Added gFirstPersonCamera.forceYaw

This commit is contained in:
Agent X 2024-07-17 08:25:23 -04:00
parent 73ffdf6e98
commit 2b6a173f8b
5 changed files with 14 additions and 7 deletions

View File

@ -595,6 +595,7 @@
--- @field public enabled boolean
--- @field public forcePitch boolean
--- @field public forceRoll boolean
--- @field public forceYaw boolean
--- @field public fov number
--- @field public offset Vec3f
--- @field public pitch integer

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@ -852,6 +852,7 @@
| enabled | `boolean` | read-only |
| forcePitch | `boolean` | |
| forceRoll | `boolean` | |
| forceYaw | `boolean` | |
| fov | `number` | |
| offset | [Vec3f](structs.md#Vec3f) | read-only |
| pitch | `integer` | |

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@ -22,8 +22,9 @@
struct FirstPersonCamera gFirstPersonCamera = {
.enabled = false,
.forceRoll = true,
.forcePitch = false,
.forceYaw = false,
.forceRoll = true,
.centerL = true,
.pitch = 0,
.yaw = 0,
@ -75,12 +76,14 @@ static void first_person_camera_update(void) {
}
// update yaw
if (!gFirstPersonCamera.forceYaw) {
if (m->controller->buttonPressed & L_TRIG && gFirstPersonCamera.centerL) {
gFirstPersonCamera.yaw = m->faceAngle[1] + 0x8000;
} else {
gFirstPersonCamera.yaw += sensX * (invX * m->controller->extStickX - 1.5f * mouse_x);
}
}
}
// fix yaw for some specific actions
// if the left stick is held, use Mario's yaw to set the camera's yaw

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@ -676,13 +676,14 @@ static struct LuaObjectField sDjuiColorFields[LUA_DJUI_COLOR_FIELD_COUNT] = {
{ "r", LVT_U8, offsetof(struct DjuiColor, r), false, LOT_NONE },
};
#define LUA_FIRST_PERSON_CAMERA_FIELD_COUNT 9
#define LUA_FIRST_PERSON_CAMERA_FIELD_COUNT 10
static struct LuaObjectField sFirstPersonCameraFields[LUA_FIRST_PERSON_CAMERA_FIELD_COUNT] = {
{ "centerL", LVT_BOOL, offsetof(struct FirstPersonCamera, centerL), false, LOT_NONE },
{ "crouch", LVT_F32, offsetof(struct FirstPersonCamera, crouch), false, LOT_NONE },
{ "enabled", LVT_BOOL, offsetof(struct FirstPersonCamera, enabled), true, LOT_NONE },
{ "forcePitch", LVT_BOOL, offsetof(struct FirstPersonCamera, forcePitch), false, LOT_NONE },
{ "forceRoll", LVT_BOOL, offsetof(struct FirstPersonCamera, forceRoll), false, LOT_NONE },
{ "forceYaw", LVT_BOOL, offsetof(struct FirstPersonCamera, forceYaw), false, LOT_NONE },
{ "fov", LVT_F32, offsetof(struct FirstPersonCamera, fov), false, LOT_NONE },
{ "offset", LVT_COBJECT, offsetof(struct FirstPersonCamera, offset), true, LOT_VEC3F },
{ "pitch", LVT_S16, offsetof(struct FirstPersonCamera, pitch), false, LOT_NONE },

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@ -722,8 +722,9 @@ void network_shutdown(bool sendLeaving, bool exiting, bool popup, bool reconnect
cnt->extStickY = 0;
gFirstPersonCamera.enabled = false;
gFirstPersonCamera.forceRoll = false;
gFirstPersonCamera.forcePitch = false;
gFirstPersonCamera.forceYaw = false;
gFirstPersonCamera.forceRoll = true;
gFirstPersonCamera.centerL = true;
gFirstPersonCamera.fov = FIRST_PERSON_DEFAULT_FOV;
vec3f_set(gFirstPersonCamera.offset, 0, 0, 0);