Add character head glyphs to gTextures (#167)
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@ -528,8 +528,13 @@
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--- @field public camera TextureInfo
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--- @field public coin TextureInfo
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--- @field public lakitu TextureInfo
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--- @field public luigi_head TextureInfo
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--- @field public mario_head TextureInfo
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--- @field public no_camera TextureInfo
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--- @field public star TextureInfo
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--- @field public toad_head TextureInfo
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--- @field public waluigi_head TextureInfo
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--- @field public wario_head TextureInfo
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--- @class GraphNode
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--- @field public children GraphNode
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@ -761,8 +761,13 @@
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| camera | [TextureInfo](structs.md#TextureInfo) | read-only |
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| coin | [TextureInfo](structs.md#TextureInfo) | read-only |
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| lakitu | [TextureInfo](structs.md#TextureInfo) | read-only |
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| luigi_head | [TextureInfo](structs.md#TextureInfo) | read-only |
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| mario_head | [TextureInfo](structs.md#TextureInfo) | read-only |
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| no_camera | [TextureInfo](structs.md#TextureInfo) | read-only |
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| star | [TextureInfo](structs.md#TextureInfo) | read-only |
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| toad_head | [TextureInfo](structs.md#TextureInfo) | read-only |
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| waluigi_head | [TextureInfo](structs.md#TextureInfo) | read-only |
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| wario_head | [TextureInfo](structs.md#TextureInfo) | read-only |
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[:arrow_up_small:](#)
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@ -31,15 +31,25 @@ extern ALIGNED8 const u8 texture_hud_char_arrow_up[];
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extern ALIGNED8 const u8 texture_hud_char_arrow_down[];
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extern ALIGNED8 const u8 texture_hud_char_coin[];
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extern ALIGNED8 const u8 texture_hud_char_star[];
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extern ALIGNED8 const u8 texture_hud_char_mario_head[];
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extern ALIGNED8 const u8 texture_hud_char_luigi_head[];
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extern ALIGNED8 const u8 texture_hud_char_toad_head[];
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extern ALIGNED8 const u8 texture_hud_char_waluigi_head[];
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extern ALIGNED8 const u8 texture_hud_char_wario_head[];
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struct GlobalTextures gGlobalTextures = {
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.camera = { .texture = (u8*)texture_hud_char_camera, .bitSize = 8, .width = 16, .height = 16 },
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.lakitu = { .texture = (u8*)texture_hud_char_lakitu, .bitSize = 8, .width = 16, .height = 16 },
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.no_camera = { .texture = (u8*)texture_hud_char_no_camera, .bitSize = 8, .width = 16, .height = 16 },
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.arrow_up = { .texture = (u8*)texture_hud_char_arrow_up, .bitSize = 8, .width = 8, .height = 8 },
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.arrow_down = { .texture = (u8*)texture_hud_char_arrow_down, .bitSize = 8, .width = 8, .height = 8 },
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.coin = { .texture = (u8*)texture_hud_char_coin, .bitSize = 8, .width = 16, .height = 16 },
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.star = { .texture = (u8*)texture_hud_char_star, .bitSize = 8, .width = 16, .height = 16 },
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.camera = { .texture = (u8*)texture_hud_char_camera, .bitSize = 8, .width = 16, .height = 16 },
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.lakitu = { .texture = (u8*)texture_hud_char_lakitu, .bitSize = 8, .width = 16, .height = 16 },
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.no_camera = { .texture = (u8*)texture_hud_char_no_camera, .bitSize = 8, .width = 16, .height = 16 },
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.arrow_up = { .texture = (u8*)texture_hud_char_arrow_up, .bitSize = 8, .width = 8, .height = 8 },
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.arrow_down = { .texture = (u8*)texture_hud_char_arrow_down, .bitSize = 8, .width = 8, .height = 8 },
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.coin = { .texture = (u8*)texture_hud_char_coin, .bitSize = 8, .width = 16, .height = 16 },
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.star = { .texture = (u8*)texture_hud_char_star, .bitSize = 8, .width = 16, .height = 16 },
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.mario_head = { .texture = (u8*)texture_hud_char_mario_head, .bitSize = 8, .width = 16, .height = 16 },
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.luigi_head = { .texture = (u8*)texture_hud_char_luigi_head, .bitSize = 8, .width = 16, .height = 16 },
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.toad_head = { .texture = (u8*)texture_hud_char_toad_head, .bitSize = 8, .width = 16, .height = 16 },
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.waluigi_head = { .texture = (u8*)texture_hud_char_waluigi_head, .bitSize = 8, .width = 16, .height = 16 },
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.wario_head = { .texture = (u8*)texture_hud_char_wario_head, .bitSize = 8, .width = 16, .height = 16 }
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};
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static void djui_hud_position_translate(f32* x, f32* y) {
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@ -22,6 +22,11 @@ struct GlobalTextures {
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struct TextureInfo arrow_down;
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struct TextureInfo coin;
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struct TextureInfo star;
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struct TextureInfo mario_head;
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struct TextureInfo luigi_head;
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struct TextureInfo toad_head;
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struct TextureInfo waluigi_head;
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struct TextureInfo wario_head;
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};
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extern struct GlobalTextures gGlobalTextures;
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@ -604,15 +604,20 @@ static struct LuaObjectField sGlobalObjectCollisionDataFields[LUA_GLOBAL_OBJECT_
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{ "wooden_signpost_seg3_collision_0302DD80", LVT_COLLISION_P, offsetof(struct GlobalObjectCollisionData, wooden_signpost_seg3_collision_0302DD80), false, LOT_POINTER },
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};
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#define LUA_GLOBAL_TEXTURES_FIELD_COUNT 7
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#define LUA_GLOBAL_TEXTURES_FIELD_COUNT 12
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static struct LuaObjectField sGlobalTexturesFields[LUA_GLOBAL_TEXTURES_FIELD_COUNT] = {
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{ "arrow_down", LVT_COBJECT, offsetof(struct GlobalTextures, arrow_down), true, LOT_TEXTUREINFO },
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{ "arrow_up", LVT_COBJECT, offsetof(struct GlobalTextures, arrow_up), true, LOT_TEXTUREINFO },
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{ "camera", LVT_COBJECT, offsetof(struct GlobalTextures, camera), true, LOT_TEXTUREINFO },
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{ "coin", LVT_COBJECT, offsetof(struct GlobalTextures, coin), true, LOT_TEXTUREINFO },
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{ "lakitu", LVT_COBJECT, offsetof(struct GlobalTextures, lakitu), true, LOT_TEXTUREINFO },
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{ "no_camera", LVT_COBJECT, offsetof(struct GlobalTextures, no_camera), true, LOT_TEXTUREINFO },
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{ "star", LVT_COBJECT, offsetof(struct GlobalTextures, star), true, LOT_TEXTUREINFO },
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{ "arrow_down", LVT_COBJECT, offsetof(struct GlobalTextures, arrow_down), true, LOT_TEXTUREINFO },
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{ "arrow_up", LVT_COBJECT, offsetof(struct GlobalTextures, arrow_up), true, LOT_TEXTUREINFO },
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{ "camera", LVT_COBJECT, offsetof(struct GlobalTextures, camera), true, LOT_TEXTUREINFO },
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{ "coin", LVT_COBJECT, offsetof(struct GlobalTextures, coin), true, LOT_TEXTUREINFO },
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{ "lakitu", LVT_COBJECT, offsetof(struct GlobalTextures, lakitu), true, LOT_TEXTUREINFO },
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{ "luigi_head", LVT_COBJECT, offsetof(struct GlobalTextures, luigi_head), true, LOT_TEXTUREINFO },
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{ "mario_head", LVT_COBJECT, offsetof(struct GlobalTextures, mario_head), true, LOT_TEXTUREINFO },
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{ "no_camera", LVT_COBJECT, offsetof(struct GlobalTextures, no_camera), true, LOT_TEXTUREINFO },
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{ "star", LVT_COBJECT, offsetof(struct GlobalTextures, star), true, LOT_TEXTUREINFO },
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{ "toad_head", LVT_COBJECT, offsetof(struct GlobalTextures, toad_head), true, LOT_TEXTUREINFO },
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{ "waluigi_head", LVT_COBJECT, offsetof(struct GlobalTextures, waluigi_head), true, LOT_TEXTUREINFO },
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{ "wario_head", LVT_COBJECT, offsetof(struct GlobalTextures, wario_head), true, LOT_TEXTUREINFO },
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};
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#define LUA_GRAPH_NODE_FIELD_COUNT 7
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