Updated makefile for coop-compiler

This commit is contained in:
MysterD 2022-02-10 18:03:44 -08:00
parent fc8bb5e6bd
commit 2c95b8bff3
2 changed files with 53 additions and 23 deletions

View File

@ -82,6 +82,37 @@ BASEPACK ?= base.zip
WINDOWS_BUILD ?= 0
WINDOWS_AUTO_BUILDER ?= 0
################### coop-compiler settings ###################
PYTHON := python3
TOOLS_DIR := tools
ifeq ($(WINDOWS_AUTO_BUILDER),1)
export SHELL=sh.exe
RM ?= rm.exe
EXTRA_INCLUDES := -I ../include/1 -I ../include/2 -I ../include/3 -I ../include/4 -fno-use-linker-plugin
EXTRA_CFLAGS := -Wno-expansion-to-defined
EXTRACT_ASSETS := ./extract_assets.exe
OUTPUT_LEVEL_HEADERS := $(TOOLS_DIR)/output_level_headers.exe
ZEROTERM := $(TOOLS_DIR)/zeroterm.exe
MKZIP := $(TOOLS_DIR)/mkzip.exe
ASSEMBLE_SOUND := $(TOOLS_DIR)/assemble_sound.exe
MARIO_ANIMS_CONVERTER := $(TOOLS_DIR)/mario_anims_converter.exe
DEMO_DATA_CONVERTER := $(TOOLS_DIR)/demo_data_converter.exe
else
EXTRA_INCLUDES :=
EXTRA_CFLAGS :=
EXTRACT_ASSETS := ./extract_assets.py
OUTPUT_LEVEL_HEADERS := $(PYTHON) $(TOOLS_DIR)/output_level_headers.py
ZEROTERM := $(PYTHON) $(TOOLS_DIR)/zeroterm.py
MKZIP := $(PYTHON) $(TOOLS_DIR)/mkzip.py
ASSEMBLE_SOUND := $(PYTHON) $(TOOLS_DIR)/assemble_sound.py
MARIO_ANIMS_CONVERTER := $(PYTHON) $(TOOLS_DIR)/mario_anims_converter.py
DEMO_DATA_CONVERTER := $(PYTHON) $(TOOLS_DIR)/demo_data_converter.py
endif
# Attempt to detect OS
ifeq ($(OS),Windows_NT)
@ -267,7 +298,7 @@ ifneq ($(MAKECMDGOALS),distclean)
# Make sure assets exist
NOEXTRACT ?= 0
ifeq ($(NOEXTRACT),0)
DUMMY != ./extract_assets.py $(VERSION) >&2 || echo FAIL
DUMMY != $(EXTRACT_ASSETS) $(VERSION) >&2 || echo FAIL
ifeq ($(DUMMY),FAIL)
$(error Failed to extract assets)
endif
@ -279,10 +310,12 @@ $(shell cp -n sound/samples/sfx_mario/*.aiff sound/samples/sfx_custom_luigi/ )
$(shell cp -n sound/samples/sfx_mario_peach/*.aiff sound/samples/sfx_custom_luigi_peach/ )
# Make tools if out of date
ifneq ($(WINDOWS_AUTO_BUILDER),1)
DUMMY != make -C tools >&2 || echo FAIL
ifeq ($(DUMMY),FAIL)
$(error Failed to build tools)
endif
endif
endif
endif
@ -494,10 +527,9 @@ DEP_FILES := $(O_FILES:.o=.d) $(ULTRA_O_FILES:.o=.d) $(GODDARD_O_FILES:.o=.d) $(
SEG_FILES := $(SEGMENT_ELF_FILES) $(ACTOR_ELF_FILES) $(LEVEL_ELF_FILES)
##################### Compiler Options #######################
INCLUDE_CFLAGS := -I include -I $(BUILD_DIR) -I $(BUILD_DIR)/include -I src -I .
INCLUDE_CFLAGS := -I include -I $(BUILD_DIR) -I $(BUILD_DIR)/include -I src -I . $(EXTRA_INCLUDES)
ENDIAN_BITWIDTH := $(BUILD_DIR)/endian-and-bitwidth
# coop-specific includes
INCLUDE_CFLAGS += -I lib/lua/include
@ -544,7 +576,6 @@ else # Linux & other builds
OBJDUMP := $(CROSS)objdump
endif
PYTHON := python3
SDLCONFIG := $(CROSS)sdl2-config
# configure backend flags
@ -559,6 +590,7 @@ SDL2_USED := 0
# suppress warnings
BACKEND_CFLAGS += -Wno-format-truncation
BACKEND_CFLAGS += $(EXTRA_CFLAGS)
# for now, it's either SDL+GL or DXGI+DirectX, so choose based on WAPI
ifeq ($(WINDOW_API),DXGI)
@ -778,7 +810,7 @@ endif
ifeq ($(WINDOWS_BUILD),1)
LDFLAGS += -L"ws2_32" -lwsock32
ifeq ($(DISCORD_SDK),1)
LDFLAGS += -Wl,-Bdynamic -ldiscord_game_sdk -Wl,-Bstatic
LDFLAGS += -Wl,-Bdynamic -L./lib/discordsdk/ -ldiscord_game_sdk -Wl,-Bstatic
endif
else
ifeq ($(DISCORD_SDK),1)
@ -794,7 +826,6 @@ export LANG := C
####################### Other Tools #########################
# N64 conversion tools
TOOLS_DIR = tools
MIO0TOOL = $(TOOLS_DIR)/mio0
N64CKSUM = $(TOOLS_DIR)/n64cksum
N64GRAPHICS = $(TOOLS_DIR)/n64graphics
@ -809,7 +840,6 @@ EMU_FLAGS = --noosd
LOADER = loader64
LOADER_FLAGS = -vwf
SHA1SUM = sha1sum
ZEROTERM = $(PYTHON) $(TOOLS_DIR)/zeroterm.py
###################### Dependency Check #####################
@ -852,7 +882,7 @@ $(BASEPACK_LST): $(EXE)
# prepares the resource ZIP with base data
$(BASEPACK_PATH): $(BASEPACK_LST)
@$(PYTHON) $(TOOLS_DIR)/mkzip.py $(BASEPACK_LST) $(BASEPACK_PATH)
@$(MKZIP) $(BASEPACK_LST) $(BASEPACK_PATH)
endif
@ -864,7 +894,7 @@ cleantools:
distclean:
$(RM) -r $(BUILD_DIR_BASE)
./extract_assets.py --clean
$(EXTRACT_ASSETS) --clean
test: $(ROM)
$(EMULATOR) $(EMU_FLAGS) $<
@ -1011,17 +1041,17 @@ $(ENDIAN_BITWIDTH): tools/determine-endian-bitwidth.c
@rm $@.dummy2
$(SOUND_BIN_DIR)/sound_data.ctl: sound/sound_banks/ $(SOUND_BANK_FILES) $(SOUND_SAMPLE_AIFCS) $(ENDIAN_BITWIDTH)
$(PYTHON) tools/assemble_sound.py $(BUILD_DIR)/sound/samples/ sound/sound_banks/ $(SOUND_BIN_DIR)/sound_data.ctl $(SOUND_BIN_DIR)/sound_data.tbl $(VERSION_CFLAGS) $$(cat $(ENDIAN_BITWIDTH))
$(ASSEMBLE_SOUND) $(BUILD_DIR)/sound/samples/ sound/sound_banks/ $(SOUND_BIN_DIR)/sound_data.ctl $(SOUND_BIN_DIR)/sound_data.tbl $(VERSION_CFLAGS) $$(cat $(ENDIAN_BITWIDTH))
$(SOUND_BIN_DIR)/sound_data.tbl: $(SOUND_BIN_DIR)/sound_data.ctl
@true
ifeq ($(VERSION),sh)
$(SOUND_BIN_DIR)/sequences.bin: $(SOUND_BANK_FILES) sound/sequences.json sound/sequences/ sound/sequences/jp/ $(SOUND_SEQUENCE_FILES) $(ENDIAN_BITWIDTH)
$(PYTHON) tools/assemble_sound.py --sequences $@ $(SOUND_BIN_DIR)/bank_sets sound/sound_banks/ sound/sequences.json $(SOUND_SEQUENCE_FILES) $(VERSION_CFLAGS) $$(cat $(ENDIAN_BITWIDTH))
$(ASSEMBLE_SOUND) --sequences $@ $(SOUND_BIN_DIR)/bank_sets sound/sound_banks/ sound/sequences.json $(SOUND_SEQUENCE_FILES) $(VERSION_CFLAGS) $$(cat $(ENDIAN_BITWIDTH))
else
$(SOUND_BIN_DIR)/sequences.bin: $(SOUND_BANK_FILES) sound/sequences.json sound/sequences/ sound/sequences/$(VERSION)/ $(SOUND_SEQUENCE_FILES) $(ENDIAN_BITWIDTH)
$(PYTHON) tools/assemble_sound.py --sequences $@ $(SOUND_BIN_DIR)/bank_sets sound/sound_banks/ sound/sequences.json $(SOUND_SEQUENCE_FILES) $(VERSION_CFLAGS) $$(cat $(ENDIAN_BITWIDTH))
$(ASSEMBLE_SOUND) --sequences $@ $(SOUND_BIN_DIR)/bank_sets sound/sound_banks/ sound/sequences.json $(SOUND_SEQUENCE_FILES) $(VERSION_CFLAGS) $$(cat $(ENDIAN_BITWIDTH))
endif
$(SOUND_BIN_DIR)/bank_sets: $(SOUND_BIN_DIR)/sequences.bin
@ -1051,13 +1081,13 @@ $(SOUND_BIN_DIR)/sound_data.o: $(SOUND_BIN_DIR)/sound_data.ctl.inc.c $(SOUND_BIN
$(BUILD_DIR)/levels/scripts.o: $(BUILD_DIR)/include/level_headers.h
$(BUILD_DIR)/include/level_headers.h: levels/level_headers.h.in
$(CPP) -I . levels/level_headers.h.in | $(PYTHON) tools/output_level_headers.py > $(BUILD_DIR)/include/level_headers.h
$(CPP) -I . levels/level_headers.h.in | $(OUTPUT_LEVEL_HEADERS) > $(BUILD_DIR)/include/level_headers.h
$(BUILD_DIR)/assets/mario_anim_data.c: $(wildcard assets/anims/*.inc.c)
$(PYTHON) tools/mario_anims_converter.py > $@
$(MARIO_ANIMS_CONVERTER) > $@
$(BUILD_DIR)/assets/demo_data.c: assets/demo_data.json $(wildcard assets/demos/*.bin)
$(PYTHON) tools/demo_data_converter.py assets/demo_data.json $(VERSION_CFLAGS) > $@
$(DEMO_DATA_CONVERTER) assets/demo_data.json $(VERSION_CFLAGS) > $@
# Source code
$(BUILD_DIR)/levels/%/leveldata.o: OPT_FLAGS := -g
@ -1132,7 +1162,7 @@ $(BUILD_DIR)/%.o: %.s
$(EXE): $(O_FILES) $(MIO0_FILES:.mio0=.o) $(SOUND_OBJ_FILES) $(ULTRA_O_FILES) $(GODDARD_O_FILES) $(BUILD_DIR)/$(RPC_LIBS) $(BUILD_DIR)/$(DISCORD_SDK_LIBS) $(BUILD_DIR)/$(MOD_DIR)
$(LD) -L $(BUILD_DIR) -o $@ $(O_FILES) $(SOUND_OBJ_FILES) $(ULTRA_O_FILES) $(GODDARD_O_FILES) $(LDFLAGS)
$(LD) -L $(BUILD_DIR) -o $@ $(O_FILES) $(SOUND_OBJ_FILES) $(ULTRA_O_FILES) $(GODDARD_O_FILES) $(LDFLAGS) $(EXTRA_INCLUDES)
.PHONY: all clean distclean default diff test load libultra res
.PRECIOUS: $(BUILD_DIR)/bin/%.elf $(SOUND_BIN_DIR)/%.ctl $(SOUND_BIN_DIR)/%.tbl $(SOUND_SAMPLE_TABLES) $(SOUND_BIN_DIR)/%.s $(BUILD_DIR)/%

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@ -168,7 +168,7 @@ endef
ifneq ($(MAKECMDGOALS),clean)
ifneq ($(MAKECMDGOALS),distclean)
$(BUILD_DIR)/level_rules.mk: levels/level_rules.mk levels/level_defines.h
$(CPP) $(VERSION_CFLAGS) -I . -o $@ $<
$(CPP) $(VERSION_CFLAGS) -I . $(EXTRA_INCLUDES) -o $@ $<
include $(BUILD_DIR)/level_rules.mk
endif
endif