Fix warp softlocks and crashes (fixed) (#555)

* Main code

* Added gInCredits

* Added gInCredits

* Reset gInCredits when network_shutdown() is ran

* Update mario_actions_cutscene.c

* Remove gInCredits

* Remove gInCredits (header file)

* Update network.c

* Update mario_actions_cutscene.c
This commit is contained in:
defacube 2024-03-09 03:18:57 +11:00 committed by Agent X
parent 29b67a3ef0
commit 22c8080502
1 changed files with 33 additions and 8 deletions

View File

@ -833,6 +833,29 @@ void initiate_painting_warp(s16 paintingIndex) {
}
void verify_warp(struct MarioState *m, bool killMario) {
if (area_get_warp_node(sSourceWarpNodeId) == NULL) {
if (area_get_warp_node(WARP_NODE_DEATH) != NULL) {
if (killMario) {
m->numLives--;
if (m->numLives <= -1) {
sDelayedWarpOp = WARP_OP_GAME_OVER;
} else {
sSourceWarpNodeId = WARP_NODE_DEATH;
}
}
else {
sSourceWarpNodeId = WARP_NODE_DEATH;
}
}
else {
warp_to_start_level();
}
}
}
/**
* If there is not already a delayed warp, schedule one. The source node is
* based on the warp operation and sometimes Mario's used object.
@ -865,6 +888,7 @@ s16 level_trigger_warp(struct MarioState *m, s32 warpOp) {
case WARP_OP_CREDITS_END:
sDelayedWarpTimer = 60;
sSourceWarpNodeId = WARP_NODE_F0;
verify_warp(m, false);
val04 = FALSE;
gSavedCourseNum = COURSE_NONE;
play_transition(WARP_TRANSITION_FADE_INTO_COLOR, 0x3C, 0x00, 0x00, 0x00);
@ -873,6 +897,7 @@ s16 level_trigger_warp(struct MarioState *m, s32 warpOp) {
case WARP_OP_STAR_EXIT:
sDelayedWarpTimer = 32;
sSourceWarpNodeId = WARP_NODE_F0;
verify_warp(m, false);
gSavedCourseNum = COURSE_NONE;
play_transition(WARP_TRANSITION_FADE_INTO_MARIO, 0x20, 0x00, 0x00, 0x00);
break;
@ -896,14 +921,7 @@ s16 level_trigger_warp(struct MarioState *m, s32 warpOp) {
case WARP_OP_WARP_FLOOR:
sSourceWarpNodeId = WARP_NODE_WARP_FLOOR;
if (area_get_warp_node(sSourceWarpNodeId) == NULL) {
m->numLives--;
if (m->numLives <= -1) {
sDelayedWarpOp = WARP_OP_GAME_OVER;
} else {
sSourceWarpNodeId = WARP_NODE_DEATH;
}
}
verify_warp(m, true);
sDelayedWarpTimer = 20;
play_transition(WARP_TRANSITION_FADE_INTO_CIRCLE, 0x14, 0x00, 0x00, 0x00);
break;
@ -911,6 +929,7 @@ s16 level_trigger_warp(struct MarioState *m, s32 warpOp) {
case WARP_OP_LOOK_UP: // enter totwc
sDelayedWarpTimer = 30;
sSourceWarpNodeId = WARP_NODE_F2;
verify_warp(m, false);
play_transition(WARP_TRANSITION_FADE_INTO_COLOR, 0x1E, 0xFF, 0xFF, 0xFF);
#ifndef VERSION_JP
play_sound(SOUND_MENU_STAR_SOUND, gGlobalSoundSource);
@ -921,6 +940,7 @@ s16 level_trigger_warp(struct MarioState *m, s32 warpOp) {
if (m->usedObj == NULL) { break; }
sDelayedWarpTimer = 30;
sSourceWarpNodeId = (m->usedObj->oBehParams & 0x00FF0000) >> 16;
verify_warp(m, false);
play_transition(WARP_TRANSITION_FADE_INTO_COLOR, 0x1E, 0xFF, 0xFF, 0xFF);
break;
@ -928,6 +948,7 @@ s16 level_trigger_warp(struct MarioState *m, s32 warpOp) {
if (m->usedObj == NULL) { break; }
sDelayedWarpTimer = 20;
sSourceWarpNodeId = (m->usedObj->oBehParams & 0x00FF0000) >> 16;
verify_warp(m, false);
val04 = !music_changed_through_warp(sSourceWarpNodeId);
play_transition(WARP_TRANSITION_FADE_INTO_COLOR, 0x14, 0xFF, 0xFF, 0xFF);
break;
@ -937,6 +958,7 @@ s16 level_trigger_warp(struct MarioState *m, s32 warpOp) {
sDelayedWarpTimer = 20;
sDelayedWarpArg = m->actionArg;
sSourceWarpNodeId = (m->usedObj->oBehParams & 0x00FF0000) >> 16;
verify_warp(m, false);
val04 = !music_changed_through_warp(sSourceWarpNodeId);
play_transition(WARP_TRANSITION_FADE_INTO_CIRCLE, 0x14, 0x00, 0x00, 0x00);
break;
@ -945,6 +967,7 @@ s16 level_trigger_warp(struct MarioState *m, s32 warpOp) {
if (m->usedObj == NULL) { break; }
sDelayedWarpTimer = 20;
sSourceWarpNodeId = (m->usedObj->oBehParams & 0x00FF0000) >> 16;
verify_warp(m, false);
val04 = !music_changed_through_warp(sSourceWarpNodeId);
play_transition(WARP_TRANSITION_FADE_INTO_STAR, 0x14, 0x00, 0x00, 0x00);
break;
@ -955,6 +978,7 @@ s16 level_trigger_warp(struct MarioState *m, s32 warpOp) {
break;
case WARP_OP_CREDITS_NEXT:
if (gCurrCreditsEntry == NULL) { gCurrCreditsEntry = &sCreditsSequence[0]; }
if (gCurrCreditsEntry == &sCreditsSequence[0]) {
sDelayedWarpTimer = gDjuiInMainMenu ? 1 : 60;
play_transition(WARP_TRANSITION_FADE_INTO_COLOR, 0x3C, 0x00, 0x00, 0x00);
@ -1027,6 +1051,7 @@ void initiate_delayed_warp(void) {
break;
case WARP_OP_CREDITS_NEXT:
if (gCurrCreditsEntry == NULL) { gCurrCreditsEntry = &sCreditsSequence[0]; }
sound_banks_disable(SEQ_PLAYER_SFX, gDjuiInMainMenu ? SOUND_BANKS_ALL & ~(1 << SOUND_BANK_MENU) : SOUND_BANKS_ALL);
gCurrCreditsEntry += 1;