Fix some DynOS prints

This commit is contained in:
Agent X 2024-06-02 15:58:03 -04:00
parent cd21cd0b28
commit 29ad63f9f9
3 changed files with 6 additions and 6 deletions

View File

@ -2626,8 +2626,8 @@ static void DynOS_Bhv_Generate(const SysPath &aPackFolder, Array<Pair<u64, Strin
_GfxData->mGeoNodeStack.Clear();
// Parse data
PrintNoNewLine("%s.bhv: Model identifier: %X - Processing... ", _BhvRootName.begin(), _GfxData->mModelIdentifier);
PrintConsole(CONSOLE_MESSAGE_INFO, "%s.bhv: Model identifier: %X - Processing... ", _BhvRootName.begin(), _GfxData->mModelIdentifier);
PrintNoNewLine("%s.bhv: Behavior identifier: %X - Processing... ", _BhvRootName.begin(), _GfxData->mModelIdentifier);
PrintConsole(CONSOLE_MESSAGE_INFO, "%s.bhv: Behavior identifier: %X - Processing... ", _BhvRootName.begin(), _GfxData->mModelIdentifier);
DynOS_Bhv_Parse(_GfxData, _BhvNode, true);
// Write if no error

View File

@ -705,8 +705,8 @@ void DynOS_Col_Generate(const SysPath &aPackFolder, Array<Pair<u64, String>> _Ac
_GfxData->mLoadIndex = 0;
// Parse data
PrintNoNewLine("%s.col: Model identifier: %X - Processing... ", _ColRootName.begin(), _GfxData->mModelIdentifier);
PrintConsole(CONSOLE_MESSAGE_INFO, "%s.col: Model identifier: %X - Processing... ", _ColRootName.begin(), _GfxData->mModelIdentifier);
PrintNoNewLine("%s.col: Collision identifier: %X - Processing... ", _ColRootName.begin(), _GfxData->mModelIdentifier);
PrintConsole(CONSOLE_MESSAGE_INFO, "%s.col: Collision identifier: %X - Processing... ", _ColRootName.begin(), _GfxData->mModelIdentifier);
DynOS_Col_Parse(_GfxData, _ColNode, true);
// Write if no error

View File

@ -1142,8 +1142,8 @@ static bool DynOS_Lvl_GeneratePack_Internal(const SysPath &aPackFolder, Array<Pa
_GfxData->mGeoNodeStack.Clear();
// Parse data
PrintNoNewLine("%s.lvl: Model identifier: %X - Processing... ", _LvlRootName.begin(), _GfxData->mModelIdentifier);
PrintConsole(CONSOLE_MESSAGE_INFO, "%s.lvl: Model identifier: %X - Processing... ", _LvlRootName.begin(), _GfxData->mModelIdentifier);
PrintNoNewLine("%s.lvl: Level identifier: %X - Processing... ", _LvlRootName.begin(), _GfxData->mModelIdentifier);
PrintConsole(CONSOLE_MESSAGE_INFO, "%s.lvl: Level identifier: %X - Processing... ", _LvlRootName.begin(), _GfxData->mModelIdentifier);
DynOS_Lvl_Parse(_GfxData, _LvlRoot, true);
// Force all of the movtexs, collisions, and trajectories into the compiled lvl