Fix compile errors / run autogen
This commit is contained in:
parent
dec4d0c51c
commit
2115e4358d
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@ -2142,6 +2142,12 @@ function is_player_active(m)
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-- ...
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end
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--- @param m MarioState
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--- @return integer
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function is_player_in_local_area(m)
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-- ...
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end
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--- @param obj Object
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--- @param x number
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--- @param y number
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@ -2642,6 +2648,14 @@ function random_mod_offset(base, step, mod)
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-- ...
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end
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--- @param threshold number
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--- @param distanceToPlayer Pointer_integer
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--- @param angleToPlayer Pointer_integer
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--- @return nil
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function treat_far_home_as_mario(threshold, distanceToPlayer, angleToPlayer)
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-- ...
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end
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--- @param x0 integer
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--- @param x1 integer
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--- @return integer
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@ -3475,6 +3489,11 @@ function enable_time_stop()
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-- ...
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end
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--- @return nil
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function enable_time_stop_if_alone()
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-- ...
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end
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--- @return nil
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function enable_time_stop_including_mario()
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-- ...
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@ -3912,6 +3931,12 @@ function set_time_stop_flags(flags)
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-- ...
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end
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--- @param flags integer
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--- @return nil
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function set_time_stop_flags_if_alone(flags)
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-- ...
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end
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--- @param x integer
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--- @return integer
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function signum_positive(x)
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@ -31,6 +31,7 @@
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--- @field public instantWarps InstantWarp
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--- @field public localAreaTimer integer
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--- @field public macroObjects Pointer_integer
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--- @field public macroObjectsAltered Pointer_integer
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--- @field public musicParam integer
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--- @field public musicParam2 integer
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--- @field public objectSpawnInfos SpawnInfo
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@ -1326,6 +1327,7 @@
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--- @field public prevObj Object
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--- @field public respawnInfoType integer
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--- @field public unused1 integer
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--- @field public usingObj Object
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--- @class ObjectHitbox
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--- @field public damageOrCoinValue integer
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@ -399,6 +399,7 @@
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- [is_nearest_mario_state_to_object](#is_nearest_mario_state_to_object)
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- [is_nearest_player_to_object](#is_nearest_player_to_object)
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- [is_player_active](#is_player_active)
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- [is_player_in_local_area](#is_player_in_local_area)
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- [is_point_close_to_object](#is_point_close_to_object)
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- [is_point_within_radius_of_mario](#is_point_within_radius_of_mario)
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- [nearest_mario_state_to_object](#nearest_mario_state_to_object)
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@ -472,6 +473,7 @@
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- [platform_on_track_update_pos_or_spawn_ball](#platform_on_track_update_pos_or_spawn_ball)
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- [random_linear_offset](#random_linear_offset)
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- [random_mod_offset](#random_mod_offset)
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- [treat_far_home_as_mario](#treat_far_home_as_mario)
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<br />
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@ -614,6 +616,7 @@
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- [dist_between_object_and_point](#dist_between_object_and_point)
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- [dist_between_objects](#dist_between_objects)
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- [enable_time_stop](#enable_time_stop)
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- [enable_time_stop_if_alone](#enable_time_stop_if_alone)
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- [enable_time_stop_including_mario](#enable_time_stop_including_mario)
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- [find_unimportant_object](#find_unimportant_object)
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- [geo_offset_klepto_debug](#geo_offset_klepto_debug)
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@ -676,6 +679,7 @@
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- [random_f32_around_zero](#random_f32_around_zero)
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- [set_mario_interact_hoot_if_in_range](#set_mario_interact_hoot_if_in_range)
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- [set_time_stop_flags](#set_time_stop_flags)
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- [set_time_stop_flags_if_alone](#set_time_stop_flags_if_alone)
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- [signum_positive](#signum_positive)
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- [spawn_base_star_with_no_lvl_exit](#spawn_base_star_with_no_lvl_exit)
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- [spawn_mist_particles](#spawn_mist_particles)
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@ -7447,6 +7451,26 @@ The `reliable` field will ensure that the packet arrives, but should be used spa
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<br />
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## [is_player_in_local_area](#is_player_in_local_area)
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### Lua Example
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`local integerValue = is_player_in_local_area(m)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| m | [MarioState](structs.md#MarioState) |
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### Returns
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- `integer`
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### C Prototype
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`u8 is_player_in_local_area(struct MarioState* m);`
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[:arrow_up_small:](#)
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<br />
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## [is_point_close_to_object](#is_point_close_to_object)
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### Lua Example
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@ -8908,6 +8932,28 @@ The `reliable` field will ensure that the packet arrives, but should be used spa
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<br />
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## [treat_far_home_as_mario](#treat_far_home_as_mario)
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### Lua Example
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`treat_far_home_as_mario(threshold, distanceToPlayer, angleToPlayer)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| threshold | `number` |
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| distanceToPlayer | `Pointer` <`integer`> |
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| angleToPlayer | `Pointer` <`integer`> |
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### Returns
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- None
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### C Prototype
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`void treat_far_home_as_mario(f32 threshold, s32* distanceToPlayer, s32* angleToPlayer);`
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[:arrow_up_small:](#)
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<br />
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---
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# functions from object_helpers.c
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@ -11619,6 +11665,24 @@ The `reliable` field will ensure that the packet arrives, but should be used spa
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<br />
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## [enable_time_stop_if_alone](#enable_time_stop_if_alone)
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### Lua Example
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`enable_time_stop_if_alone()`
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### Parameters
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- None
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### Returns
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- None
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### C Prototype
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`void enable_time_stop_if_alone(void);`
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[:arrow_up_small:](#)
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<br />
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## [enable_time_stop_including_mario](#enable_time_stop_including_mario)
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### Lua Example
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@ -12921,6 +12985,26 @@ The `reliable` field will ensure that the packet arrives, but should be used spa
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<br />
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## [set_time_stop_flags_if_alone](#set_time_stop_flags_if_alone)
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### Lua Example
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`set_time_stop_flags_if_alone(flags)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| flags | `integer` |
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### Returns
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- None
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### C Prototype
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`void set_time_stop_flags_if_alone(s32 flags);`
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[:arrow_up_small:](#)
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<br />
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## [signum_positive](#signum_positive)
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### Lua Example
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@ -113,6 +113,7 @@
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| instantWarps | [InstantWarp](structs.md#InstantWarp) | |
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| localAreaTimer | `integer` | read-only |
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| macroObjects | `Pointer` <`integer`> | read-only |
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| macroObjectsAltered | `Pointer` <`integer`> | read-only |
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| musicParam | `integer` | |
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| musicParam2 | `integer` | |
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| objectSpawnInfos | [SpawnInfo](structs.md#SpawnInfo) | |
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@ -878,6 +879,7 @@
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| prevObj | [Object](structs.md#Object) | |
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| respawnInfoType | `integer` | |
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| unused1 | `integer` | |
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| usingObj | [Object](structs.md#Object) | |
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### Object-Independent Data Fields
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| Field | Type | Access |
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@ -508,7 +508,7 @@ s32 act_reading_automatic_dialog(struct MarioState *m) {
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if (m->actionState == 9) {
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// only show dialog for local player
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if (m == &gMarioStates[0]) {
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actionArg = m->actionArg;
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u32 actionArg = m->actionArg;
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if (GET_HIGH_U16_OF_32(actionArg) == 0) {
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create_dialog_box(GET_LOW_U16_OF_32(actionArg));
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} else {
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@ -1428,13 +1428,14 @@ s32 act_bbh_enter_spin(struct MarioState *m) {
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switch (m->actionState) {
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case 0:
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f32 floorDist = 512.0f - (m->pos[1] - m->floorHeight);
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m->vel[1] = floorDist > 0 ? sqrtf(4.0f * floorDist + 1.0f) - 1.0f : 2.0f;
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{
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f32 floorDist = 512.0f - (m->pos[1] - m->floorHeight);
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m->vel[1] = floorDist > 0 ? sqrtf(4.0f * floorDist + 1.0f) - 1.0f : 2.0f;
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m->actionState = 1;
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m->actionTimer = 100;
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m->actionState = 1;
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m->actionTimer = 100;
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}
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// fall through
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case 1:
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m->faceAngle[1] = atan2s(cageDZ, cageDX);
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mario_set_forward_vel(m, forwardVel);
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@ -46,28 +46,29 @@ static struct LuaObjectField sAnimationFields[LUA_ANIMATION_FIELD_COUNT] = {
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{ "values", LVT_S16_P, offsetof(struct Animation, values), true, LOT_POINTER },
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};
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#define LUA_AREA_FIELD_COUNT 14
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#define LUA_AREA_FIELD_COUNT 15
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static struct LuaObjectField sAreaFields[LUA_AREA_FIELD_COUNT] = {
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// { "cachedBehaviors", LOT_???, offsetof(struct Area, cachedBehaviors), false, LOT_??? }, <--- UNIMPLEMENTED
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// { "cachedPositions", LOT_???, offsetof(struct Area, cachedPositions), false, LOT_??? }, <--- UNIMPLEMENTED
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{ "camera", LVT_COBJECT_P, offsetof(struct Area, camera), false, LOT_CAMERA },
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// { "dialog", LOT_???, offsetof(struct Area, dialog), false, LOT_??? }, <--- UNIMPLEMENTED
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{ "flags", LVT_S8, offsetof(struct Area, flags), false, LOT_NONE },
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{ "index", LVT_S8, offsetof(struct Area, index), false, LOT_NONE },
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{ "instantWarps", LVT_COBJECT_P, offsetof(struct Area, instantWarps), false, LOT_INSTANTWARP },
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{ "localAreaTimer", LVT_U32, offsetof(struct Area, localAreaTimer), true, LOT_NONE },
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{ "macroObjects", LVT_S16_P, offsetof(struct Area, macroObjects), true, LOT_POINTER },
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{ "musicParam", LVT_U16, offsetof(struct Area, musicParam), false, LOT_NONE },
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{ "musicParam2", LVT_U16, offsetof(struct Area, musicParam2), false, LOT_NONE },
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{ "objectSpawnInfos", LVT_COBJECT_P, offsetof(struct Area, objectSpawnInfos), false, LOT_SPAWNINFO },
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{ "paintingWarpNodes", LVT_COBJECT_P, offsetof(struct Area, paintingWarpNodes), false, LOT_WARPNODE },
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{ "surfaceRooms", LVT_S8_P, offsetof(struct Area, surfaceRooms), true, LOT_POINTER },
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{ "terrainData", LVT_S16_P, offsetof(struct Area, terrainData), true, LOT_POINTER },
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{ "terrainType", LVT_U16, offsetof(struct Area, terrainType), false, LOT_NONE },
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// { "unk04", LVT_COBJECT_P, offsetof(struct Area, unk04), false, LOT_??? }, <--- UNIMPLEMENTED
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// { "unused28", LVT_COBJECT_P, offsetof(struct Area, unused28), false, LOT_??? }, <--- UNIMPLEMENTED
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{ "warpNodes", LVT_COBJECT_P, offsetof(struct Area, warpNodes), false, LOT_OBJECTWARPNODE },
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// { "whirlpools", LOT_???, offsetof(struct Area, whirlpools), false, LOT_??? }, <--- UNIMPLEMENTED
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// { "cachedBehaviors", LOT_???, offsetof(struct Area, cachedBehaviors), false, LOT_??? }, <--- UNIMPLEMENTED
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// { "cachedPositions", LOT_???, offsetof(struct Area, cachedPositions), false, LOT_??? }, <--- UNIMPLEMENTED
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{ "camera", LVT_COBJECT_P, offsetof(struct Area, camera), false, LOT_CAMERA },
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// { "dialog", LOT_???, offsetof(struct Area, dialog), false, LOT_??? }, <--- UNIMPLEMENTED
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{ "flags", LVT_S8, offsetof(struct Area, flags), false, LOT_NONE },
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{ "index", LVT_S8, offsetof(struct Area, index), false, LOT_NONE },
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{ "instantWarps", LVT_COBJECT_P, offsetof(struct Area, instantWarps), false, LOT_INSTANTWARP },
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{ "localAreaTimer", LVT_U32, offsetof(struct Area, localAreaTimer), true, LOT_NONE },
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{ "macroObjects", LVT_S16_P, offsetof(struct Area, macroObjects), true, LOT_POINTER },
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{ "macroObjectsAltered", LVT_U8_P, offsetof(struct Area, macroObjectsAltered), true, LOT_POINTER },
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{ "musicParam", LVT_U16, offsetof(struct Area, musicParam), false, LOT_NONE },
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{ "musicParam2", LVT_U16, offsetof(struct Area, musicParam2), false, LOT_NONE },
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{ "objectSpawnInfos", LVT_COBJECT_P, offsetof(struct Area, objectSpawnInfos), false, LOT_SPAWNINFO },
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{ "paintingWarpNodes", LVT_COBJECT_P, offsetof(struct Area, paintingWarpNodes), false, LOT_WARPNODE },
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{ "surfaceRooms", LVT_S8_P, offsetof(struct Area, surfaceRooms), true, LOT_POINTER },
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{ "terrainData", LVT_S16_P, offsetof(struct Area, terrainData), true, LOT_POINTER },
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{ "terrainType", LVT_U16, offsetof(struct Area, terrainType), false, LOT_NONE },
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// { "unk04", LVT_COBJECT_P, offsetof(struct Area, unk04), false, LOT_??? }, <--- UNIMPLEMENTED
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// { "unused28", LVT_COBJECT_P, offsetof(struct Area, unused28), false, LOT_??? }, <--- UNIMPLEMENTED
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{ "warpNodes", LVT_COBJECT_P, offsetof(struct Area, warpNodes), false, LOT_OBJECTWARPNODE },
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// { "whirlpools", LOT_???, offsetof(struct Area, whirlpools), false, LOT_??? }, <--- UNIMPLEMENTED
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};
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#define LUA_BULLY_COLLISION_DATA_FIELD_COUNT 6
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@ -681,7 +682,7 @@ static struct LuaObjectField sNetworkPlayerFields[LUA_NETWORK_PLAYER_FIELD_COUNT
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{ "type", LVT_U8, offsetof(struct NetworkPlayer, type), true, LOT_NONE },
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};
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#define LUA_OBJECT_FIELD_COUNT 751
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#define LUA_OBJECT_FIELD_COUNT 752
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static struct LuaObjectField sObjectFields[LUA_OBJECT_FIELD_COUNT] = {
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{ "activeFlags", LVT_S16, offsetof(struct Object, activeFlags), false, LOT_NONE },
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{ "areaTimer", LVT_U32, offsetof(struct Object, areaTimer), false, LOT_NONE },
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@ -1446,6 +1447,7 @@ static struct LuaObjectField sObjectFields[LUA_OBJECT_FIELD_COUNT] = {
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{ "respawnInfoType", LVT_S16, offsetof(struct Object, respawnInfoType), false, LOT_NONE },
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// { "transform", LVT_???, offsetof(struct Object, transform), false, LOT_??? }, <--- UNIMPLEMENTED
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{ "unused1", LVT_U32, offsetof(struct Object, unused1), false, LOT_NONE },
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{ "usingObj", LVT_COBJECT_P, offsetof(struct Object, usingObj), false, LOT_OBJECT },
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};
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#define LUA_OBJECT_HITBOX_FIELD_COUNT 9
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@ -33,7 +33,7 @@
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int smlua_func_get_behavior_from_id(lua_State* L) {
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if(!smlua_functions_valid_param_count(L, 1)) { return 0; }
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s32 id = smlua_to_integer(L, 1);
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int id = smlua_to_integer(L, 1);
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if (!gSmLuaConvertSuccess) { return 0; }
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smlua_push_pointer(L, LVT_BEHAVIORSCRIPT_P, (void*)get_behavior_from_id(id));
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@ -4936,6 +4936,18 @@ int smlua_func_is_player_active(lua_State* L) {
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return 1;
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}
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int smlua_func_is_player_in_local_area(lua_State* L) {
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if(!smlua_functions_valid_param_count(L, 1)) { return 0; }
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struct MarioState* m = (struct MarioState*)smlua_to_cobject(L, 1, LOT_MARIOSTATE);
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if (!gSmLuaConvertSuccess) { return 0; }
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extern u8 is_player_in_local_area(struct MarioState* m);
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lua_pushinteger(L, is_player_in_local_area(m));
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return 1;
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}
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int smlua_func_is_point_close_to_object(lua_State* L) {
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if(!smlua_functions_valid_param_count(L, 5)) { return 0; }
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@ -5950,23 +5962,21 @@ int smlua_func_random_mod_offset(lua_State* L) {
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return 1;
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}
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/*
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int smlua_func_treat_far_home_as_mario(lua_State* L) {
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if(!smlua_functions_valid_param_count(L, 3)) { return 0; }
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f32 threshold = smlua_to_number(L, 1);
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if (!gSmLuaConvertSuccess) { return 0; }
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// int* distanceToPlayer = (int*)smlua_to_cobject(L, 2, LOT_???); <--- UNIMPLEMENTED
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s32* distanceToPlayer = (s32*)smlua_to_cpointer(L, 2, LVT_S32_P);
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if (!gSmLuaConvertSuccess) { return 0; }
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// int* angleToPlayer = (int*)smlua_to_cobject(L, 3, LOT_???); <--- UNIMPLEMENTED
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s32* angleToPlayer = (s32*)smlua_to_cpointer(L, 3, LVT_S32_P);
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if (!gSmLuaConvertSuccess) { return 0; }
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extern void treat_far_home_as_mario(f32 threshold, int* distanceToPlayer, int* angleToPlayer);
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extern void treat_far_home_as_mario(f32 threshold, s32* distanceToPlayer, s32* angleToPlayer);
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treat_far_home_as_mario(threshold, distanceToPlayer, angleToPlayer);
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return 1;
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}
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*/
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//////////////////////
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// object_helpers.c //
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@ -7656,6 +7666,16 @@ int smlua_func_enable_time_stop(UNUSED lua_State* L) {
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return 1;
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}
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int smlua_func_enable_time_stop_if_alone(UNUSED lua_State* L) {
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||||
if(!smlua_functions_valid_param_count(L, 0)) { return 0; }
|
||||
|
||||
|
||||
extern void enable_time_stop_if_alone(void);
|
||||
enable_time_stop_if_alone();
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
int smlua_func_enable_time_stop_including_mario(UNUSED lua_State* L) {
|
||||
if(!smlua_functions_valid_param_count(L, 0)) { return 0; }
|
||||
|
||||
|
@ -8760,6 +8780,18 @@ int smlua_func_set_time_stop_flags(lua_State* L) {
|
|||
return 1;
|
||||
}
|
||||
|
||||
int smlua_func_set_time_stop_flags_if_alone(lua_State* L) {
|
||||
if(!smlua_functions_valid_param_count(L, 1)) { return 0; }
|
||||
|
||||
s32 flags = smlua_to_integer(L, 1);
|
||||
if (!gSmLuaConvertSuccess) { return 0; }
|
||||
|
||||
extern void set_time_stop_flags_if_alone(s32 flags);
|
||||
set_time_stop_flags_if_alone(flags);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
int smlua_func_signum_positive(lua_State* L) {
|
||||
if(!smlua_functions_valid_param_count(L, 1)) { return 0; }
|
||||
|
||||
|
@ -10297,6 +10329,7 @@ void smlua_bind_functions_autogen(void) {
|
|||
smlua_bind_function(L, "is_nearest_mario_state_to_object", smlua_func_is_nearest_mario_state_to_object);
|
||||
smlua_bind_function(L, "is_nearest_player_to_object", smlua_func_is_nearest_player_to_object);
|
||||
smlua_bind_function(L, "is_player_active", smlua_func_is_player_active);
|
||||
smlua_bind_function(L, "is_player_in_local_area", smlua_func_is_player_in_local_area);
|
||||
smlua_bind_function(L, "is_point_close_to_object", smlua_func_is_point_close_to_object);
|
||||
smlua_bind_function(L, "is_point_within_radius_of_mario", smlua_func_is_point_within_radius_of_mario);
|
||||
smlua_bind_function(L, "nearest_mario_state_to_object", smlua_func_nearest_mario_state_to_object);
|
||||
|
@ -10368,7 +10401,7 @@ void smlua_bind_functions_autogen(void) {
|
|||
smlua_bind_function(L, "platform_on_track_update_pos_or_spawn_ball", smlua_func_platform_on_track_update_pos_or_spawn_ball);
|
||||
smlua_bind_function(L, "random_linear_offset", smlua_func_random_linear_offset);
|
||||
smlua_bind_function(L, "random_mod_offset", smlua_func_random_mod_offset);
|
||||
//smlua_bind_function(L, "treat_far_home_as_mario", smlua_func_treat_far_home_as_mario); <--- UNIMPLEMENTED
|
||||
smlua_bind_function(L, "treat_far_home_as_mario", smlua_func_treat_far_home_as_mario);
|
||||
|
||||
// object_helpers.c
|
||||
smlua_bind_function(L, "abs_angle_diff", smlua_func_abs_angle_diff);
|
||||
|
@ -10510,6 +10543,7 @@ void smlua_bind_functions_autogen(void) {
|
|||
smlua_bind_function(L, "dist_between_object_and_point", smlua_func_dist_between_object_and_point);
|
||||
smlua_bind_function(L, "dist_between_objects", smlua_func_dist_between_objects);
|
||||
smlua_bind_function(L, "enable_time_stop", smlua_func_enable_time_stop);
|
||||
smlua_bind_function(L, "enable_time_stop_if_alone", smlua_func_enable_time_stop_if_alone);
|
||||
smlua_bind_function(L, "enable_time_stop_including_mario", smlua_func_enable_time_stop_including_mario);
|
||||
smlua_bind_function(L, "find_unimportant_object", smlua_func_find_unimportant_object);
|
||||
smlua_bind_function(L, "geo_offset_klepto_debug", smlua_func_geo_offset_klepto_debug);
|
||||
|
@ -10583,6 +10617,7 @@ void smlua_bind_functions_autogen(void) {
|
|||
smlua_bind_function(L, "random_f32_around_zero", smlua_func_random_f32_around_zero);
|
||||
smlua_bind_function(L, "set_mario_interact_hoot_if_in_range", smlua_func_set_mario_interact_hoot_if_in_range);
|
||||
smlua_bind_function(L, "set_time_stop_flags", smlua_func_set_time_stop_flags);
|
||||
smlua_bind_function(L, "set_time_stop_flags_if_alone", smlua_func_set_time_stop_flags_if_alone);
|
||||
smlua_bind_function(L, "signum_positive", smlua_func_signum_positive);
|
||||
smlua_bind_function(L, "spawn_base_star_with_no_lvl_exit", smlua_func_spawn_base_star_with_no_lvl_exit);
|
||||
smlua_bind_function(L, "spawn_mist_particles", smlua_func_spawn_mist_particles);
|
||||
|
|
Loading…
Reference in New Issue