Fix some DynOS prints
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cd21cd0b28
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@ -2626,8 +2626,8 @@ static void DynOS_Bhv_Generate(const SysPath &aPackFolder, Array<Pair<u64, Strin
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_GfxData->mGeoNodeStack.Clear();
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// Parse data
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PrintNoNewLine("%s.bhv: Model identifier: %X - Processing... ", _BhvRootName.begin(), _GfxData->mModelIdentifier);
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PrintConsole(CONSOLE_MESSAGE_INFO, "%s.bhv: Model identifier: %X - Processing... ", _BhvRootName.begin(), _GfxData->mModelIdentifier);
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PrintNoNewLine("%s.bhv: Behavior identifier: %X - Processing... ", _BhvRootName.begin(), _GfxData->mModelIdentifier);
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PrintConsole(CONSOLE_MESSAGE_INFO, "%s.bhv: Behavior identifier: %X - Processing... ", _BhvRootName.begin(), _GfxData->mModelIdentifier);
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DynOS_Bhv_Parse(_GfxData, _BhvNode, true);
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// Write if no error
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@ -705,8 +705,8 @@ void DynOS_Col_Generate(const SysPath &aPackFolder, Array<Pair<u64, String>> _Ac
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_GfxData->mLoadIndex = 0;
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// Parse data
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PrintNoNewLine("%s.col: Model identifier: %X - Processing... ", _ColRootName.begin(), _GfxData->mModelIdentifier);
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PrintConsole(CONSOLE_MESSAGE_INFO, "%s.col: Model identifier: %X - Processing... ", _ColRootName.begin(), _GfxData->mModelIdentifier);
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PrintNoNewLine("%s.col: Collision identifier: %X - Processing... ", _ColRootName.begin(), _GfxData->mModelIdentifier);
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PrintConsole(CONSOLE_MESSAGE_INFO, "%s.col: Collision identifier: %X - Processing... ", _ColRootName.begin(), _GfxData->mModelIdentifier);
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DynOS_Col_Parse(_GfxData, _ColNode, true);
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// Write if no error
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@ -1142,8 +1142,8 @@ static bool DynOS_Lvl_GeneratePack_Internal(const SysPath &aPackFolder, Array<Pa
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_GfxData->mGeoNodeStack.Clear();
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// Parse data
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PrintNoNewLine("%s.lvl: Model identifier: %X - Processing... ", _LvlRootName.begin(), _GfxData->mModelIdentifier);
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PrintConsole(CONSOLE_MESSAGE_INFO, "%s.lvl: Model identifier: %X - Processing... ", _LvlRootName.begin(), _GfxData->mModelIdentifier);
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PrintNoNewLine("%s.lvl: Level identifier: %X - Processing... ", _LvlRootName.begin(), _GfxData->mModelIdentifier);
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PrintConsole(CONSOLE_MESSAGE_INFO, "%s.lvl: Level identifier: %X - Processing... ", _LvlRootName.begin(), _GfxData->mModelIdentifier);
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DynOS_Lvl_Parse(_GfxData, _LvlRoot, true);
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// Force all of the movtexs, collisions, and trajectories into the compiled lvl
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