diff --git a/lib/coopnet/win32/libcoopnet.a b/lib/coopnet/win32/libcoopnet.a index d69ea547..d90f75e6 100644 Binary files a/lib/coopnet/win32/libcoopnet.a and b/lib/coopnet/win32/libcoopnet.a differ diff --git a/lib/coopnet/win64/libcoopnet.a b/lib/coopnet/win64/libcoopnet.a index 0c877b78..2362238a 100644 Binary files a/lib/coopnet/win64/libcoopnet.a and b/lib/coopnet/win64/libcoopnet.a differ diff --git a/src/game/mario.c b/src/game/mario.c index f0c04a20..2d5b6215 100644 --- a/src/game/mario.c +++ b/src/game/mario.c @@ -2402,7 +2402,9 @@ void mario_update_wall(struct MarioState* m, struct WallCollisionData* wcd) { } // find the wall that is most "facing away" - if (vec3f_dot((f32*)&m->wall->normal.x, (f32*)faceAngle) > vec3f_dot((f32*)&wcd->walls[i]->normal.x, (f32*)faceAngle)) { + Vec3f w1 = { m->wall->normal.x, m->wall->normal.y, m->wall->normal.z }; + Vec3f w2 = {wcd->walls[i]->normal.x,wcd->walls[i]->normal.y, wcd->walls[i]->normal.z }; + if (vec3f_dot(w1, faceAngle) > vec3f_dot(w2, faceAngle)) { m->wall = wcd->walls[i]; } }