Fix fanfare spam in sm74

This commit is contained in:
MysterD 2022-04-10 18:15:22 -07:00
parent 9cf97f3406
commit 2b7f12efbe
2 changed files with 2 additions and 0 deletions

View File

@ -2975,6 +2975,7 @@ void print_hud_course_complete_coins(s16 x, s16 y) {
void play_star_fanfare_and_flash_hud(s32 arg, u8 starNum) {
if (gHudDisplay.coins == gCourseCompleteCoins && (gCurrCourseStarFlags & starNum) == 0 && gHudFlash == 0) {
gCurrCourseStarFlags |= starNum; // SM74 was spamming fanfare without this line
play_star_fanfare();
gHudFlash = arg;
}

View File

@ -242,6 +242,7 @@ s32 get_star_collection_dialog(struct MarioState *m) {
s32 dialogID = 0;
if (smlua_call_event_hooks_ret_int(HOOK_GET_STAR_COLLECTION_DIALOG, &dialogID)) {
m->prevNumStarsForDialog = m->numStars;
return dialogID;
}