Add option to disable gamepads and remove leftover code
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@ -81,6 +81,7 @@ CONTROLS = "OVLADANI"
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N64_BINDS = "N64 Ovládání"
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EXTRA_BINDS = "Extra Ovládání"
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BACKGROUND_GAMEPAD = "Ovladač v pozadí"
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DISABLE_GAMEPADS = "Zakažte gamepady"
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GAMEPAD = "Použít ovladač"
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DEADZONE = "Deadzone"
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RUMBLE_STRENGTH = "Síla vibrace"
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@ -81,6 +81,7 @@ CONTROLS = "CONTROLES"
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N64_BINDS = "N64 Toetsen"
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EXTRA_BINDS = "Extra Toetsen"
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BACKGROUND_GAMEPAD = "Achtergrond Gamepad"
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DISABLE_GAMEPADS = "Gamepads uitschakelen"
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GAMEPAD = "Gamepad"
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DEADZONE = "Doode-zone"
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RUMBLE_STRENGTH = "Rommel Kracht"
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@ -81,6 +81,7 @@ CONTROLS = "CONTROLS"
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N64_BINDS = "N64 Binds"
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EXTRA_BINDS = "Extra Binds"
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BACKGROUND_GAMEPAD = "Background Gamepad"
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DISABLE_GAMEPADS = "Disable Gamepads"
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GAMEPAD = "Gamepad"
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DEADZONE = "Deadzone"
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RUMBLE_STRENGTH = "Rumble Strength"
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@ -81,6 +81,7 @@ CONTROLS = "CONTRÔLES"
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N64_BINDS = "Touches N64"
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EXTRA_BINDS = "Touches Supplémentaires"
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BACKGROUND_GAMEPAD = "Manette en arrière plan"
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DISABLE_GAMEPADS = "Désactiver les manettes de jeu"
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GAMEPAD = "Manette"
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DEADZONE = "Zone Morte"
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RUMBLE_STRENGTH = "Vibrations"
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@ -81,6 +81,7 @@ CONTROLS = "STEUERUNG"
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N64_BINDS = "N64-Einstellungen"
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EXTRA_BINDS = "Zusätzliche Einstellungen"
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BACKGROUND_GAMEPAD = "Hintergrund-Gamepad"
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DISABLE_GAMEPADS = "Gamepads deaktivieren"
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GAMEPAD = "Gamepad"
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DEADZONE = "Tote Zone"
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RUMBLE_STRENGTH = "Vibration-Stärke"
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@ -80,6 +80,7 @@ CONTROLS = "CONTROLLI"
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N64_BINDS = "Comandi N64"
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EXTRA_BINDS = "Comandi Extra"
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BACKGROUND_GAMEPAD = "Azione in Background"
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DISABLE_GAMEPADS = "Disabilita i gamepad"
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GAMEPAD = "Controller"
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DEADZONE = "Zona Morta"
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RUMBLE_STRENGTH = "Intesità Vibrazione"
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@ -81,6 +81,7 @@ CONTROLS = "STEROWANIE"
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N64_BINDS = "Przypisania N64"
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EXTRA_BINDS = "Dodatkowe Przypisania"
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BACKGROUND_GAMEPAD = "Gamepad w tle"
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DISABLE_GAMEPADS = "Wyłącz gamepady"
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GAMEPAD = "Gamepad"
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DEADZONE = "Martwa Strefa"
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RUMBLE_STRENGTH = "Sila Wibracji"
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@ -81,6 +81,7 @@ CONTROLS = "CONTROLES"
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N64_BINDS = "N64"
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EXTRA_BINDS = "Outros"
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BACKGROUND_GAMEPAD = "Controle de fundo"
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DISABLE_GAMEPADS = "Desativar gamepads"
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GAMEPAD = "Controle"
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DEADZONE = "Deadzone"
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RUMBLE_STRENGTH = "Força de vibração"
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@ -80,6 +80,7 @@ CONTROLS = "CONTROLS"
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N64_BINDS = "Кнопки N64"
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EXTRA_BINDS = "Дополнительные кнопки"
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BACKGROUND_GAMEPAD = "Фоновый ввод"
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DISABLE_GAMEPADS = "Отключить геймпады"
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GAMEPAD = "Геймпад"
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DEADZONE = "Mёртвая зона"
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RUMBLE_STRENGTH = "Вибрация"
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@ -81,6 +81,7 @@ CONTROLS = "CONTROLES"
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N64_BINDS = "Botones de N64"
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EXTRA_BINDS = "Botones Adicionales"
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BACKGROUND_GAMEPAD = "Mando en segundo plano"
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DISABLE_GAMEPADS = "Desactivar gamepads"
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GAMEPAD = "Mando"
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DEADZONE = "Zona muerta"
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RUMBLE_STRENGTH = "Fuerza de vibración"
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@ -150,6 +150,7 @@ bool configCtxProfiler = false;
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unsigned int configInterpolationMode = 1;
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unsigned int configGamepadNumber = 0;
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bool configBackgroundGamepad = true;
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bool configDisableGamepads = false;
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bool configDebugPrint = false;
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bool configDebugInfo = false;
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bool configDebugError = false;
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@ -269,6 +270,7 @@ static const struct ConfigOption options[] = {
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{.name = "interpolation_mode", .type = CONFIG_TYPE_UINT , .uintValue = &configInterpolationMode},
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{.name = "gamepad_number", .type = CONFIG_TYPE_UINT , .uintValue = &configGamepadNumber},
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{.name = "background_gamepad", .type = CONFIG_TYPE_UINT , .boolValue = &configBackgroundGamepad},
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{.name = "disable_gamepads", .type = CONFIG_TYPE_BOOL , .boolValue = &configDisableGamepads},
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{.name = "debug_print", .type = CONFIG_TYPE_BOOL , .boolValue = &configDebugPrint},
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{.name = "debug_info", .type = CONFIG_TYPE_BOOL , .boolValue = &configDebugInfo},
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{.name = "debug_error", .type = CONFIG_TYPE_BOOL , .boolValue = &configDebugError},
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@ -64,6 +64,7 @@ extern unsigned int configStickDeadzone;
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extern unsigned int configRumbleStrength;
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extern unsigned int configGamepadNumber;
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extern bool configBackgroundGamepad;
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extern bool configDisableGamepads;
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extern unsigned int configCameraXSens;
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extern unsigned int configCameraYSens;
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extern unsigned int configCameraAggr;
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@ -168,6 +168,7 @@ static void controller_sdl_read(OSContPad *pad) {
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last_mouse = (mouse_buttons ^ mouse) & mouse;
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mouse_buttons = mouse;
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if (configDisableGamepads) { return; }
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if (!sdl_joy) return;
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SDL_JoystickUpdate();
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@ -206,6 +206,7 @@ static void controller_sdl_read(OSContPad *pad) {
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SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, sBackgroundGamepad ? "1" : "0");
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}
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if (configDisableGamepads) { return; }
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SDL_GameControllerUpdate();
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@ -19,6 +19,7 @@ void djui_panel_controls_create(struct DjuiBase* caller) {
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djui_button_create(body, DLANG(CONTROLS, N64_BINDS), DJUI_BUTTON_STYLE_NORMAL, djui_panel_controls_n64_create);
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djui_button_create(body, DLANG(CONTROLS, EXTRA_BINDS), DJUI_BUTTON_STYLE_NORMAL, djui_panel_controls_extra_create);
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djui_checkbox_create(body, DLANG(CONTROLS, BACKGROUND_GAMEPAD), &configBackgroundGamepad, NULL);
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djui_checkbox_create(body, DLANG(CONTROLS, DISABLE_GAMEPADS), &configDisableGamepads, NULL);
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#ifdef HAVE_SDL2
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int numJoys = SDL_NumJoysticks();
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@ -307,9 +307,6 @@ f32 djui_unicode_get_sprite_width(char* text, const f32 font_widths[]) {
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if (glyph) {
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if (glyph->width) {
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// use the custom width
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if (font_widths[0] < 1) {
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return glyph->width / 32.0f;
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}
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return glyph->width;
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}
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if ((u8)glyph->base < (u8)'!') {
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