let luac files actually run
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7e06eb37fd
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@ -275,7 +275,7 @@ void smlua_init(void) {
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gPcDebug.lastModRun = gLuaActiveMod;
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gPcDebug.lastModRun = gLuaActiveMod;
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for (int j = 0; j < mod->fileCount; j++) {
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for (int j = 0; j < mod->fileCount; j++) {
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struct ModFile* file = &mod->files[j];
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struct ModFile* file = &mod->files[j];
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if (!str_ends_with(file->relativePath, ".lua")) {
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if (!(str_ends_with(file->relativePath, ".lua") || str_ends_with(file->relativePath, ".luac"))) {
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continue;
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continue;
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}
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}
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smlua_load_script(mod, file, i);
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smlua_load_script(mod, file, i);
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@ -288,7 +288,7 @@ void smlua_init(void) {
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void smlua_update(void) {
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void smlua_update(void) {
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lua_State* L = gLuaState;
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lua_State* L = gLuaState;
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if (L == NULL) { return; }
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if (L == NULL) { return; }
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smlua_call_event_hooks(HOOK_UPDATE);
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smlua_call_event_hooks(HOOK_UPDATE);
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// Collect our garbage after calling our hooks.
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// Collect our garbage after calling our hooks.
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// If we don't, Lag can quickly build up from our mods.
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// If we don't, Lag can quickly build up from our mods.
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