Add "Open User Folder" button (AppData on Windows)
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@ -276,6 +276,8 @@ CONTROLS = "Ovládání"
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DISPLAY = "Video"
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SOUND = "Zvuk"
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MISC = "Jiné"
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USER_FOLDER = "Otevřít uživatelský adresář"
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APPDATA = "Otevřít AppData"
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[PAUSE]
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QUIT_TITLE = "ODPOJIT SE"
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@ -276,6 +276,8 @@ CONTROLS = "Controles"
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DISPLAY = "Weergave"
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SOUND = "Geluid"
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MISC = "Misc"
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USER_FOLDER = "Gebruikersmap openen"
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APPDATA = "Open AppData"
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[PAUSE]
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QUIT_TITLE = "STOPPEN"
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@ -191,9 +191,9 @@ SHARE_LIVES = "Share lives"
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ENABLE_CHEATS = "Enable cheats"
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BUBBLE_ON_DEATH = "Bubble on death"
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NAMETAGS = "Nametags \\#ffff00\\(NEW!)"
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BOUNCY_BOUNDS_ON_CAP = "On (Capped)"
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BOUNCY_BOUNDS_ON = "On"
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BOUNCY_BOUNDS_OFF = "Off"
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BOUNCY_BOUNDS_ON_CAP = "ON (Capped)"
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BOUNCY_BOUNDS_ON = "ON"
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BOUNCY_BOUNDS_OFF = "OFF"
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BOUNCY_LEVEL_BOUNDS = "Bouncy Level Bounds \\#ffff00\\(NEW!)"
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AMOUNT_OF_PLAYERS = "Amount of players"
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@ -276,6 +276,8 @@ CONTROLS = "Controls"
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DISPLAY = "Display"
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SOUND = "Sound"
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MISC = "Misc"
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USER_FOLDER = "Open User Folder"
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APPDATA = "Open AppData"
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[PAUSE]
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QUIT_TITLE = "QUIT"
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@ -276,6 +276,8 @@ CONTROLS = "Contrôles"
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DISPLAY = "Affichage"
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SOUND = "Audio"
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MISC = "Autres Paramètres"
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USER_FOLDER = "Ouvrir le dossier utilisateur"
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APPDATA = "Ouvrir AppData"
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[PAUSE]
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QUIT_TITLE = "QUITTER"
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@ -276,6 +276,8 @@ CONTROLS = "Steuerung"
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DISPLAY = "Anzeige"
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SOUND = "Sound"
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MISC = "Sonstiges"
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USER_FOLDER = "Benutzerordner öffnen"
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APPDATA = "AppData öffnen"
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[PAUSE]
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QUIT_TITLE = "BEENDEN"
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@ -274,6 +274,8 @@ CONTROLS = "Comandi"
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DISPLAY = "Grafica"
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SOUND = "Suono"
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MISC = "Varie"
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USER_FOLDER = "Apri cartella utente"
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APPDATA = "Apri AppData"
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[PAUSE]
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QUIT_TITLE = "ABBANDONA"
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@ -276,6 +276,8 @@ CONTROLS = "Sterowanie"
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DISPLAY = "Wyswietlanie"
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SOUND = "Dzwiek"
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MISC = "Rozne"
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USER_FOLDER = "Otwórz folder użytkownika"
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APPDATA = "Otwórz AppData"
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[PAUSE]
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QUIT_TITLE = "WYJSCIE"
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@ -276,6 +276,8 @@ CONTROLS = "Controles"
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DISPLAY = "Vídeo"
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SOUND = "Som"
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MISC = "Outros"
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USER_FOLDER = "Abrir pasta do usuário"
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APPDATA = "Abrir AppData"
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[PAUSE]
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QUIT_TITLE = "SAIR"
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@ -275,6 +275,8 @@ CONTROLS = "Управление"
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DISPLAY = "Дисплей"
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SOUND = "Звук"
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MISC = "Разное"
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USER_FOLDER = "Открыть папку пользователя"
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APPDATA = "Открыть AppData"
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[PAUSE]
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QUIT_TITLE = "QUIT"
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@ -276,6 +276,8 @@ CONTROLS = "Controles"
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DISPLAY = "Pantalla"
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SOUND = "Sonido"
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MISC = "Otros"
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USER_FOLDER = "Abrir carpeta de usuario"
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APPDATA = "Abrir AppData"
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[PAUSE]
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QUIT_TITLE = "SALIR"
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@ -276,6 +276,8 @@ CONTROLS = "Controles"
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DISPLAY = "Pantalla"
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SOUND = "Sonido"
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MISC = "Otros"
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USER_FOLDER = "Abrir carpeta de usuario"
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APPDATA = "Abrir AppData"
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[PAUSE]
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QUIT_TITLE = "SALIR"
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@ -12,6 +12,27 @@
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#include "pc/utils/misc.h"
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#include "pc/pc_main.h"
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#if defined(_WIN32) || defined(_WIN64)
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#include <windows.h>
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#endif
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void djui_panel_options_open_user_folder(UNUSED struct DjuiBase* caller) {
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#if defined(_WIN32) || defined(_WIN64)
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// Windows
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ShellExecuteA(NULL, "open", sys_user_path(), NULL, NULL, SW_SHOWNORMAL);
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#elif __linux__
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// Linux
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char command[512];
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snprintf(command, sizeof(command), "xdg-open %s", sys_user_path());
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system(command);
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#elif __APPLE__
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// macOS
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char command[512];
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snprintf(command, sizeof(command), "open %s", sys_user_path());
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system(command);
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#endif
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}
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void djui_panel_options_back(struct DjuiBase* caller) {
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configfile_save(configfile_name());
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djui_panel_menu_back(caller);
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@ -33,6 +54,11 @@ void djui_panel_options_create(struct DjuiBase* caller) {
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djui_button_create(body, DLANG(OPTIONS, DISPLAY), DJUI_BUTTON_STYLE_NORMAL, djui_panel_display_create);
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djui_button_create(body, DLANG(OPTIONS, SOUND), DJUI_BUTTON_STYLE_NORMAL, djui_panel_sound_create);
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djui_button_create(body, DLANG(OPTIONS, MISC), DJUI_BUTTON_STYLE_NORMAL, djui_panel_misc_create);
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#if defined(_WIN32) || defined(_WIN64)
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djui_button_create(body, DLANG(OPTIONS, APPDATA), DJUI_BUTTON_STYLE_NORMAL, djui_panel_options_open_user_folder);
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#elif __linux__ || __APPLE__ || __MACH__
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djui_button_create(body, DLANG(OPTIONS, USER_FOLDER), DJUI_BUTTON_STYLE_NORMAL, djui_panel_options_open_user_folder);
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#endif
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djui_button_create(body, DLANG(MENU, BACK), DJUI_BUTTON_STYLE_BACK, djui_panel_options_back);
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}
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@ -626,7 +626,7 @@ const char* get_os_name(void) {
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#if defined(_WIN32) || defined(_WIN64)
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return "Windows";
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#elif __APPLE__ || __MACH__
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return "Mac OSX";
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return "Mac OSX"; // should be macOS
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#elif __linux__
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return "Linux";
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#elif __FreeBSD__
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