Increase max resend attempts for the initial packet
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@ -157,6 +157,7 @@ void network_update_reliable(void) {
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f32 elapsed = (clock_elapsed() - node->lastSend);
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f32 maxElapsed = get_max_elapsed_time(node->sendAttempts);
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maxElapsed = adjust_max_elapsed(node->p.packetType, maxElapsed);
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if (maxElapsed > 3) { maxElapsed = 3; }
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// adjust resend time based on ping
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struct NetworkPlayer* np = &gNetworkPlayers[node->p.localIndex];
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@ -175,7 +176,9 @@ void network_update_reliable(void) {
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node->lastSend = clock_elapsed();
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node->sendAttempts++;
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if (node->sendAttempts >= MAX_RESEND_ATTEMPTS) {
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int maxResendAttempts = node->p.packetType == PACKET_MOD_LIST_REQUEST ? 60 : MAX_RESEND_ATTEMPTS;
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if (node->sendAttempts >= maxResendAttempts) {
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struct PacketLinkedList* next = node->next;
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remove_node_from_list(node);
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node = next;
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