Created TextureInfo struct
This commit is contained in:
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ded74e7fb5
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29599a82ec
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@ -18,6 +18,9 @@ def translate_type_to_lvt(ptype):
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if ptype == 'char':
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ptype = 'u8'
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if 'const ' in ptype:
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ptype = ptype.replace('const ', '').strip()
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if ('char' in ptype and '[' in ptype):
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return 'LVT_STRING'
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@ -57,15 +60,18 @@ def translate_type_to_lvt(ptype):
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return 'LVT_???'
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def translate_type_to_lot(ptype):
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if ptype == 'char':
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ptype = 'u8'
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if ptype == 'const char*':
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return 'LOT_NONE'
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if ptype == 'char*' or ('char' in ptype and '[' in ptype):
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return 'LOT_NONE'
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if 'const ' in ptype:
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ptype = ptype.replace('const ', '')
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if ptype == 'char':
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ptype = 'u8'
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if '[' in ptype or '{' in ptype:
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return 'LOT_???'
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@ -57,6 +57,7 @@ override_field_immutable = {
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"MarioState": [ "playerIndex" ],
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"Character": [ "*" ],
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"NetworkPlayer": [ "*" ],
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"TextureInfo": [ "*" ],
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}
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sLuaManuallyDefinedStructs = [
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@ -188,7 +189,7 @@ def get_struct_field_info(struct, field):
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lvt = translate_type_to_lvt(ftype)
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lot = translate_type_to_lot(ftype)
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fimmutable = str(lvt == 'LVT_COBJECT' or lvt.endswith('_P')).lower()
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fimmutable = str(lvt == 'LVT_COBJECT' or lvt.endswith('_P') or 'const ' in ftype).lower()
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if sid in override_field_immutable:
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if fid in override_field_immutable[sid] or '*' in override_field_immutable[sid]:
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@ -711,17 +711,14 @@
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## [djui_hud_render_texture](#djui_hud_render_texture)
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### Lua Example
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`djui_hud_render_texture(texture, bitSize, x, y, width, height, scaleW, scaleH)`
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`djui_hud_render_texture(texInfo, x, y, scaleW, scaleH)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| texture | Pointer <integer> |
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| bitSize | integer |
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| texInfo | [TextureInfo](structs.md#TextureInfo) |
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| x | number |
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| y | number |
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| width | integer |
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| height | integer |
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| scaleW | number |
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| scaleH | number |
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@ -729,7 +726,7 @@
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- None
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### C Prototype
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`void djui_hud_render_texture(const u8* texture, u32 bitSize, f32 x, f32 y, u32 width, u32 height, f32 scaleW, f32 scaleH);`
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`void djui_hud_render_texture(struct TextureInfo* texInfo, f32 x, f32 y, f32 scaleW, f32 scaleH);`
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[:arrow_up_small:](#)
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@ -37,6 +37,7 @@
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- [SPTask](#SPTask)
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- [SpawnInfo](#SpawnInfo)
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- [Surface](#Surface)
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- [TextureInfo](#TextureInfo)
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- [TransitionInfo](#TransitionInfo)
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- [UnusedArea28](#UnusedArea28)
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- [VblankHandler](#VblankHandler)
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@ -174,7 +175,7 @@
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| capModelId | integer | read-only |
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| capWingModelId | integer | read-only |
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| hudHead | char | read-only |
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| hudHeadTexture | Pointer <integer> | read-only |
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| hudHeadTexture | [TextureInfo](#TextureInfo) | read-only |
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| modelId | integer | read-only |
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| name | string | read-only |
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| soundAttacked | integer | read-only |
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@ -771,6 +772,19 @@
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<br />
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## [TextureInfo](#TextureInfo)
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| Field | Type | Access |
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| ----- | ---- | ------ |
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| bitSize | const u8 | read-only |
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| height | const u32 | read-only |
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| texture | Pointer <integer> | read-only |
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| width | const u32 | read-only |
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[:arrow_up_small:](#)
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<br />
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## [TransitionInfo](#TransitionInfo)
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| Field | Type | Access |
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@ -6,7 +6,6 @@
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#include <ultra64.h>
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#include "macros.h"
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#include "src/game/characters.h"
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#include "pc/network/version.h"
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// Certain functions are marked as having return values, but do not
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@ -396,6 +395,14 @@ struct MarioState
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/*????*/ f32 curAnimOffset;
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};
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struct TextureInfo
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{
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const u8* texture;
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const u8 bitSize;
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const u32 width;
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const u32 height;
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};
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#define PLAY_MODE_NORMAL 0
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#define PLAY_MODE_PAUSED 2
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#define PLAY_MODE_CHANGE_AREA 3
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@ -404,4 +411,6 @@ struct MarioState
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#define MAX_PLAYERS 16
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#include "src/game/characters.h"
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#endif // _SM64_TYPES_H_
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@ -10,6 +10,7 @@
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#include "pc/configfile.h"
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#include "audio/external.h"
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#include "engine/graph_node.h"
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#include "types.h"
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extern Gfx mario_cap_seg3_dl_03022F48[];
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extern Gfx luigi_cap_seg3_dl_03022F48[];
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@ -29,7 +30,7 @@ struct Character gCharacters[CT_MAX] = {
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.type = CT_MARIO,
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.name = "Mario",
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.hudHead = ',',
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.hudHeadTexture = texture_hud_char_mario_head,
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.hudHeadTexture = { .texture = texture_hud_char_mario_head, .bitSize = 8, .width = 16, .height = 16 },
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.cameraHudHead = GLYPH_CAM_MARIO_HEAD,
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.modelId = MODEL_MARIO,
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.capModelId = MODEL_MARIOS_CAP,
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@ -92,7 +93,7 @@ struct Character gCharacters[CT_MAX] = {
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.type = CT_LUIGI,
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.name = "Luigi",
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.hudHead = '.',
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.hudHeadTexture = texture_hud_char_luigi_head,
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.hudHeadTexture = { .texture = texture_hud_char_luigi_head, .bitSize = 8, .width = 16, .height = 16 },
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.cameraHudHead = GLYPH_CAM_LUIGI_HEAD,
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.modelId = MODEL_LUIGI,
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.capModelId = MODEL_LUIGIS_CAP,
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@ -155,7 +156,7 @@ struct Character gCharacters[CT_MAX] = {
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.type = CT_TOAD,
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.name = "Toad",
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.hudHead = '/',
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.hudHeadTexture = texture_hud_char_toad_head,
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.hudHeadTexture = { .texture = texture_hud_char_toad_head, .bitSize = 8, .width = 16, .height = 16 },
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.cameraHudHead = GLYPH_CAM_TOAD_HEAD,
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.modelId = MODEL_TOAD_PLAYER,
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.capModelId = MODEL_TOADS_CAP,
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@ -218,7 +219,7 @@ struct Character gCharacters[CT_MAX] = {
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.type = CT_WALUIGI,
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.name = "Waluigi",
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.hudHead = 'z',
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.hudHeadTexture = texture_hud_char_waluigi_head,
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.hudHeadTexture = { .texture = texture_hud_char_waluigi_head, .bitSize = 8, .width = 16, .height = 16 },
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.cameraHudHead = GLYPH_CAM_WALUIGI_HEAD,
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.modelId = MODEL_WALUIGI,
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.capModelId = MODEL_WALUIGIS_CAP,
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@ -1,6 +1,7 @@
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#ifndef CHARACTERS_H
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#define CHARACTERS_H
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#include "PR/ultratypes.h"
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#include "types.h"
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// NOTE: do not include any additional headers
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enum CharacterType {
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@ -18,7 +19,7 @@ struct Character {
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enum CharacterType type;
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char* name;
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char hudHead;
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const u8* hudHeadTexture;
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struct TextureInfo hudHeadTexture;
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u32 cameraHudHead;
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u32 modelId;
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u32 capModelId;
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@ -117,7 +117,7 @@ void djui_hud_print_text(const char* message, float x, float y, float scale) {
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gSPPopMatrix(gDisplayListHead++, G_MTX_MODELVIEW);
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}
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void djui_hud_render_texture(const u8* texture, u32 bitSize, f32 x, f32 y, u32 width, u32 height, f32 scaleW, f32 scaleH) {
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static void djui_hud_render_texture_raw(const u8* texture, u32 bitSize, u32 width, u32 height, f32 x, f32 y, f32 scaleW, f32 scaleH) {
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// translate position
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f32 translatedX = x;
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f32 translatedY = y;
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@ -137,3 +137,7 @@ void djui_hud_render_texture(const u8* texture, u32 bitSize, f32 x, f32 y, u32 w
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// pop
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gSPPopMatrix(gDisplayListHead++, G_MTX_MODELVIEW);
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}
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void djui_hud_render_texture(struct TextureInfo* texInfo, f32 x, f32 y, f32 scaleW, f32 scaleH) {
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djui_hud_render_texture_raw(texInfo->texture, texInfo->bitSize, texInfo->width, texInfo->width, x, y, scaleW, scaleH);
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}
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@ -23,6 +23,6 @@ u32 djui_hud_get_screen_height(void);
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f32 djui_hud_measure_text(const char* message);
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void djui_hud_print_text(const char* message, float x, float y, float scale);
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void djui_hud_render_texture(const u8* texture, u32 bitSize, f32 x, f32 y, u32 width, u32 height, f32 scaleW, f32 scaleH);
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void djui_hud_render_texture(struct TextureInfo* texInfo, f32 x, f32 y, f32 scaleW, f32 scaleH);
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#endif
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@ -18,7 +18,7 @@ static struct DjuiText* djuiTextLocations[MAX_PLAYERS] = { 0 };
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static void playerlist_update_row(u8 i, struct NetworkPlayer* np) {
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u8 charIndex = np->modelIndex;
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if (charIndex >= CT_MAX) { charIndex = 0; }
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djuiImages[i]->texture = gCharacters[charIndex].hudHeadTexture;
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djuiImages[i]->texture = gCharacters[charIndex].hudHeadTexture.texture;
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u8 visible = np->connected;
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if (np == gNetworkPlayerServer && gServerSettings.headlessServer) {
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@ -97,67 +97,67 @@ static struct LuaObjectField sCameraTriggerFields[LUA_CAMERA_TRIGGER_FIELD_COUNT
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#define LUA_CHARACTER_FIELD_COUNT 59
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static struct LuaObjectField sCharacterFields[LUA_CHARACTER_FIELD_COUNT] = {
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{ "animOffsetEnabled", LVT_U8, offsetof(struct Character, animOffsetEnabled), true, LOT_NONE },
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{ "animOffsetFeet", LVT_F32, offsetof(struct Character, animOffsetFeet), true, LOT_NONE },
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{ "animOffsetHand", LVT_F32, offsetof(struct Character, animOffsetHand), true, LOT_NONE },
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{ "animOffsetLowYPoint", LVT_F32, offsetof(struct Character, animOffsetLowYPoint), true, LOT_NONE },
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{ "cameraHudHead", LVT_U32, offsetof(struct Character, cameraHudHead), true, LOT_NONE },
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// { "capEnemyDecalGfx", LVT_???, offsetof(struct Character, capEnemyDecalGfx), true, LOT_??? }, <--- UNIMPLEMENTED
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// { "capEnemyGfx", LVT_???, offsetof(struct Character, capEnemyGfx), true, LOT_??? }, <--- UNIMPLEMENTED
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{ "capEnemyLayer", LVT_U8, offsetof(struct Character, capEnemyLayer), true, LOT_NONE },
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{ "capMetalModelId", LVT_U32, offsetof(struct Character, capMetalModelId), true, LOT_NONE },
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{ "capMetalWingModelId", LVT_U32, offsetof(struct Character, capMetalWingModelId), true, LOT_NONE },
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{ "capModelId", LVT_U32, offsetof(struct Character, capModelId), true, LOT_NONE },
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{ "capWingModelId", LVT_U32, offsetof(struct Character, capWingModelId), true, LOT_NONE },
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{ "hudHead", LVT_U8, offsetof(struct Character, hudHead), true, LOT_NONE },
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{ "hudHeadTexture", LVT_U8_P, offsetof(struct Character, hudHeadTexture), true, LOT_POINTER },
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{ "modelId", LVT_U32, offsetof(struct Character, modelId), true, LOT_NONE },
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{ "name", LVT_STRING_P, offsetof(struct Character, name), true, LOT_NONE },
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{ "soundAttacked", LVT_S32, offsetof(struct Character, soundAttacked), true, LOT_NONE },
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{ "soundCoughing1", LVT_S32, offsetof(struct Character, soundCoughing1), true, LOT_NONE },
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{ "soundCoughing2", LVT_S32, offsetof(struct Character, soundCoughing2), true, LOT_NONE },
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{ "soundCoughing3", LVT_S32, offsetof(struct Character, soundCoughing3), true, LOT_NONE },
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{ "soundDoh", LVT_S32, offsetof(struct Character, soundDoh), true, LOT_NONE },
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{ "soundDrowning", LVT_S32, offsetof(struct Character, soundDrowning), true, LOT_NONE },
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{ "soundDying", LVT_S32, offsetof(struct Character, soundDying), true, LOT_NONE },
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{ "soundEeuh", LVT_S32, offsetof(struct Character, soundEeuh), true, LOT_NONE },
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{ "soundFreqScale", LVT_F32, offsetof(struct Character, soundFreqScale), true, LOT_NONE },
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{ "soundGameOver", LVT_S32, offsetof(struct Character, soundGameOver), true, LOT_NONE },
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{ "soundGroundPoundWah", LVT_S32, offsetof(struct Character, soundGroundPoundWah), true, LOT_NONE },
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{ "soundHaha", LVT_S32, offsetof(struct Character, soundHaha), true, LOT_NONE },
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{ "soundHaha_2", LVT_S32, offsetof(struct Character, soundHaha_2), true, LOT_NONE },
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{ "soundHello", LVT_S32, offsetof(struct Character, soundHello), true, LOT_NONE },
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{ "soundHereWeGo", LVT_S32, offsetof(struct Character, soundHereWeGo), true, LOT_NONE },
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{ "soundHoohoo", LVT_S32, offsetof(struct Character, soundHoohoo), true, LOT_NONE },
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{ "soundHrmm", LVT_S32, offsetof(struct Character, soundHrmm), true, LOT_NONE },
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{ "soundImaTired", LVT_S32, offsetof(struct Character, soundImaTired), true, LOT_NONE },
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{ "soundMamaMia", LVT_S32, offsetof(struct Character, soundMamaMia), true, LOT_NONE },
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{ "soundOnFire", LVT_S32, offsetof(struct Character, soundOnFire), true, LOT_NONE },
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{ "soundOoof", LVT_S32, offsetof(struct Character, soundOoof), true, LOT_NONE },
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{ "soundOoof2", LVT_S32, offsetof(struct Character, soundOoof2), true, LOT_NONE },
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{ "soundPanting", LVT_S32, offsetof(struct Character, soundPanting), true, LOT_NONE },
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{ "soundPantingCold", LVT_S32, offsetof(struct Character, soundPantingCold), true, LOT_NONE },
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{ "soundPressStartToPlay", LVT_S32, offsetof(struct Character, soundPressStartToPlay), true, LOT_NONE },
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{ "soundPunchHoo", LVT_S32, offsetof(struct Character, soundPunchHoo), true, LOT_NONE },
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{ "soundPunchWah", LVT_S32, offsetof(struct Character, soundPunchWah), true, LOT_NONE },
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{ "soundPunchYah", LVT_S32, offsetof(struct Character, soundPunchYah), true, LOT_NONE },
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{ "soundSnoring1", LVT_S32, offsetof(struct Character, soundSnoring1), true, LOT_NONE },
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{ "soundSnoring2", LVT_S32, offsetof(struct Character, soundSnoring2), true, LOT_NONE },
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{ "soundSnoring3", LVT_S32, offsetof(struct Character, soundSnoring3), true, LOT_NONE },
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{ "soundSoLongaBowser", LVT_S32, offsetof(struct Character, soundSoLongaBowser), true, LOT_NONE },
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{ "soundTwirlBounce", LVT_S32, offsetof(struct Character, soundTwirlBounce), true, LOT_NONE },
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{ "soundUh", LVT_S32, offsetof(struct Character, soundUh), true, LOT_NONE },
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{ "soundUh2", LVT_S32, offsetof(struct Character, soundUh2), true, LOT_NONE },
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{ "soundUh2_2", LVT_S32, offsetof(struct Character, soundUh2_2), true, LOT_NONE },
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{ "soundWaaaooow", LVT_S32, offsetof(struct Character, soundWaaaooow), true, LOT_NONE },
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{ "soundWah2", LVT_S32, offsetof(struct Character, soundWah2), true, LOT_NONE },
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{ "soundWhoa", LVT_S32, offsetof(struct Character, soundWhoa), true, LOT_NONE },
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{ "soundYahWahHoo", LVT_S32, offsetof(struct Character, soundYahWahHoo), true, LOT_NONE },
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{ "soundYahoo", LVT_S32, offsetof(struct Character, soundYahoo), true, LOT_NONE },
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{ "soundYahooWahaYippee", LVT_S32, offsetof(struct Character, soundYahooWahaYippee), true, LOT_NONE },
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{ "soundYawning", LVT_S32, offsetof(struct Character, soundYawning), true, LOT_NONE },
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{ "torsoRotMult", LVT_F32, offsetof(struct Character, torsoRotMult), true, LOT_NONE },
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{ "type", LVT_S32, offsetof(struct Character, type), true, LOT_NONE },
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{ "animOffsetEnabled", LVT_U8, offsetof(struct Character, animOffsetEnabled), true, LOT_NONE },
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{ "animOffsetFeet", LVT_F32, offsetof(struct Character, animOffsetFeet), true, LOT_NONE },
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{ "animOffsetHand", LVT_F32, offsetof(struct Character, animOffsetHand), true, LOT_NONE },
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{ "animOffsetLowYPoint", LVT_F32, offsetof(struct Character, animOffsetLowYPoint), true, LOT_NONE },
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{ "cameraHudHead", LVT_U32, offsetof(struct Character, cameraHudHead), true, LOT_NONE },
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// { "capEnemyDecalGfx", LVT_???, offsetof(struct Character, capEnemyDecalGfx), true, LOT_??? }, <--- UNIMPLEMENTED
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// { "capEnemyGfx", LVT_???, offsetof(struct Character, capEnemyGfx), true, LOT_??? }, <--- UNIMPLEMENTED
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{ "capEnemyLayer", LVT_U8, offsetof(struct Character, capEnemyLayer), true, LOT_NONE },
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{ "capMetalModelId", LVT_U32, offsetof(struct Character, capMetalModelId), true, LOT_NONE },
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{ "capMetalWingModelId", LVT_U32, offsetof(struct Character, capMetalWingModelId), true, LOT_NONE },
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{ "capModelId", LVT_U32, offsetof(struct Character, capModelId), true, LOT_NONE },
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{ "capWingModelId", LVT_U32, offsetof(struct Character, capWingModelId), true, LOT_NONE },
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{ "hudHead", LVT_U8, offsetof(struct Character, hudHead), true, LOT_NONE },
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{ "hudHeadTexture", LVT_COBJECT, offsetof(struct Character, hudHeadTexture), true, LOT_TEXTUREINFO },
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{ "modelId", LVT_U32, offsetof(struct Character, modelId), true, LOT_NONE },
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{ "name", LVT_STRING_P, offsetof(struct Character, name), true, LOT_NONE },
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{ "soundAttacked", LVT_S32, offsetof(struct Character, soundAttacked), true, LOT_NONE },
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{ "soundCoughing1", LVT_S32, offsetof(struct Character, soundCoughing1), true, LOT_NONE },
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{ "soundCoughing2", LVT_S32, offsetof(struct Character, soundCoughing2), true, LOT_NONE },
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{ "soundCoughing3", LVT_S32, offsetof(struct Character, soundCoughing3), true, LOT_NONE },
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||||
{ "soundDoh", LVT_S32, offsetof(struct Character, soundDoh), true, LOT_NONE },
|
||||
{ "soundDrowning", LVT_S32, offsetof(struct Character, soundDrowning), true, LOT_NONE },
|
||||
{ "soundDying", LVT_S32, offsetof(struct Character, soundDying), true, LOT_NONE },
|
||||
{ "soundEeuh", LVT_S32, offsetof(struct Character, soundEeuh), true, LOT_NONE },
|
||||
{ "soundFreqScale", LVT_F32, offsetof(struct Character, soundFreqScale), true, LOT_NONE },
|
||||
{ "soundGameOver", LVT_S32, offsetof(struct Character, soundGameOver), true, LOT_NONE },
|
||||
{ "soundGroundPoundWah", LVT_S32, offsetof(struct Character, soundGroundPoundWah), true, LOT_NONE },
|
||||
{ "soundHaha", LVT_S32, offsetof(struct Character, soundHaha), true, LOT_NONE },
|
||||
{ "soundHaha_2", LVT_S32, offsetof(struct Character, soundHaha_2), true, LOT_NONE },
|
||||
{ "soundHello", LVT_S32, offsetof(struct Character, soundHello), true, LOT_NONE },
|
||||
{ "soundHereWeGo", LVT_S32, offsetof(struct Character, soundHereWeGo), true, LOT_NONE },
|
||||
{ "soundHoohoo", LVT_S32, offsetof(struct Character, soundHoohoo), true, LOT_NONE },
|
||||
{ "soundHrmm", LVT_S32, offsetof(struct Character, soundHrmm), true, LOT_NONE },
|
||||
{ "soundImaTired", LVT_S32, offsetof(struct Character, soundImaTired), true, LOT_NONE },
|
||||
{ "soundMamaMia", LVT_S32, offsetof(struct Character, soundMamaMia), true, LOT_NONE },
|
||||
{ "soundOnFire", LVT_S32, offsetof(struct Character, soundOnFire), true, LOT_NONE },
|
||||
{ "soundOoof", LVT_S32, offsetof(struct Character, soundOoof), true, LOT_NONE },
|
||||
{ "soundOoof2", LVT_S32, offsetof(struct Character, soundOoof2), true, LOT_NONE },
|
||||
{ "soundPanting", LVT_S32, offsetof(struct Character, soundPanting), true, LOT_NONE },
|
||||
{ "soundPantingCold", LVT_S32, offsetof(struct Character, soundPantingCold), true, LOT_NONE },
|
||||
{ "soundPressStartToPlay", LVT_S32, offsetof(struct Character, soundPressStartToPlay), true, LOT_NONE },
|
||||
{ "soundPunchHoo", LVT_S32, offsetof(struct Character, soundPunchHoo), true, LOT_NONE },
|
||||
{ "soundPunchWah", LVT_S32, offsetof(struct Character, soundPunchWah), true, LOT_NONE },
|
||||
{ "soundPunchYah", LVT_S32, offsetof(struct Character, soundPunchYah), true, LOT_NONE },
|
||||
{ "soundSnoring1", LVT_S32, offsetof(struct Character, soundSnoring1), true, LOT_NONE },
|
||||
{ "soundSnoring2", LVT_S32, offsetof(struct Character, soundSnoring2), true, LOT_NONE },
|
||||
{ "soundSnoring3", LVT_S32, offsetof(struct Character, soundSnoring3), true, LOT_NONE },
|
||||
{ "soundSoLongaBowser", LVT_S32, offsetof(struct Character, soundSoLongaBowser), true, LOT_NONE },
|
||||
{ "soundTwirlBounce", LVT_S32, offsetof(struct Character, soundTwirlBounce), true, LOT_NONE },
|
||||
{ "soundUh", LVT_S32, offsetof(struct Character, soundUh), true, LOT_NONE },
|
||||
{ "soundUh2", LVT_S32, offsetof(struct Character, soundUh2), true, LOT_NONE },
|
||||
{ "soundUh2_2", LVT_S32, offsetof(struct Character, soundUh2_2), true, LOT_NONE },
|
||||
{ "soundWaaaooow", LVT_S32, offsetof(struct Character, soundWaaaooow), true, LOT_NONE },
|
||||
{ "soundWah2", LVT_S32, offsetof(struct Character, soundWah2), true, LOT_NONE },
|
||||
{ "soundWhoa", LVT_S32, offsetof(struct Character, soundWhoa), true, LOT_NONE },
|
||||
{ "soundYahWahHoo", LVT_S32, offsetof(struct Character, soundYahWahHoo), true, LOT_NONE },
|
||||
{ "soundYahoo", LVT_S32, offsetof(struct Character, soundYahoo), true, LOT_NONE },
|
||||
{ "soundYahooWahaYippee", LVT_S32, offsetof(struct Character, soundYahooWahaYippee), true, LOT_NONE },
|
||||
{ "soundYawning", LVT_S32, offsetof(struct Character, soundYawning), true, LOT_NONE },
|
||||
{ "torsoRotMult", LVT_F32, offsetof(struct Character, torsoRotMult), true, LOT_NONE },
|
||||
{ "type", LVT_S32, offsetof(struct Character, type), true, LOT_NONE },
|
||||
};
|
||||
|
||||
#define LUA_CONTROLLER_FIELD_COUNT 10
|
||||
|
@ -466,7 +466,7 @@ static struct LuaObjectField sObjectFields[LUA_OBJECT_FIELD_COUNT] = {
|
|||
{ "areaTimerDuration", LVT_U32, offsetof(struct Object, areaTimerDuration), false, LOT_NONE },
|
||||
// { "areaTimerRunOnceCallback)(void)", LVT_???, offsetof(struct Object, areaTimerRunOnceCallback)(void)), false, LOT_??? }, <--- UNIMPLEMENTED
|
||||
{ "areaTimerType", LVT_S32, offsetof(struct Object, areaTimerType), false, LOT_NONE },
|
||||
// { "behavior", LVT_???, offsetof(struct Object, behavior), false, LOT_??? }, <--- UNIMPLEMENTED
|
||||
// { "behavior", LVT_???, offsetof(struct Object, behavior), true, LOT_??? }, <--- UNIMPLEMENTED
|
||||
{ "bhvDelayTimer", LVT_S16, offsetof(struct Object, bhvDelayTimer), false, LOT_NONE },
|
||||
// { "bhvStack", LOT_???, offsetof(struct Object, bhvStack), false, LOT_??? }, <--- UNIMPLEMENTED
|
||||
{ "bhvStackIndex", LVT_U32, offsetof(struct Object, bhvStackIndex), false, LOT_NONE },
|
||||
|
@ -474,7 +474,7 @@ static struct LuaObjectField sObjectFields[LUA_OBJECT_FIELD_COUNT] = {
|
|||
// { "collidedObjs", LOT_???, offsetof(struct Object, collidedObjs), false, LOT_??? }, <--- UNIMPLEMENTED
|
||||
// { "collisionData", LVT_???, offsetof(struct Object, collisionData), false, LOT_??? }, <--- UNIMPLEMENTED
|
||||
{ "createdThroughNetwork", LVT_U8, offsetof(struct Object, createdThroughNetwork), false, LOT_NONE },
|
||||
// { "curBhvCommand", LVT_???, offsetof(struct Object, curBhvCommand), false, LOT_??? }, <--- UNIMPLEMENTED
|
||||
// { "curBhvCommand", LVT_???, offsetof(struct Object, curBhvCommand), true, LOT_??? }, <--- UNIMPLEMENTED
|
||||
{ "globalPlayerIndex", LVT_U8, offsetof(struct Object, globalPlayerIndex), false, LOT_NONE },
|
||||
{ "header", LVT_COBJECT, offsetof(struct Object, header), true, LOT_OBJECTNODE },
|
||||
{ "heldByPlayerIndex", LVT_U32, offsetof(struct Object, heldByPlayerIndex), false, LOT_NONE },
|
||||
|
@ -596,6 +596,14 @@ static struct LuaObjectField sSurfaceFields[LUA_SURFACE_FIELD_COUNT] = {
|
|||
{ "vertex3", LVT_COBJECT, offsetof(struct Surface, vertex3), true, LOT_VEC3S },
|
||||
};
|
||||
|
||||
#define LUA_TEXTURE_INFO_FIELD_COUNT 4
|
||||
static struct LuaObjectField sTextureInfoFields[LUA_TEXTURE_INFO_FIELD_COUNT] = {
|
||||
{ "bitSize", LVT_U8, offsetof(struct TextureInfo, bitSize), true, LOT_NONE },
|
||||
{ "height", LVT_U32, offsetof(struct TextureInfo, height), true, LOT_NONE },
|
||||
{ "texture", LVT_U8_P, offsetof(struct TextureInfo, texture), true, LOT_POINTER },
|
||||
{ "width", LVT_U32, offsetof(struct TextureInfo, width), true, LOT_NONE },
|
||||
};
|
||||
|
||||
#define LUA_TRANSITION_INFO_FIELD_COUNT 9
|
||||
static struct LuaObjectField sTransitionInfoFields[LUA_TRANSITION_INFO_FIELD_COUNT] = {
|
||||
{ "focDist", LVT_F32, offsetof(struct TransitionInfo, focDist), false, LOT_NONE },
|
||||
|
@ -697,6 +705,7 @@ struct LuaObjectTable sLuaObjectAutogenTable[LOT_AUTOGEN_MAX - LOT_AUTOGEN_MIN]
|
|||
{ LOT_PLAYERGEOMETRY, sPlayerGeometryFields, LUA_PLAYER_GEOMETRY_FIELD_COUNT },
|
||||
{ LOT_SPAWNINFO, sSpawnInfoFields, LUA_SPAWN_INFO_FIELD_COUNT },
|
||||
{ LOT_SURFACE, sSurfaceFields, LUA_SURFACE_FIELD_COUNT },
|
||||
{ LOT_TEXTUREINFO, sTextureInfoFields, LUA_TEXTURE_INFO_FIELD_COUNT },
|
||||
{ LOT_TRANSITIONINFO, sTransitionInfoFields, LUA_TRANSITION_INFO_FIELD_COUNT },
|
||||
{ LOT_WALLCOLLISIONDATA, sWallCollisionDataFields, LUA_WALL_COLLISION_DATA_FIELD_COUNT },
|
||||
{ LOT_WARPNODE, sWarpNodeFields, LUA_WARP_NODE_FIELD_COUNT },
|
||||
|
|
|
@ -39,6 +39,7 @@ enum LuaObjectAutogenType {
|
|||
LOT_PLAYERGEOMETRY,
|
||||
LOT_SPAWNINFO,
|
||||
LOT_SURFACE,
|
||||
LOT_TEXTUREINFO,
|
||||
LOT_TRANSITIONINFO,
|
||||
LOT_WALLCOLLISIONDATA,
|
||||
LOT_WARPNODE,
|
||||
|
|
|
@ -253,26 +253,20 @@ int smlua_func_djui_hud_print_text(lua_State* L) {
|
|||
}
|
||||
|
||||
int smlua_func_djui_hud_render_texture(lua_State* L) {
|
||||
if(!smlua_functions_valid_param_count(L, 8)) { return 0; }
|
||||
if(!smlua_functions_valid_param_count(L, 5)) { return 0; }
|
||||
|
||||
const u8* texture = (const u8*)smlua_to_cpointer(L, 1, LVT_U8_P);
|
||||
struct TextureInfo* texInfo = (struct TextureInfo*)smlua_to_cobject(L, 1, LOT_TEXTUREINFO);
|
||||
if (!gSmLuaConvertSuccess) { return 0; }
|
||||
u32 bitSize = smlua_to_integer(L, 2);
|
||||
f32 x = smlua_to_number(L, 2);
|
||||
if (!gSmLuaConvertSuccess) { return 0; }
|
||||
f32 x = smlua_to_number(L, 3);
|
||||
f32 y = smlua_to_number(L, 3);
|
||||
if (!gSmLuaConvertSuccess) { return 0; }
|
||||
f32 y = smlua_to_number(L, 4);
|
||||
f32 scaleW = smlua_to_number(L, 4);
|
||||
if (!gSmLuaConvertSuccess) { return 0; }
|
||||
u32 width = smlua_to_integer(L, 5);
|
||||
if (!gSmLuaConvertSuccess) { return 0; }
|
||||
u32 height = smlua_to_integer(L, 6);
|
||||
if (!gSmLuaConvertSuccess) { return 0; }
|
||||
f32 scaleW = smlua_to_number(L, 7);
|
||||
if (!gSmLuaConvertSuccess) { return 0; }
|
||||
f32 scaleH = smlua_to_number(L, 8);
|
||||
f32 scaleH = smlua_to_number(L, 5);
|
||||
if (!gSmLuaConvertSuccess) { return 0; }
|
||||
|
||||
djui_hud_render_texture(texture, bitSize, x, y, width, height, scaleW, scaleH);
|
||||
djui_hud_render_texture(texInfo, x, y, scaleW, scaleH);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue