more fixes and dynos cleanup (#520)
- fix paginated panels when a page doesn't exist anymore - fix colored mod names carrying over to other mod names in lobby mod lists - even more dynos cleanup - remove unused code - more clean up for dynos levels code (mostly just better code layout)
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d1ffab4219
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@ -785,7 +785,6 @@ void DynOS_UpdateGfx();
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bool DynOS_IsTransitionActive();
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void DynOS_Mod_Update();
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void DynOS_Mod_Shutdown();
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void DynOS_ReturnToMainMenu();
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//
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// Gfx
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@ -4,7 +4,6 @@ extern "C" {
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#include "game/save_file.h"
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#include "levels/scripts.h"
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#include "pc/lua/utils/smlua_level_utils.h"
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}
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//
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@ -16,6 +15,12 @@ extern const BehaviorScript *sWarpBhvSpawnTable[];
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#include "engine/level_script.h"
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}
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#define DYNOS_LEVEL_MOD_INDEX_VANILLA (-1)
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extern void *gDynosLevelScriptsOriginal[LEVEL_COUNT];
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void DynOS_Level_ParseScript(const void *aScript, s32 (*aPreprocessFunction)(u8, void *));
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//
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// Data
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//
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@ -38,10 +43,7 @@ struct DynosLevelScript {
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s32 mModIndex;
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};
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#define DYNOS_LEVEL_MOD_INDEX_VANILLA (-1)
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static DynosLevelScript sDynosLevelScripts[LEVEL_COUNT] = { { NULL, DYNOS_LEVEL_MOD_INDEX_VANILLA } };
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extern void *gDynosLevelScriptsOriginal[LEVEL_COUNT];
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static Array<DynosWarp> sDynosLevelWarps[LEVEL_COUNT] = { Array<DynosWarp>() };
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u64 DynOS_Level_CmdGet(void *aCmd, u64 aOffset) {
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@ -55,8 +57,6 @@ LvlCmd *DynOS_Level_CmdNext(LvlCmd *aCmd) {
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return (LvlCmd*) (u64(aCmd) + _Offset);
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}
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void DynOS_Level_ParseScript(const void *aScript, s32 (*aPreprocessFunction)(u8, void *));
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//
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// Init
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//
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@ -66,15 +66,15 @@ static s32 DynOS_Level_PreprocessMasterScript(u8 aType, void *aCmd) {
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static s32 sDynosLevelNum = -1;
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if (sDynosScriptExecLevelTable) {
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switch (aType) {
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// JUMP_IF
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if (aType == 0x0C) {
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case 0x0C: {
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sDynosLevelNum = (s32) DynOS_Level_CmdGet(aCmd, 0x04);
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return 0;
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}
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} return 0;
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// EXECUTE
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if (aType == 0x00) {
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case 0x00: {
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void *_Script = (void *) DynOS_Level_CmdGet(aCmd, 0x0C);
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if (sDynosLevelNum >= 0 && sDynosLevelNum < LEVEL_COUNT && !sDynosLevelScripts[sDynosLevelNum].mLevelScript) {
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sDynosLevelScripts[sDynosLevelNum].mLevelScript = _Script;
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@ -82,11 +82,11 @@ static s32 DynOS_Level_PreprocessMasterScript(u8 aType, void *aCmd) {
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gDynosLevelScriptsOriginal[sDynosLevelNum] = _Script;
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}
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sDynosLevelNum = -1;
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return 2;
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}
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} return 2;
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// EXIT or SLEEP
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if (aType == 0x02 || aType == 0x03) {
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case 0x02:
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case 0x03:
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return 3;
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}
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} else if (aType == 0x06) { // JUMP_LINK
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@ -97,67 +97,62 @@ static s32 DynOS_Level_PreprocessMasterScript(u8 aType, void *aCmd) {
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}
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static s32 sDynosCurrentLevelNum;
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static s32 DynOS_Level_PreprocessScript(u8 aType, void *aCmd) {
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static u8 sDynosAreaIndex = 0;
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static auto _GetWarpStruct = [](u8 aArea, u8 aId) -> DynosWarp * {
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inline static DynosWarp *DynOS_Level_GetWarpStruct(u8 aId) {
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for (s32 i = 0; i != sDynosLevelWarps[sDynosCurrentLevelNum].Count(); ++i) {
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if (sDynosLevelWarps[sDynosCurrentLevelNum][i].mArea == aArea &&
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if (sDynosLevelWarps[sDynosCurrentLevelNum][i].mArea == sDynosAreaIndex &&
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sDynosLevelWarps[sDynosCurrentLevelNum][i].mId == aId) {
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return &sDynosLevelWarps[sDynosCurrentLevelNum][i];
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}
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}
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DynosWarp _Warp;
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_Warp.mArea = aArea;
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_Warp.mArea = sDynosAreaIndex;
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_Warp.mId = aId;
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sDynosLevelWarps[sDynosCurrentLevelNum].Add(_Warp);
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return &sDynosLevelWarps[sDynosCurrentLevelNum][sDynosLevelWarps[sDynosCurrentLevelNum].Count() - 1];
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};
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static s32 DynOS_Level_PreprocessScript(u8 aType, void *aCmd) {
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switch (aType) {
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// AREA
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if (aType == 0x1F) {
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case 0x1F: {
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sDynosAreaIndex = (u8) DynOS_Level_CmdGet(aCmd, 2);
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}
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} break;
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// OBJECT
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else if (aType == 0x24) {
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case 0x24: {
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const BehaviorScript *bhv = (const BehaviorScript *) DynOS_Level_CmdGet(aCmd, 20);
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for (s32 i = 0; i < 20; ++i) {
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if (sWarpBhvSpawnTable[i] == bhv) {
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DynosWarp *_Warp = _GetWarpStruct(sDynosAreaIndex, ((((u32) DynOS_Level_CmdGet(aCmd, 16)) >> 16) & 0xFF));
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DynosWarp *_Warp = DynOS_Level_GetWarpStruct(((((u32) DynOS_Level_CmdGet(aCmd, 16)) >> 16) & 0xFF));
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if (_Warp->mType == -1) {
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_Warp->mType = i;
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_Warp->mPosX = (s16) DynOS_Level_CmdGet(aCmd, 4);
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_Warp->mPosY = (s16) DynOS_Level_CmdGet(aCmd, 6);
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_Warp->mPosZ = (s16) DynOS_Level_CmdGet(aCmd, 8);
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_Warp->mAngle = (s16)((((s32)((s16) DynOS_Level_CmdGet(aCmd, 12))) * 0x8000) / 180);
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_Warp->mAngle = ((s16) DynOS_Level_CmdGet(aCmd, 12) * 0x8000) / 180;
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}
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break;
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}
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}
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}
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} break;
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// WARP_NODE
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else if (aType == 0x26) {
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DynosWarp *_Warp = _GetWarpStruct(sDynosAreaIndex, (u8) DynOS_Level_CmdGet(aCmd, 2));
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// WARP_NODE or PAINTING_WARP_NODE
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case 0x26:
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case 0x27: {
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DynosWarp *_Warp = DynOS_Level_GetWarpStruct((u8) DynOS_Level_CmdGet(aCmd, 2));
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if (_Warp->mDestLevel == 0) {
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_Warp->mDestLevel = (u8) DynOS_Level_CmdGet(aCmd, 3);
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_Warp->mDestArea = (u8) DynOS_Level_CmdGet(aCmd, 4);
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_Warp->mDestId = (u8) DynOS_Level_CmdGet(aCmd, 5);
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}
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}
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// PAINTING_WARP_NODE
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else if (aType == 0x27) {
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DynosWarp *_Warp = _GetWarpStruct(sDynosAreaIndex, (u8) DynOS_Level_CmdGet(aCmd, 2));
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if (_Warp->mDestLevel == 0) {
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_Warp->mDestLevel = (u8) DynOS_Level_CmdGet(aCmd, 3);
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_Warp->mDestArea = (u8) DynOS_Level_CmdGet(aCmd, 4);
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_Warp->mDestId = (u8) DynOS_Level_CmdGet(aCmd, 5);
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}
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}
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} break;
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// SLEEP or SLEEP_BEFORE_EXIT
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else if (aType == 0x03 || aType == 0x04) {
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case 0x03:
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case 0x04:
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return 3;
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}
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@ -170,7 +165,7 @@ void DynOS_Level_Init() {
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if (!sInited) {
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// Level warps
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for (sDynosCurrentLevelNum = 0; sDynosCurrentLevelNum != LEVEL_COUNT; ++sDynosCurrentLevelNum) {
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for (sDynosCurrentLevelNum = 0; sDynosCurrentLevelNum < LEVEL_COUNT; ++sDynosCurrentLevelNum) {
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sDynosLevelScripts[sDynosCurrentLevelNum].mLevelScript = gDynosLevelScriptsOriginal[sDynosCurrentLevelNum];
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sDynosLevelScripts[sDynosCurrentLevelNum].mModIndex = DYNOS_LEVEL_MOD_INDEX_VANILLA;
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if (sDynosLevelScripts[sDynosCurrentLevelNum].mLevelScript) {
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@ -1,25 +1,8 @@
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#include "dynos.cpp.h"
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extern "C" {
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#include "sm64.h"
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#include "level_commands.h"
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#include "game/level_update.h"
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#include "game/object_list_processor.h"
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extern s16 gMenuMode;
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extern s8 gDialogBoxState;
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#ifdef OMM_DEFINES_H
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extern void omm_opt_init();
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#endif
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}
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//
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// Main Menu
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//
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void DynOS_ReturnToMainMenu() {
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level_set_transition(0, NULL);
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gDialogBoxState = 0;
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gMenuMode = -1;
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fade_into_special_warp(-2, 0);
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}
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//
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@ -28,6 +28,8 @@ static s32 djui_paginated_get_count(struct DjuiPaginated* paginated) {
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void djui_paginated_update_page_buttons(struct DjuiPaginated* paginated) {
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s32 count = djui_paginated_get_count(paginated);
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paginated->startIndex = MIN(paginated->startIndex, count);
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char pageNumString[32] = { 0 };
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snprintf(pageNumString, 32, "%d/%d", paginated->startIndex / paginated->showCount + 1, (count - 1) / paginated->showCount + 1);
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djui_text_set_text(sPageNumText, pageNumString);
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