Adjusted how de-duplication of star spawns is done for red/hidden stars
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@ -58,8 +58,10 @@ u32 gSpawnedStarDefault[8] = { 0 };
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u8 gSpawnedStarDefaultCount = 0;
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u32 gSpawnedStarNLE[8] = { 0 };
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u8 gSpawnedStarNLECount = 0;
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u8 gSpawnedStarRedCoin = 0;
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u8 gSpawnedStarHidden = 0;
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u32 gSpawnedStarRed[8] = { 0 };
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u8 gSpawnedStarRedCount = 0;
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u32 gSpawnedStarHidden[8] = { 0 };
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u8 gSpawnedStarHiddenCount = 0;
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/*
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* The following two tables are used in get_mario_spawn_type() to determine spawn type
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@ -142,8 +142,10 @@ extern u32 gSpawnedStarDefault[];
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extern u8 gSpawnedStarDefaultCount;
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extern u32 gSpawnedStarNLE[];
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extern u8 gSpawnedStarNLECount;
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extern u8 gSpawnedStarRedCoin;
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extern u8 gSpawnedStarHidden;
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extern u32 gSpawnedStarRed[];
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extern u8 gSpawnedStarRedCount;
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extern u32 gSpawnedStarHidden[];
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extern u8 gSpawnedStarHiddenCount;
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void override_viewport_and_clip(Vp *a, Vp *b, u8 c, u8 d, u8 e);
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void print_intro_text(void);
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@ -125,16 +125,25 @@ struct Object *spawn_star(struct Object *sp30, f32 sp34, f32 sp38, f32 sp3C) {
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return sp30;
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}
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static u8 spawn_star_deduplication(u32* array, u8* count, u32 behParams) {
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for (int i = 0; i < *count; i++) {
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if (array[i] == behParams) { return TRUE; }
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}
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if (*count < 8) {
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array[*count] = behParams;
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*count = *count + 1;
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return FALSE;
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}
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return TRUE;
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}
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struct Object* spawn_default_star(f32 x, f32 y, f32 z) {
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if (sCurrPlayMode != PLAY_MODE_NORMAL && sCurrPlayMode != PLAY_MODE_PAUSED) { return NULL; }
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u32 behParams = o->oBehParams;
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// de-duplication checking
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for (int i = 0; i < gSpawnedStarDefaultCount; i++) {
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if (gSpawnedStarDefault[i] == behParams) { return NULL; }
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}
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if (gSpawnedStarDefaultCount < 8) {
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gSpawnedStarDefault[gSpawnedStarDefaultCount++] = behParams;
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if (spawn_star_deduplication(gSpawnedStarDefault, &gSpawnedStarDefaultCount, behParams)) {
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return NULL;
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}
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struct Object *star;
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@ -145,24 +154,32 @@ struct Object* spawn_default_star(f32 x, f32 y, f32 z) {
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}
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struct Object* spawn_red_coin_cutscene_star(f32 x, f32 y, f32 z) {
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if (gSpawnedStarRedCoin) { return NULL; }
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struct Object * star;
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u32 behParams = o->oBehParams;
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// de-duplication checking
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if (spawn_star_deduplication(gSpawnedStarRed, &gSpawnedStarRedCount, behParams)) {
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return NULL;
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}
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struct Object * star;
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star = spawn_star(star, x, y, z);
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star->oBehParams2ndByte = 1;
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gSpawnedStarRedCoin = TRUE;
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network_send_spawn_star(star, 1, x, y, z, behParams);
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return star;
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}
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struct Object* spawn_no_exit_star(f32 x, f32 y, f32 z) {
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if (gSpawnedStarHidden) { return NULL; }
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struct Object * star;
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u32 behParams = o->oBehParams;
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// de-duplication checking
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if (spawn_star_deduplication(gSpawnedStarHidden, &gSpawnedStarHiddenCount, behParams)) {
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return NULL;
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}
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struct Object * star;
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star = spawn_star(star, x, y, z);
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star->oBehParams2ndByte = 1;
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star->oInteractionSubtype |= INT_SUBTYPE_NO_EXIT;
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gSpawnedStarHidden = TRUE;
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network_send_spawn_star(star, 2, x, y, z, behParams);
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return star;
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}
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@ -1315,11 +1315,14 @@ s32 init_level(void) {
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for (int i = 0; i < 8; i++) {
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gSpawnedStarDefault[i] = 0;
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gSpawnedStarNLE[i] = 0;
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gSpawnedStarRed[i] = 0;
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gSpawnedStarHidden[i] = 0;
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}
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gSpawnedStarDefaultCount = 0;
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gSpawnedStarNLECount = 0;
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gSpawnedStarRedCoin = 0;
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gSpawnedStarHidden = 0;
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gSpawnedStarRedCount = 0;
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gSpawnedStarHiddenCount = 0;
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if (gCurrCreditsEntry == NULL) {
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gHudDisplay.flags = HUD_DISPLAY_DEFAULT;
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@ -7,7 +7,7 @@
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#ifdef DEBUG
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static u8 warpToLevel = LEVEL_WF;
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static u8 warpToLevel = LEVEL_BOB;
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#define SCANCODE_0 0x0B
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#define SCANCODE_1 0x02
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