Merge branch 'master' of https://github.com/sm64pc/sm64pc
This commit is contained in:
commit
24b672df33
24
Makefile
24
Makefile
|
@ -426,14 +426,15 @@ else
|
|||
LD := $(CC)
|
||||
endif
|
||||
|
||||
CPP := cpp -P
|
||||
OBJDUMP := objdump
|
||||
OBJCOPY := objcopy
|
||||
CPP := $(CROSS)cpp -P
|
||||
OBJDUMP := $(CROSS)objdump
|
||||
OBJCOPY := $(CROSS)objcopy
|
||||
PYTHON := python3
|
||||
SDLCONFIG := $(CROSS)sdl2-config
|
||||
|
||||
ifeq ($(WINDOWS_BUILD),1)
|
||||
CC_CHECK := $(CC) -fsyntax-only -fsigned-char $(INCLUDE_CFLAGS) -Wall -Wextra -Wno-format-security $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) `$(CROSS)sdl2-config --cflags`
|
||||
CFLAGS := $(OPT_FLAGS) $(INCLUDE_CFLAGS) $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) -fno-strict-aliasing -fwrapv `$(CROSS)sdl2-config --cflags`
|
||||
CC_CHECK := $(CC) -fsyntax-only -fsigned-char $(INCLUDE_CFLAGS) -Wall -Wextra -Wno-format-security $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) `$(SDLCONFIG) --cflags`
|
||||
CFLAGS := $(OPT_FLAGS) $(INCLUDE_CFLAGS) $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) -fno-strict-aliasing -fwrapv `$(SDLCONFIG) --cflags`
|
||||
|
||||
else ifeq ($(TARGET_WEB),1)
|
||||
CC_CHECK := $(CC) -fsyntax-only -fsigned-char $(INCLUDE_CFLAGS) -Wall -Wextra -Wno-format-security $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) -s USE_SDL=2
|
||||
|
@ -441,8 +442,8 @@ CFLAGS := $(OPT_FLAGS) $(INCLUDE_CFLAGS) $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) -fn
|
|||
|
||||
# Linux / Other builds below
|
||||
else
|
||||
CC_CHECK := $(CC) -fsyntax-only -fsigned-char $(INCLUDE_CFLAGS) -Wall -Wextra -Wno-format-security $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) `$(CROSS)sdl2-config --cflags`
|
||||
CFLAGS := $(OPT_FLAGS) $(INCLUDE_CFLAGS) $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) -fno-strict-aliasing -fwrapv `$(CROSS)sdl2-config --cflags`
|
||||
CC_CHECK := $(CC) -fsyntax-only -fsigned-char $(INCLUDE_CFLAGS) -Wall -Wextra -Wno-format-security $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) `$(SDLCONFIG) --cflags`
|
||||
CFLAGS := $(OPT_FLAGS) $(INCLUDE_CFLAGS) $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) -fno-strict-aliasing -fwrapv `$(SDLCONFIG) --cflags`
|
||||
endif
|
||||
|
||||
# Check for better camera option
|
||||
|
@ -464,14 +465,17 @@ LDFLAGS := -lm -lGL -lSDL2 -no-pie -s TOTAL_MEMORY=20MB -g4 --source-map-base ht
|
|||
else
|
||||
|
||||
ifeq ($(WINDOWS_BUILD),1)
|
||||
LDFLAGS := $(BITS) -march=$(TARGET_ARCH) -Llib -lpthread -lglew32 `$(CROSS)sdl2-config --static-libs` -lm -lglu32 -lsetupapi -ldinput8 -luser32 -lgdi32 -limm32 -lole32 -loleaut32 -lshell32 -lwinmm -lversion -luuid -lopengl32 -no-pie -static
|
||||
LDFLAGS := $(BITS) -march=$(TARGET_ARCH) -Llib -lpthread -lglew32 `$(SDLCONFIG) --static-libs` -lm -lglu32 -lsetupapi -ldinput8 -luser32 -lgdi32 -limm32 -lole32 -loleaut32 -lshell32 -lwinmm -lversion -luuid -lopengl32 -no-pie -static
|
||||
ifeq ($(WINDOWS_CONSOLE),1)
|
||||
LDFLAGS += -mconsole
|
||||
endif
|
||||
else
|
||||
|
||||
# Linux / Other builds below
|
||||
ifeq ($(TARGET_RPI),1)
|
||||
LDFLAGS := $(OPT_FLAGS) -lm -lGLESv2 `$(CROSS)sdl2-config --libs` -no-pie
|
||||
LDFLAGS := $(OPT_FLAGS) -lm -lGLESv2 `$(SDLCONFIG) --libs` -no-pie
|
||||
else
|
||||
LDFLAGS := $(BITS) -march=$(TARGET_ARCH) -lm -lGL `$(CROSS)sdl2-config --libs` -no-pie -lpthread
|
||||
LDFLAGS := $(BITS) -march=$(TARGET_ARCH) -lm -lGL `$(SDLCONFIG) --libs` -no-pie -lpthread
|
||||
endif
|
||||
endif
|
||||
endif #Added for Pi ifeq
|
||||
|
|
|
@ -0,0 +1,10 @@
|
|||
# No Draw Distances
|
||||
|
||||
This is a work-in-progress by [wabberz](https://github.com/wabberz) that disables the drawing distance for most objects and enemies.
|
||||
|
||||
**This will crash some levels in the 32-bit version**.
|
||||
|
||||
[Related Push Request](https://github.com/sm64pc/sm64pc/pull/75).
|
||||
|
||||
For instructions on how to apply patches, please refer to [the Wiki](https://github.com/sm64pc/sm64pc/wiki/Patches).
|
||||
|
|
@ -0,0 +1,406 @@
|
|||
From c98a263cf40520bf0d131eb2d1a2f90240787c98 Mon Sep 17 00:00:00 2001
|
||||
From: uwabami <uwabami@localhost>
|
||||
Date: Tue, 12 May 2020 09:26:16 +0200
|
||||
Subject: [PATCH] adding option to disable draw distance
|
||||
|
||||
---
|
||||
Makefile | 8 ++++++++
|
||||
src/engine/behavior_script.c | 4 ++++
|
||||
src/engine/surface_load.c | 4 ++++
|
||||
src/game/behaviors/butterfly.inc.c | 3 ++-
|
||||
src/game/behaviors/chain_chomp.inc.c | 8 ++++++++
|
||||
src/game/behaviors/coin.inc.c | 6 ++++++
|
||||
src/game/behaviors/fish.inc.c | 4 ++++
|
||||
src/game/behaviors/goomba.inc.c | 4 ++++
|
||||
src/game/behaviors/heave_ho.inc.c | 4 ++++
|
||||
src/game/behaviors/king_bobomb.inc.c | 4 ++++
|
||||
src/game/behaviors/pokey.inc.c | 6 ++++++
|
||||
src/game/behaviors/snufit.inc.c | 4 ++++
|
||||
src/game/behaviors/triplet_butterfly.inc.c | 4 ++++
|
||||
src/game/behaviors/water_bomb_cannon.inc.c | 8 ++++++++
|
||||
src/game/behaviors/whirlpool.inc.c | 4 ++++
|
||||
15 files changed, 74 insertions(+), 1 deletion(-)
|
||||
|
||||
diff --git a/Makefile b/Makefile
|
||||
index d4bd284..efeb63e 100644
|
||||
--- a/Makefile
|
||||
+++ b/Makefile
|
||||
@@ -27,6 +27,8 @@ COMPILER ?= ido
|
||||
|
||||
# Disable better camera by default
|
||||
BETTERCAMERA ?= 0
|
||||
+# Disable no drawing distance by default
|
||||
+NODRAWINGDISTANCE ?= 0
|
||||
|
||||
# Build for Emscripten/WebGL
|
||||
TARGET_WEB ?= 0
|
||||
@@ -449,6 +451,12 @@ CC_CHECK += -DBETTERCAMERA
|
||||
CFLAGS += -DBETTERCAMERA
|
||||
endif
|
||||
|
||||
+# Check for no drawing distance option
|
||||
+ifeq ($(NODRAWINGDISTANCE),1)
|
||||
+CC_CHECK += -DNODRAWINGDISTANCE
|
||||
+CFLAGS += -DNODRAWINGDISTANCE
|
||||
+endif
|
||||
+
|
||||
ASFLAGS := -I include -I $(BUILD_DIR) $(VERSION_ASFLAGS)
|
||||
|
||||
ifeq ($(TARGET_WEB),1)
|
||||
diff --git a/src/engine/behavior_script.c b/src/engine/behavior_script.c
|
||||
index edd5247..feb6fef 100644
|
||||
--- a/src/engine/behavior_script.c
|
||||
+++ b/src/engine/behavior_script.c
|
||||
@@ -987,11 +987,15 @@ void cur_obj_update(void) {
|
||||
} else if ((objFlags & OBJ_FLAG_COMPUTE_DIST_TO_MARIO) && gCurrentObject->collisionData == NULL) {
|
||||
if (!(objFlags & OBJ_FLAG_ACTIVE_FROM_AFAR)) {
|
||||
// If the object has a render distance, check if it should be shown.
|
||||
+#ifndef NODRAWINGDISTANCE
|
||||
if (distanceFromMario > gCurrentObject->oDrawingDistance) {
|
||||
// Out of render distance, hide the object.
|
||||
gCurrentObject->header.gfx.node.flags &= ~GRAPH_RENDER_ACTIVE;
|
||||
gCurrentObject->activeFlags |= ACTIVE_FLAG_FAR_AWAY;
|
||||
} else if (gCurrentObject->oHeldState == HELD_FREE) {
|
||||
+#else
|
||||
+ if (distanceFromMario <= gCurrentObject->oDrawingDistance && gCurrentObject->oHeldState == HELD_FREE) {
|
||||
+#endif
|
||||
// In render distance (and not being held), show the object.
|
||||
gCurrentObject->header.gfx.node.flags |= GRAPH_RENDER_ACTIVE;
|
||||
gCurrentObject->activeFlags &= ~ACTIVE_FLAG_FAR_AWAY;
|
||||
diff --git a/src/engine/surface_load.c b/src/engine/surface_load.c
|
||||
index 363f9af..498fae0 100644
|
||||
--- a/src/engine/surface_load.c
|
||||
+++ b/src/engine/surface_load.c
|
||||
@@ -789,9 +789,13 @@ void load_object_collision_model(void) {
|
||||
}
|
||||
}
|
||||
|
||||
+#ifndef NODRAWINGDISTANCE
|
||||
if (marioDist < gCurrentObject->oDrawingDistance) {
|
||||
+#endif
|
||||
gCurrentObject->header.gfx.node.flags |= GRAPH_RENDER_ACTIVE;
|
||||
+#ifndef NODRAWINGDISTANCE
|
||||
} else {
|
||||
gCurrentObject->header.gfx.node.flags &= ~GRAPH_RENDER_ACTIVE;
|
||||
}
|
||||
+#endif
|
||||
}
|
||||
diff --git a/src/game/behaviors/butterfly.inc.c b/src/game/behaviors/butterfly.inc.c
|
||||
index d435d8d..9296ed5 100644
|
||||
--- a/src/game/behaviors/butterfly.inc.c
|
||||
+++ b/src/game/behaviors/butterfly.inc.c
|
||||
@@ -107,6 +107,7 @@ void bhv_butterfly_loop(void) {
|
||||
butterfly_act_return_home();
|
||||
break;
|
||||
}
|
||||
-
|
||||
+#ifndef NODRAWINGDISTANCE
|
||||
set_object_visibility(o, 3000);
|
||||
+#endif
|
||||
}
|
||||
diff --git a/src/game/behaviors/chain_chomp.inc.c b/src/game/behaviors/chain_chomp.inc.c
|
||||
index a77c5d5..9b9c342 100644
|
||||
--- a/src/game/behaviors/chain_chomp.inc.c
|
||||
+++ b/src/game/behaviors/chain_chomp.inc.c
|
||||
@@ -53,7 +53,9 @@ static void chain_chomp_act_uninitialized(void) {
|
||||
struct ChainSegment *segments;
|
||||
s32 i;
|
||||
|
||||
+#ifndef NODRAWINGDISTANCE
|
||||
if (o->oDistanceToMario < 3000.0f) {
|
||||
+#endif
|
||||
segments = mem_pool_alloc(gObjectMemoryPool, 5 * sizeof(struct ChainSegment));
|
||||
if (segments != NULL) {
|
||||
// Each segment represents the offset of a chain part to the pivot.
|
||||
@@ -81,7 +83,9 @@ static void chain_chomp_act_uninitialized(void) {
|
||||
cur_obj_unhide();
|
||||
}
|
||||
}
|
||||
+#ifndef NODRAWINGDISTANCE
|
||||
}
|
||||
+#endif
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -359,10 +363,12 @@ static void chain_chomp_act_move(void) {
|
||||
f32 maxDistToPivot;
|
||||
|
||||
// Unload chain if mario is far enough
|
||||
+#ifndef NODRAWINGDISTANCE
|
||||
if (o->oChainChompReleaseStatus == CHAIN_CHOMP_NOT_RELEASED && o->oDistanceToMario > 4000.0f) {
|
||||
o->oAction = CHAIN_CHOMP_ACT_UNLOAD_CHAIN;
|
||||
o->oForwardVel = o->oVelY = 0.0f;
|
||||
} else {
|
||||
+#endif
|
||||
cur_obj_update_floor_and_walls();
|
||||
|
||||
switch (o->oChainChompReleaseStatus) {
|
||||
@@ -446,7 +452,9 @@ static void chain_chomp_act_move(void) {
|
||||
o->oGravity = -4.0f;
|
||||
o->oChainChompTargetPitch = -0x3000;
|
||||
}
|
||||
+#ifndef NODRAWINGDISTANCE
|
||||
}
|
||||
+#endif
|
||||
}
|
||||
|
||||
/**
|
||||
diff --git a/src/game/behaviors/coin.inc.c b/src/game/behaviors/coin.inc.c
|
||||
index 913c583..05619b9 100644
|
||||
--- a/src/game/behaviors/coin.inc.c
|
||||
+++ b/src/game/behaviors/coin.inc.c
|
||||
@@ -184,17 +184,23 @@ void bhv_coin_formation_loop(void) {
|
||||
s32 bitIndex;
|
||||
switch (o->oAction) {
|
||||
case 0:
|
||||
+#ifndef NODRAWINGDISTANCE
|
||||
if (o->oDistanceToMario < 2000.0f) {
|
||||
+#endif
|
||||
for (bitIndex = 0; bitIndex < 8; bitIndex++) {
|
||||
if (!(o->oCoinUnkF4 & (1 << bitIndex)))
|
||||
spawn_coin_in_formation(bitIndex, o->oBehParams2ndByte);
|
||||
}
|
||||
o->oAction++;
|
||||
+#ifndef NODRAWINGDISTANCE
|
||||
}
|
||||
+#endif
|
||||
break;
|
||||
case 1:
|
||||
+#ifndef NODRAWINGDISTANCE
|
||||
if (o->oDistanceToMario > 2100.0f)
|
||||
o->oAction++;
|
||||
+#endif
|
||||
break;
|
||||
case 2:
|
||||
o->oAction = 0;
|
||||
diff --git a/src/game/behaviors/fish.inc.c b/src/game/behaviors/fish.inc.c
|
||||
index 839ab8d..f652ef4 100644
|
||||
--- a/src/game/behaviors/fish.inc.c
|
||||
+++ b/src/game/behaviors/fish.inc.c
|
||||
@@ -42,7 +42,9 @@ void fish_act_spawn(void) {
|
||||
* If the current level is Secret Aquarium, ignore this requirement.
|
||||
* Fish moves at random with a max-range of 700.0f.
|
||||
*/
|
||||
+#ifndef NODRAWINGDISTANCE
|
||||
if (o->oDistanceToMario < minDistToMario || gCurrLevelNum == LEVEL_SA) {
|
||||
+#endif
|
||||
for (i = 0; i < schoolQuantity; i++) {
|
||||
fishObject = spawn_object(o, model, bhvFish);
|
||||
fishObject->oBehParams2ndByte = o->oBehParams2ndByte;
|
||||
@@ -50,7 +52,9 @@ void fish_act_spawn(void) {
|
||||
obj_translate_xyz_random(fishObject, 700.0f);
|
||||
}
|
||||
o->oAction = FISH_ACT_ACTIVE;
|
||||
+#ifndef NODRAWINGDISTANCE
|
||||
}
|
||||
+#endif
|
||||
}
|
||||
|
||||
/**
|
||||
diff --git a/src/game/behaviors/goomba.inc.c b/src/game/behaviors/goomba.inc.c
|
||||
index 2dab2fe..bf47dda 100644
|
||||
--- a/src/game/behaviors/goomba.inc.c
|
||||
+++ b/src/game/behaviors/goomba.inc.c
|
||||
@@ -78,7 +78,9 @@ void bhv_goomba_triplet_spawner_update(void) {
|
||||
// If mario is close enough and the goombas aren't currently loaded, then
|
||||
// spawn them
|
||||
if (o->oAction == GOOMBA_TRIPLET_SPAWNER_ACT_UNLOADED) {
|
||||
+#ifndef NODRAWINGDISTANCE
|
||||
if (o->oDistanceToMario < 3000.0f) {
|
||||
+#endif
|
||||
// The spawner is capable of spawning more than 3 goombas, but this
|
||||
// is not used in the game
|
||||
dAngle =
|
||||
@@ -98,11 +100,13 @@ void bhv_goomba_triplet_spawner_update(void) {
|
||||
}
|
||||
|
||||
o->oAction += 1;
|
||||
+#ifndef NODRAWINGDISTANCE
|
||||
}
|
||||
} else if (o->oDistanceToMario > 4000.0f) {
|
||||
// If mario is too far away, enter the unloaded action. The goombas
|
||||
// will detect this and unload themselves
|
||||
o->oAction = GOOMBA_TRIPLET_SPAWNER_ACT_UNLOADED;
|
||||
+#endif
|
||||
}
|
||||
}
|
||||
|
||||
diff --git a/src/game/behaviors/heave_ho.inc.c b/src/game/behaviors/heave_ho.inc.c
|
||||
index 662bb0b..2f9da86 100644
|
||||
--- a/src/game/behaviors/heave_ho.inc.c
|
||||
+++ b/src/game/behaviors/heave_ho.inc.c
|
||||
@@ -73,14 +73,18 @@ void heave_ho_act_3(void) {
|
||||
|
||||
void heave_ho_act_0(void) {
|
||||
cur_obj_set_pos_to_home();
|
||||
+#ifndef NODRAWINGDISTANCE
|
||||
if (find_water_level(o->oPosX, o->oPosZ) < o->oPosY && o->oDistanceToMario < 4000.0f) {
|
||||
+#endif
|
||||
cur_obj_become_tangible();
|
||||
cur_obj_unhide();
|
||||
o->oAction = 1;
|
||||
+#ifndef NODRAWINGDISTANCE
|
||||
} else {
|
||||
cur_obj_become_intangible();
|
||||
cur_obj_hide();
|
||||
}
|
||||
+#endif
|
||||
}
|
||||
|
||||
void (*sHeaveHoActions[])(void) = { heave_ho_act_0, heave_ho_act_1, heave_ho_act_2, heave_ho_act_3 };
|
||||
diff --git a/src/game/behaviors/king_bobomb.inc.c b/src/game/behaviors/king_bobomb.inc.c
|
||||
index 63a7575..af1cb0a 100644
|
||||
--- a/src/game/behaviors/king_bobomb.inc.c
|
||||
+++ b/src/game/behaviors/king_bobomb.inc.c
|
||||
@@ -295,10 +295,14 @@ void king_bobomb_move(void) {
|
||||
cur_obj_move_using_fvel_and_gravity();
|
||||
cur_obj_call_action_function(sKingBobombActions);
|
||||
exec_anim_sound_state(sKingBobombSoundStates);
|
||||
+#ifndef NODRAWINGDISTANCE
|
||||
if (o->oDistanceToMario < 5000.0f)
|
||||
+#endif
|
||||
cur_obj_enable_rendering();
|
||||
+#ifndef NODRAWINGDISTANCE
|
||||
else
|
||||
cur_obj_disable_rendering();
|
||||
+#endif
|
||||
}
|
||||
|
||||
void bhv_king_bobomb_loop(void) {
|
||||
diff --git a/src/game/behaviors/pokey.inc.c b/src/game/behaviors/pokey.inc.c
|
||||
index df5d11f..cfcc92c 100644
|
||||
--- a/src/game/behaviors/pokey.inc.c
|
||||
+++ b/src/game/behaviors/pokey.inc.c
|
||||
@@ -151,7 +151,9 @@ static void pokey_act_uninitialized(void) {
|
||||
s32 i;
|
||||
s16 partModel;
|
||||
|
||||
+#ifndef NODRAWINGDISTANCE
|
||||
if (o->oDistanceToMario < 2000.0f) {
|
||||
+#endif
|
||||
partModel = MODEL_POKEY_HEAD;
|
||||
|
||||
for (i = 0; i < 5; i++) {
|
||||
@@ -170,7 +172,9 @@ static void pokey_act_uninitialized(void) {
|
||||
o->oPokeyNumAliveBodyParts = 5;
|
||||
o->oPokeyBottomBodyPartSize = 1.0f;
|
||||
o->oAction = POKEY_ACT_WANDER;
|
||||
+#ifndef NODRAWINGDISTANCE
|
||||
}
|
||||
+#endif
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -185,9 +189,11 @@ static void pokey_act_wander(void) {
|
||||
|
||||
if (o->oPokeyNumAliveBodyParts == 0) {
|
||||
obj_mark_for_deletion(o);
|
||||
+#ifndef NODRAWINGDISTANCE
|
||||
} else if (o->oDistanceToMario > 2500.0f) {
|
||||
o->oAction = POKEY_ACT_UNLOAD_PARTS;
|
||||
o->oForwardVel = 0.0f;
|
||||
+#endif
|
||||
} else {
|
||||
treat_far_home_as_mario(1000.0f);
|
||||
cur_obj_update_floor_and_walls();
|
||||
diff --git a/src/game/behaviors/snufit.inc.c b/src/game/behaviors/snufit.inc.c
|
||||
index f3a0c9e..76e78c0 100644
|
||||
--- a/src/game/behaviors/snufit.inc.c
|
||||
+++ b/src/game/behaviors/snufit.inc.c
|
||||
@@ -180,7 +180,11 @@ void bhv_snufit_loop(void) {
|
||||
void bhv_snufit_balls_loop(void) {
|
||||
// If far from Mario or in a different room, despawn.
|
||||
if ((o->activeFlags & ACTIVE_FLAG_IN_DIFFERENT_ROOM)
|
||||
+#ifndef NODRAWINGDISTANCE
|
||||
|| (o->oTimer != 0 && o->oDistanceToMario > 1500.0f)) {
|
||||
+#else
|
||||
+ || (o->oTimer != 0)) {
|
||||
+#endif
|
||||
obj_mark_for_deletion(o);
|
||||
}
|
||||
|
||||
diff --git a/src/game/behaviors/triplet_butterfly.inc.c b/src/game/behaviors/triplet_butterfly.inc.c
|
||||
index 1c2b926..3d16a9d 100644
|
||||
--- a/src/game/behaviors/triplet_butterfly.inc.c
|
||||
+++ b/src/game/behaviors/triplet_butterfly.inc.c
|
||||
@@ -54,9 +54,11 @@ static void triplet_butterfly_act_init(void) {
|
||||
}
|
||||
|
||||
static void triplet_butterfly_act_wander(void) {
|
||||
+#ifndef NODRAWINGDISTANCE
|
||||
if (o->oDistanceToMario > 1500.0f) {
|
||||
obj_mark_for_deletion(o);
|
||||
} else {
|
||||
+#endif
|
||||
approach_f32_ptr(&o->oTripletButterflySpeed, 8.0f, 0.5f);
|
||||
if (o->oTimer < 60) {
|
||||
o->oTripletButterflyTargetYaw = cur_obj_angle_to_home();
|
||||
@@ -82,7 +84,9 @@ static void triplet_butterfly_act_wander(void) {
|
||||
|
||||
obj_move_pitch_approach(o->oTripletButterflyTargetPitch, 400);
|
||||
cur_obj_rotate_yaw_toward(o->oTripletButterflyTargetYaw, random_linear_offset(400, 800));
|
||||
+#ifndef NODRAWINGDISTANCE
|
||||
}
|
||||
+#endif
|
||||
}
|
||||
|
||||
static void triplet_butterfly_act_activate(void) {
|
||||
diff --git a/src/game/behaviors/water_bomb_cannon.inc.c b/src/game/behaviors/water_bomb_cannon.inc.c
|
||||
index 8e9ba33..fb82e43 100644
|
||||
--- a/src/game/behaviors/water_bomb_cannon.inc.c
|
||||
+++ b/src/game/behaviors/water_bomb_cannon.inc.c
|
||||
@@ -38,19 +38,27 @@ void bhv_bubble_cannon_barrel_loop(void) {
|
||||
}
|
||||
|
||||
void water_bomb_cannon_act_0(void) {
|
||||
+#ifndef NODRAWINGDISTANCE
|
||||
if (o->oDistanceToMario < 2000.0f) {
|
||||
+#endif
|
||||
spawn_object(o, MODEL_CANNON_BARREL, bhvCannonBarrelBubbles);
|
||||
cur_obj_unhide();
|
||||
|
||||
o->oAction = 1;
|
||||
o->oMoveAnglePitch = o->oWaterCannonUnkFC = 0x1C00;
|
||||
+#ifndef NODRAWINGDISTANCE
|
||||
}
|
||||
+#endif
|
||||
}
|
||||
|
||||
void water_bomb_cannon_act_1(void) {
|
||||
+#ifndef NODRAWINGDISTANCE
|
||||
if (o->oDistanceToMario > 2500.0f) {
|
||||
o->oAction = 2;
|
||||
} else if (o->oBehParams2ndByte == 0) {
|
||||
+#else
|
||||
+ if (o->oBehParams2ndByte == 0) {
|
||||
+#endif
|
||||
if (o->oWaterCannonUnkF4 != 0) {
|
||||
o->oWaterCannonUnkF4 -= 1;
|
||||
} else {
|
||||
diff --git a/src/game/behaviors/whirlpool.inc.c b/src/game/behaviors/whirlpool.inc.c
|
||||
index 405e051..5aebebd 100644
|
||||
--- a/src/game/behaviors/whirlpool.inc.c
|
||||
+++ b/src/game/behaviors/whirlpool.inc.c
|
||||
@@ -35,7 +35,9 @@ void whirpool_orient_graph(void) {
|
||||
}
|
||||
|
||||
void bhv_whirlpool_loop(void) {
|
||||
+#ifndef NODRAWINGDISTANCE
|
||||
if (o->oDistanceToMario < 5000.0f) {
|
||||
+#endif
|
||||
o->header.gfx.node.flags &= ~GRAPH_RENDER_INVISIBLE;
|
||||
|
||||
// not sure if actually an array
|
||||
@@ -52,10 +54,12 @@ void bhv_whirlpool_loop(void) {
|
||||
whirpool_orient_graph();
|
||||
|
||||
o->oFaceAngleYaw += 0x1F40;
|
||||
+#ifndef NODRAWINGDISTANCE
|
||||
} else {
|
||||
o->header.gfx.node.flags |= GRAPH_RENDER_INVISIBLE;
|
||||
gEnvFxBubbleConfig[ENVFX_STATE_PARTICLECOUNT] = 0;
|
||||
}
|
||||
+#endif
|
||||
|
||||
cur_obj_play_sound_1(SOUND_ENV_WATER);
|
||||
|
|
@ -6,8 +6,8 @@
|
|||
#include "pc/gfx/gfx_pc.h"
|
||||
#define GFX_DIMENSIONS_FROM_LEFT_EDGE(v) (SCREEN_WIDTH / 2 - SCREEN_HEIGHT / 2 * gfx_current_dimensions.aspect_ratio + (v))
|
||||
#define GFX_DIMENSIONS_FROM_RIGHT_EDGE(v) (SCREEN_WIDTH / 2 + SCREEN_HEIGHT / 2 * gfx_current_dimensions.aspect_ratio - (v))
|
||||
#define GFX_DIMENSIONS_RECT_FROM_LEFT_EDGE(v) floorf(GFX_DIMENSIONS_FROM_LEFT_EDGE(v))
|
||||
#define GFX_DIMENSIONS_RECT_FROM_RIGHT_EDGE(v) ceilf(GFX_DIMENSIONS_FROM_RIGHT_EDGE(v))
|
||||
#define GFX_DIMENSIONS_RECT_FROM_LEFT_EDGE(v) ((int)floorf(GFX_DIMENSIONS_FROM_LEFT_EDGE(v)))
|
||||
#define GFX_DIMENSIONS_RECT_FROM_RIGHT_EDGE(v) ((int)ceilf(GFX_DIMENSIONS_FROM_RIGHT_EDGE(v)))
|
||||
#define GFX_DIMENSIONS_ASPECT_RATIO (gfx_current_dimensions.aspect_ratio)
|
||||
#else
|
||||
#define GFX_DIMENSIONS_FROM_LEFT_EDGE(v) (v)
|
||||
|
|
50
pisetup.sh
50
pisetup.sh
|
@ -1,4 +1,8 @@
|
|||
#!/bin/bash
|
||||
# Super Mario 64 PC on Raspberry Pi
|
||||
# Find latest updates and code on https://www.github.com/sm64pc/sm64pc
|
||||
# ToDo: Test on more Pi models with fresh Raspbian and allow existing src folders to be updated.
|
||||
#
|
||||
clear
|
||||
echo "This script will assist with compiling Super Mario 64 on Raspbian 10"
|
||||
echo "Note that accelerated OpenGL (vc4_drm) is required for maximum performance"
|
||||
|
@ -65,7 +69,8 @@ clear
|
|||
echo "Super Mario 64 RPi Initial Setup"
|
||||
|
||||
if [[ $pi != 4 ]]
|
||||
then #Dumb idea, but quick hack. We CANNOT enable VC4 for Pi4.
|
||||
then #Dumb idea, but quick hack.
|
||||
#We CANNOT enable VC4 for Pi4 as it uses VC6
|
||||
|
||||
inxinf=$(inxi -Gx)
|
||||
echo "Checking for pre-enabled VC4 acceleration (inxi -Gx)"
|
||||
|
@ -119,24 +124,24 @@ fixmem=$(cat /boot/cmdline.txt | grep cma=128M)
|
|||
|
||||
else
|
||||
echo ""
|
||||
echo "Warning: VC4 enabled, but your Rasp Pi has 512MB or less RAM"
|
||||
echo "Warning: VC4 enabled, but your RasPi has 512MB or less RAM"
|
||||
echo "To ensure VC4_DRM and game compilation is succesful, video memory will be reduced"
|
||||
echo "gpu_mem=48M (config.txt) | cma=128M (cmdline.txt) will be written to /boot "
|
||||
echo ""
|
||||
read -p "Fix mem? (Y/N): " fixmem
|
||||
|
||||
if [[ $fixmem =~ "Y" ]]
|
||||
then
|
||||
sudo sh -c "echo 'gpu_mem=48' >> /boot/config.txt"
|
||||
sudo sh -c "echo 'cma=128M' >> /boot/cmdline.txt"
|
||||
sync
|
||||
echo "Wrote configuration changes to SD card."
|
||||
sleep 2
|
||||
else
|
||||
echo ""
|
||||
echo "Warning: Compilation freezes & errors are likely to occur on your Pi"
|
||||
echo ""
|
||||
sleep 3
|
||||
if [[ $fixmem =~ "Y" ]]
|
||||
then
|
||||
sudo sh -c "echo 'gpu_mem=48' >> /boot/config.txt"
|
||||
sudo sh -c "echo 'cma=128M' >> /boot/cmdline.txt"
|
||||
sync
|
||||
echo "Wrote configuration changes to SD card."
|
||||
sleep 2
|
||||
else
|
||||
echo ""
|
||||
echo "Warning: Compilation freezes & errors are likely to occur on your Pi"
|
||||
echo ""
|
||||
sleep 3
|
||||
fi
|
||||
fi
|
||||
fi
|
||||
|
@ -149,11 +154,12 @@ read -p "Reboot to enable changes? (Y/N): " fixstart
|
|||
if [[ $fixstart =~ "Y" ]]
|
||||
then
|
||||
echo ""
|
||||
echo "Rebooting RasPi!"
|
||||
echo "Rebooting RasPi in 4 seconds! Press Control-C to cancel."
|
||||
sleep 4
|
||||
sudo reboot
|
||||
fi
|
||||
fi
|
||||
fi #This should never run on a Pi 4
|
||||
fi
|
||||
fi # "Should never run on a Pi 4" part ends here
|
||||
|
||||
#--------------------------------------------------------------------------------
|
||||
#-------------------------------------------------------------------------------
|
||||
|
@ -182,7 +188,7 @@ fi
|
|||
#-------------------------------------------------------------------------------------
|
||||
clear
|
||||
echo "Optional: Compile SDL2 with 'KMSDRM' for enhanced performance?"
|
||||
echo "KMSDRM allows Super Mario 64 to be run without GUI/Desktop enabled on boot."
|
||||
echo "KMSDRM allows Super Mario 64 to be run without GUI/Desktop (Xorg) enabled on boot"
|
||||
echo ""
|
||||
echo "Warning: Compile could take up to an hour on older Raspberry Pi models"
|
||||
read -p "Proceed? (Y/N): " sdlcomp
|
||||
|
@ -293,7 +299,12 @@ echo ""
|
|||
echo "Step 3. Compiling Super Mario 64 for the Raspberry Pi"
|
||||
echo ""
|
||||
echo "Warning: Super Mario 64 assets are required in order to compile"
|
||||
if [[ $curdir ==1 ]]
|
||||
then
|
||||
echo "Assets will be extracted from "$PWD" "
|
||||
else
|
||||
echo "Assets will be extracted from $HOME/src/sm64pi/sm64pc/baserom.(us/eu/jp).z64 "
|
||||
fi
|
||||
|
||||
if [[ $curdir == 1 ]]
|
||||
then
|
||||
|
@ -312,12 +323,15 @@ else
|
|||
echo ""
|
||||
echo "Please satisfy this requirement before continuing."
|
||||
echo "Exiting Super Mario 64 RasPi setup and compilation script."
|
||||
echo ""
|
||||
echo "Note: Re-run script once baserom(s) are inserted into"
|
||||
|
||||
if [[ $curdir == 1 ]]
|
||||
then
|
||||
echo $PWD
|
||||
echo ""
|
||||
else
|
||||
echo ""
|
||||
echo $HOME/src/sm64pi/sm64pc/
|
||||
fi
|
||||
|
||||
|
|
Loading…
Reference in New Issue