Make metal cap use EMBLEM on the models
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4607405b0c
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270244d02d
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@ -253,7 +253,7 @@ const Gfx luigi_metal_butt[] = {
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gsSPSetGeometryMode(G_TEXTURE_GEN),
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gsSPTexture(4032, 1984, 0, 0, 1),
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gsSPLight(&luigi_black_lights_group.l, 1),
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gsSPCopyLightEXT(2, 15),
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gsSPCopyLightEXT(2, 17),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, luigi_texture_metal_shade),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
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gsDPLoadBlock(7, 0, 0, 2047, 128),
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@ -834,7 +834,7 @@ const Gfx luigi_metal_left_thigh[] = {
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gsSPSetGeometryMode(G_TEXTURE_GEN),
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gsSPTexture(4032, 1984, 0, 0, 1),
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gsSPLight(&luigi_black_lights_group.l, 1),
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gsSPCopyLightEXT(2, 15),
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gsSPCopyLightEXT(2, 17),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, luigi_texture_metal_shade),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
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gsDPLoadBlock(7, 0, 0, 2047, 128),
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@ -244,7 +244,7 @@ const Gfx luigi_cap_seg3_dl_03022FF8[] = {
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gsSPSetGeometryMode(G_TEXTURE_GEN),
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gsSPTexture(4032, 1984, 0, 0, 1),
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gsSPLight(&luigi_cap_black_lights_group.l, 1),
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gsSPCopyLightEXT(2, 15),
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gsSPCopyLightEXT(2, 17),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, luigi_cap_texture_metal_shade),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
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gsDPLoadBlock(7, 0, 0, 2047, 128),
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@ -334,7 +334,7 @@ const Gfx luigi_cap_seg3_dl_03023298[] = {
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gsSPSetGeometryMode(G_TEXTURE_GEN),
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gsSPTexture(4032, 1984, 0, 0, 1),
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gsSPLight(&luigi_cap_black_lights_group.l, 1),
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gsSPCopyLightEXT(2, 15),
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gsSPCopyLightEXT(2, 17),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, luigi_cap_texture_metal_shade),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
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gsDPLoadBlock(7, 0, 0, 2047, 128),
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@ -207,7 +207,7 @@ const Gfx mario_metal_butt[] = {
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gsSPSetGeometryMode(G_TEXTURE_GEN),
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gsSPTexture(4032, 1984, 0, 0, 1),
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gsSPLight(&mario_black_lights_group.l, 1),
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gsSPCopyLightEXT(2, 15),
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gsSPCopyLightEXT(2, 17),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, mario_texture_metal_shade),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
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gsDPLoadBlock(7, 0, 0, 2047, 128),
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@ -524,7 +524,7 @@ const Gfx mario_metal_left_thigh[] = {
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gsSPSetGeometryMode(G_TEXTURE_GEN),
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gsSPTexture(4032, 1984, 0, 0, 1),
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gsSPLight(&mario_black_lights_group.l, 1),
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gsSPCopyLightEXT(2, 15),
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gsSPCopyLightEXT(2, 17),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, mario_texture_metal_shade),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
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gsDPLoadBlock(7, 0, 0, 2047, 128),
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@ -261,7 +261,7 @@ const Gfx mario_cap_seg3_dl_03022FF8[] = {
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gsSPSetGeometryMode(G_TEXTURE_GEN),
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gsSPTexture(4032, 1984, 0, 0, 1),
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gsSPLight(&mario_cap_black_lights_group.l, 1),
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gsSPCopyLightEXT(2, 15),
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gsSPCopyLightEXT(2, 17),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, mario_cap_texture_metal_shade),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
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gsDPLoadBlock(7, 0, 0, 2047, 128),
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@ -351,7 +351,7 @@ const Gfx mario_cap_seg3_dl_03023298[] = {
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gsSPSetGeometryMode(G_TEXTURE_GEN),
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gsSPTexture(4032, 1984, 0, 0, 1),
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gsSPLight(&mario_cap_black_lights_group.l, 1),
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gsSPCopyLightEXT(2, 15),
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gsSPCopyLightEXT(2, 17),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, mario_cap_texture_metal_shade),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
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gsDPLoadBlock(7, 0, 0, 2047, 128),
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@ -356,7 +356,7 @@ Gfx mat_toad_cap_metal[] = {
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gsSPGeometryMode(0, G_TEXTURE_GEN),
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gsSPTexture(4032, 1984, 0, 0, 1),
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gsSPLight(&toad_cap_black_lights_group.l, 1),
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gsSPCopyLightEXT(2, 15),
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gsSPCopyLightEXT(2, 17),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, toad_cap_texture_metal_shade),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
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gsDPLoadBlock(7, 0, 0, 2047, 128),
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@ -1950,7 +1950,7 @@ Gfx mat_toad_player_metal[] = {
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gsSPGeometryMode(0, G_TEXTURE_GEN),
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gsSPTexture(4032, 1984, 0, 0, 1),
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gsSPLight(&toad_player_black_lights_group.l, 1),
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gsSPCopyLightEXT(2, 15),
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gsSPCopyLightEXT(2, 17),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, toad_player_texture_metal_shade),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
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gsDPLoadBlock(7, 0, 0, 2047, 128),
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@ -1977,7 +1977,7 @@ Gfx mat_toad_player_metal_vest[] = {
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gsSPGeometryMode(G_CULL_BACK, 0),
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gsSPTexture(4032, 1984, 0, 0, 1),
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gsSPLight(&toad_player_black_lights_group.l, 1),
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gsSPCopyLightEXT(2, 15),
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gsSPCopyLightEXT(2, 17),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, toad_player_texture_metal_shade),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
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gsDPLoadBlock(7, 0, 0, 2047, 128),
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@ -281,7 +281,7 @@ const Gfx wario_metal_butt[] = {
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gsSPSetGeometryMode(G_TEXTURE_GEN),
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gsSPTexture(4032, 1984, 0, 0, 1),
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gsSPLight(&wario_black_lights_group.l, 1),
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gsSPCopyLightEXT(2, 15),
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gsSPCopyLightEXT(2, 17),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, wario_texture_metal_shade),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
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gsDPLoadBlock(7, 0, 0, 2047, 128),
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@ -862,7 +862,7 @@ const Gfx wario_metal_left_thigh[] = {
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gsSPSetGeometryMode(G_TEXTURE_GEN),
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gsSPTexture(4032, 1984, 0, 0, 1),
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gsSPLight(&wario_black_lights_group.l, 1),
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gsSPCopyLightEXT(2, 15),
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gsSPCopyLightEXT(2, 17),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, wario_texture_metal_shade),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
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gsDPLoadBlock(7, 0, 0, 2047, 128),
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@ -215,7 +215,7 @@ const Gfx wario_cap_seg3_dl_03022FF8[] = {
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gsSPSetGeometryMode(G_TEXTURE_GEN),
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gsSPTexture(4032, 1984, 0, 0, 1),
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gsSPLight(&wario_cap_black_lights_group.l, 1),
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gsSPCopyLightEXT(2, 15),
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gsSPCopyLightEXT(2, 17),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, wario_cap_texture_metal_shade),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
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gsDPLoadBlock(7, 0, 0, 2047, 128),
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@ -317,7 +317,7 @@ const Gfx wario_cap_seg3_dl_03023298[] = {
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gsSPSetGeometryMode(G_TEXTURE_GEN),
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gsSPTexture(4032, 1984, 0, 0, 1),
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gsSPLight(&wario_cap_black_lights_group.l, 1),
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gsSPCopyLightEXT(2, 15),
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gsSPCopyLightEXT(2, 17),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, wario_cap_texture_metal_shade),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
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gsDPLoadBlock(7, 0, 0, 2047, 128),
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