Add nodrawdistance.patch
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2e2e616821
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@ -0,0 +1,10 @@
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# No Draw Distances
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This is a work-in-progress by [wabberz](https://github.com/wabberz) that disables the drawing distance for most objects and enemies.
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**This will crash some levels in the 32-bit version**.
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[Related Push Request](https://github.com/sm64pc/sm64pc/pull/75).
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For instructions on how to apply patches, please refer to [the Wiki](https://github.com/sm64pc/sm64pc/wiki/Patches).
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@ -0,0 +1,406 @@
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From c98a263cf40520bf0d131eb2d1a2f90240787c98 Mon Sep 17 00:00:00 2001
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From: uwabami <uwabami@localhost>
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Date: Tue, 12 May 2020 09:26:16 +0200
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Subject: [PATCH] adding option to disable draw distance
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---
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Makefile | 8 ++++++++
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src/engine/behavior_script.c | 4 ++++
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src/engine/surface_load.c | 4 ++++
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src/game/behaviors/butterfly.inc.c | 3 ++-
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src/game/behaviors/chain_chomp.inc.c | 8 ++++++++
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src/game/behaviors/coin.inc.c | 6 ++++++
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src/game/behaviors/fish.inc.c | 4 ++++
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src/game/behaviors/goomba.inc.c | 4 ++++
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src/game/behaviors/heave_ho.inc.c | 4 ++++
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src/game/behaviors/king_bobomb.inc.c | 4 ++++
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src/game/behaviors/pokey.inc.c | 6 ++++++
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src/game/behaviors/snufit.inc.c | 4 ++++
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src/game/behaviors/triplet_butterfly.inc.c | 4 ++++
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src/game/behaviors/water_bomb_cannon.inc.c | 8 ++++++++
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src/game/behaviors/whirlpool.inc.c | 4 ++++
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15 files changed, 74 insertions(+), 1 deletion(-)
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diff --git a/Makefile b/Makefile
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index d4bd284..efeb63e 100644
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--- a/Makefile
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+++ b/Makefile
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@@ -27,6 +27,8 @@ COMPILER ?= ido
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# Disable better camera by default
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BETTERCAMERA ?= 0
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+# Disable no drawing distance by default
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+NODRAWINGDISTANCE ?= 0
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# Build for Emscripten/WebGL
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TARGET_WEB ?= 0
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@@ -449,6 +451,12 @@ CC_CHECK += -DBETTERCAMERA
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CFLAGS += -DBETTERCAMERA
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endif
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+# Check for no drawing distance option
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+ifeq ($(NODRAWINGDISTANCE),1)
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+CC_CHECK += -DNODRAWINGDISTANCE
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+CFLAGS += -DNODRAWINGDISTANCE
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+endif
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+
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ASFLAGS := -I include -I $(BUILD_DIR) $(VERSION_ASFLAGS)
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ifeq ($(TARGET_WEB),1)
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diff --git a/src/engine/behavior_script.c b/src/engine/behavior_script.c
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index edd5247..feb6fef 100644
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--- a/src/engine/behavior_script.c
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+++ b/src/engine/behavior_script.c
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@@ -987,11 +987,15 @@ void cur_obj_update(void) {
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} else if ((objFlags & OBJ_FLAG_COMPUTE_DIST_TO_MARIO) && gCurrentObject->collisionData == NULL) {
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if (!(objFlags & OBJ_FLAG_ACTIVE_FROM_AFAR)) {
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// If the object has a render distance, check if it should be shown.
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+#ifndef NODRAWINGDISTANCE
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if (distanceFromMario > gCurrentObject->oDrawingDistance) {
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// Out of render distance, hide the object.
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gCurrentObject->header.gfx.node.flags &= ~GRAPH_RENDER_ACTIVE;
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gCurrentObject->activeFlags |= ACTIVE_FLAG_FAR_AWAY;
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} else if (gCurrentObject->oHeldState == HELD_FREE) {
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+#else
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+ if (distanceFromMario <= gCurrentObject->oDrawingDistance && gCurrentObject->oHeldState == HELD_FREE) {
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+#endif
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// In render distance (and not being held), show the object.
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gCurrentObject->header.gfx.node.flags |= GRAPH_RENDER_ACTIVE;
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gCurrentObject->activeFlags &= ~ACTIVE_FLAG_FAR_AWAY;
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diff --git a/src/engine/surface_load.c b/src/engine/surface_load.c
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index 363f9af..498fae0 100644
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--- a/src/engine/surface_load.c
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+++ b/src/engine/surface_load.c
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@@ -789,9 +789,13 @@ void load_object_collision_model(void) {
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}
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}
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+#ifndef NODRAWINGDISTANCE
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if (marioDist < gCurrentObject->oDrawingDistance) {
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+#endif
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gCurrentObject->header.gfx.node.flags |= GRAPH_RENDER_ACTIVE;
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+#ifndef NODRAWINGDISTANCE
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} else {
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gCurrentObject->header.gfx.node.flags &= ~GRAPH_RENDER_ACTIVE;
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}
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+#endif
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}
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diff --git a/src/game/behaviors/butterfly.inc.c b/src/game/behaviors/butterfly.inc.c
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index d435d8d..9296ed5 100644
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--- a/src/game/behaviors/butterfly.inc.c
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+++ b/src/game/behaviors/butterfly.inc.c
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@@ -107,6 +107,7 @@ void bhv_butterfly_loop(void) {
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butterfly_act_return_home();
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break;
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}
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-
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+#ifndef NODRAWINGDISTANCE
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set_object_visibility(o, 3000);
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+#endif
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}
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diff --git a/src/game/behaviors/chain_chomp.inc.c b/src/game/behaviors/chain_chomp.inc.c
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index a77c5d5..9b9c342 100644
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--- a/src/game/behaviors/chain_chomp.inc.c
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+++ b/src/game/behaviors/chain_chomp.inc.c
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@@ -53,7 +53,9 @@ static void chain_chomp_act_uninitialized(void) {
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struct ChainSegment *segments;
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s32 i;
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+#ifndef NODRAWINGDISTANCE
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if (o->oDistanceToMario < 3000.0f) {
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+#endif
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segments = mem_pool_alloc(gObjectMemoryPool, 5 * sizeof(struct ChainSegment));
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if (segments != NULL) {
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// Each segment represents the offset of a chain part to the pivot.
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@@ -81,7 +83,9 @@ static void chain_chomp_act_uninitialized(void) {
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cur_obj_unhide();
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}
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}
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+#ifndef NODRAWINGDISTANCE
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}
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+#endif
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}
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/**
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@@ -359,10 +363,12 @@ static void chain_chomp_act_move(void) {
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f32 maxDistToPivot;
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// Unload chain if mario is far enough
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+#ifndef NODRAWINGDISTANCE
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if (o->oChainChompReleaseStatus == CHAIN_CHOMP_NOT_RELEASED && o->oDistanceToMario > 4000.0f) {
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o->oAction = CHAIN_CHOMP_ACT_UNLOAD_CHAIN;
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o->oForwardVel = o->oVelY = 0.0f;
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} else {
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+#endif
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cur_obj_update_floor_and_walls();
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switch (o->oChainChompReleaseStatus) {
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@@ -446,7 +452,9 @@ static void chain_chomp_act_move(void) {
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o->oGravity = -4.0f;
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o->oChainChompTargetPitch = -0x3000;
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}
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+#ifndef NODRAWINGDISTANCE
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}
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+#endif
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}
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/**
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diff --git a/src/game/behaviors/coin.inc.c b/src/game/behaviors/coin.inc.c
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index 913c583..05619b9 100644
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--- a/src/game/behaviors/coin.inc.c
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+++ b/src/game/behaviors/coin.inc.c
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@@ -184,17 +184,23 @@ void bhv_coin_formation_loop(void) {
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s32 bitIndex;
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switch (o->oAction) {
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case 0:
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+#ifndef NODRAWINGDISTANCE
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if (o->oDistanceToMario < 2000.0f) {
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+#endif
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for (bitIndex = 0; bitIndex < 8; bitIndex++) {
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if (!(o->oCoinUnkF4 & (1 << bitIndex)))
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spawn_coin_in_formation(bitIndex, o->oBehParams2ndByte);
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}
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o->oAction++;
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+#ifndef NODRAWINGDISTANCE
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}
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+#endif
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break;
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case 1:
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+#ifndef NODRAWINGDISTANCE
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if (o->oDistanceToMario > 2100.0f)
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o->oAction++;
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+#endif
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break;
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case 2:
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o->oAction = 0;
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diff --git a/src/game/behaviors/fish.inc.c b/src/game/behaviors/fish.inc.c
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index 839ab8d..f652ef4 100644
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--- a/src/game/behaviors/fish.inc.c
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+++ b/src/game/behaviors/fish.inc.c
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@@ -42,7 +42,9 @@ void fish_act_spawn(void) {
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* If the current level is Secret Aquarium, ignore this requirement.
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* Fish moves at random with a max-range of 700.0f.
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*/
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+#ifndef NODRAWINGDISTANCE
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if (o->oDistanceToMario < minDistToMario || gCurrLevelNum == LEVEL_SA) {
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+#endif
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for (i = 0; i < schoolQuantity; i++) {
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fishObject = spawn_object(o, model, bhvFish);
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fishObject->oBehParams2ndByte = o->oBehParams2ndByte;
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@@ -50,7 +52,9 @@ void fish_act_spawn(void) {
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obj_translate_xyz_random(fishObject, 700.0f);
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}
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o->oAction = FISH_ACT_ACTIVE;
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+#ifndef NODRAWINGDISTANCE
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}
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+#endif
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}
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/**
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diff --git a/src/game/behaviors/goomba.inc.c b/src/game/behaviors/goomba.inc.c
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index 2dab2fe..bf47dda 100644
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--- a/src/game/behaviors/goomba.inc.c
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+++ b/src/game/behaviors/goomba.inc.c
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@@ -78,7 +78,9 @@ void bhv_goomba_triplet_spawner_update(void) {
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// If mario is close enough and the goombas aren't currently loaded, then
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// spawn them
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if (o->oAction == GOOMBA_TRIPLET_SPAWNER_ACT_UNLOADED) {
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+#ifndef NODRAWINGDISTANCE
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if (o->oDistanceToMario < 3000.0f) {
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+#endif
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// The spawner is capable of spawning more than 3 goombas, but this
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// is not used in the game
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dAngle =
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@@ -98,11 +100,13 @@ void bhv_goomba_triplet_spawner_update(void) {
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}
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o->oAction += 1;
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+#ifndef NODRAWINGDISTANCE
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}
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} else if (o->oDistanceToMario > 4000.0f) {
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// If mario is too far away, enter the unloaded action. The goombas
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// will detect this and unload themselves
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o->oAction = GOOMBA_TRIPLET_SPAWNER_ACT_UNLOADED;
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+#endif
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}
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}
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diff --git a/src/game/behaviors/heave_ho.inc.c b/src/game/behaviors/heave_ho.inc.c
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index 662bb0b..2f9da86 100644
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--- a/src/game/behaviors/heave_ho.inc.c
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+++ b/src/game/behaviors/heave_ho.inc.c
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@@ -73,14 +73,18 @@ void heave_ho_act_3(void) {
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void heave_ho_act_0(void) {
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cur_obj_set_pos_to_home();
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+#ifndef NODRAWINGDISTANCE
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if (find_water_level(o->oPosX, o->oPosZ) < o->oPosY && o->oDistanceToMario < 4000.0f) {
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+#endif
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cur_obj_become_tangible();
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cur_obj_unhide();
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o->oAction = 1;
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+#ifndef NODRAWINGDISTANCE
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} else {
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cur_obj_become_intangible();
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cur_obj_hide();
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}
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+#endif
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}
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void (*sHeaveHoActions[])(void) = { heave_ho_act_0, heave_ho_act_1, heave_ho_act_2, heave_ho_act_3 };
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diff --git a/src/game/behaviors/king_bobomb.inc.c b/src/game/behaviors/king_bobomb.inc.c
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index 63a7575..af1cb0a 100644
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--- a/src/game/behaviors/king_bobomb.inc.c
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+++ b/src/game/behaviors/king_bobomb.inc.c
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@@ -295,10 +295,14 @@ void king_bobomb_move(void) {
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cur_obj_move_using_fvel_and_gravity();
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cur_obj_call_action_function(sKingBobombActions);
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exec_anim_sound_state(sKingBobombSoundStates);
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+#ifndef NODRAWINGDISTANCE
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if (o->oDistanceToMario < 5000.0f)
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+#endif
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cur_obj_enable_rendering();
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+#ifndef NODRAWINGDISTANCE
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else
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cur_obj_disable_rendering();
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+#endif
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}
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void bhv_king_bobomb_loop(void) {
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diff --git a/src/game/behaviors/pokey.inc.c b/src/game/behaviors/pokey.inc.c
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index df5d11f..cfcc92c 100644
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--- a/src/game/behaviors/pokey.inc.c
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+++ b/src/game/behaviors/pokey.inc.c
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@@ -151,7 +151,9 @@ static void pokey_act_uninitialized(void) {
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s32 i;
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s16 partModel;
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+#ifndef NODRAWINGDISTANCE
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if (o->oDistanceToMario < 2000.0f) {
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+#endif
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partModel = MODEL_POKEY_HEAD;
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for (i = 0; i < 5; i++) {
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@@ -170,7 +172,9 @@ static void pokey_act_uninitialized(void) {
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o->oPokeyNumAliveBodyParts = 5;
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o->oPokeyBottomBodyPartSize = 1.0f;
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o->oAction = POKEY_ACT_WANDER;
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+#ifndef NODRAWINGDISTANCE
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}
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+#endif
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}
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/**
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@@ -185,9 +189,11 @@ static void pokey_act_wander(void) {
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if (o->oPokeyNumAliveBodyParts == 0) {
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obj_mark_for_deletion(o);
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+#ifndef NODRAWINGDISTANCE
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} else if (o->oDistanceToMario > 2500.0f) {
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o->oAction = POKEY_ACT_UNLOAD_PARTS;
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o->oForwardVel = 0.0f;
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+#endif
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} else {
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treat_far_home_as_mario(1000.0f);
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cur_obj_update_floor_and_walls();
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diff --git a/src/game/behaviors/snufit.inc.c b/src/game/behaviors/snufit.inc.c
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index f3a0c9e..76e78c0 100644
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--- a/src/game/behaviors/snufit.inc.c
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+++ b/src/game/behaviors/snufit.inc.c
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@@ -180,7 +180,11 @@ void bhv_snufit_loop(void) {
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void bhv_snufit_balls_loop(void) {
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// If far from Mario or in a different room, despawn.
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if ((o->activeFlags & ACTIVE_FLAG_IN_DIFFERENT_ROOM)
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+#ifndef NODRAWINGDISTANCE
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|| (o->oTimer != 0 && o->oDistanceToMario > 1500.0f)) {
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+#else
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+ || (o->oTimer != 0)) {
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+#endif
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obj_mark_for_deletion(o);
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}
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diff --git a/src/game/behaviors/triplet_butterfly.inc.c b/src/game/behaviors/triplet_butterfly.inc.c
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index 1c2b926..3d16a9d 100644
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--- a/src/game/behaviors/triplet_butterfly.inc.c
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+++ b/src/game/behaviors/triplet_butterfly.inc.c
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@@ -54,9 +54,11 @@ static void triplet_butterfly_act_init(void) {
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}
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static void triplet_butterfly_act_wander(void) {
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+#ifndef NODRAWINGDISTANCE
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if (o->oDistanceToMario > 1500.0f) {
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obj_mark_for_deletion(o);
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} else {
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+#endif
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approach_f32_ptr(&o->oTripletButterflySpeed, 8.0f, 0.5f);
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if (o->oTimer < 60) {
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o->oTripletButterflyTargetYaw = cur_obj_angle_to_home();
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@@ -82,7 +84,9 @@ static void triplet_butterfly_act_wander(void) {
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obj_move_pitch_approach(o->oTripletButterflyTargetPitch, 400);
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cur_obj_rotate_yaw_toward(o->oTripletButterflyTargetYaw, random_linear_offset(400, 800));
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+#ifndef NODRAWINGDISTANCE
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}
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+#endif
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}
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static void triplet_butterfly_act_activate(void) {
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diff --git a/src/game/behaviors/water_bomb_cannon.inc.c b/src/game/behaviors/water_bomb_cannon.inc.c
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index 8e9ba33..fb82e43 100644
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--- a/src/game/behaviors/water_bomb_cannon.inc.c
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+++ b/src/game/behaviors/water_bomb_cannon.inc.c
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@@ -38,19 +38,27 @@ void bhv_bubble_cannon_barrel_loop(void) {
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}
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void water_bomb_cannon_act_0(void) {
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+#ifndef NODRAWINGDISTANCE
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if (o->oDistanceToMario < 2000.0f) {
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+#endif
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spawn_object(o, MODEL_CANNON_BARREL, bhvCannonBarrelBubbles);
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cur_obj_unhide();
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o->oAction = 1;
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o->oMoveAnglePitch = o->oWaterCannonUnkFC = 0x1C00;
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+#ifndef NODRAWINGDISTANCE
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}
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+#endif
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}
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void water_bomb_cannon_act_1(void) {
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+#ifndef NODRAWINGDISTANCE
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if (o->oDistanceToMario > 2500.0f) {
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o->oAction = 2;
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} else if (o->oBehParams2ndByte == 0) {
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+#else
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+ if (o->oBehParams2ndByte == 0) {
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+#endif
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if (o->oWaterCannonUnkF4 != 0) {
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o->oWaterCannonUnkF4 -= 1;
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} else {
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diff --git a/src/game/behaviors/whirlpool.inc.c b/src/game/behaviors/whirlpool.inc.c
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index 405e051..5aebebd 100644
|
||||
--- a/src/game/behaviors/whirlpool.inc.c
|
||||
+++ b/src/game/behaviors/whirlpool.inc.c
|
||||
@@ -35,7 +35,9 @@ void whirpool_orient_graph(void) {
|
||||
}
|
||||
|
||||
void bhv_whirlpool_loop(void) {
|
||||
+#ifndef NODRAWINGDISTANCE
|
||||
if (o->oDistanceToMario < 5000.0f) {
|
||||
+#endif
|
||||
o->header.gfx.node.flags &= ~GRAPH_RENDER_INVISIBLE;
|
||||
|
||||
// not sure if actually an array
|
||||
@@ -52,10 +54,12 @@ void bhv_whirlpool_loop(void) {
|
||||
whirpool_orient_graph();
|
||||
|
||||
o->oFaceAngleYaw += 0x1F40;
|
||||
+#ifndef NODRAWINGDISTANCE
|
||||
} else {
|
||||
o->header.gfx.node.flags |= GRAPH_RENDER_INVISIBLE;
|
||||
gEnvFxBubbleConfig[ENVFX_STATE_PARTICLECOUNT] = 0;
|
||||
}
|
||||
+#endif
|
||||
|
||||
cur_obj_play_sound_1(SOUND_ENV_WATER);
|
||||
|
Loading…
Reference in New Issue