Make red coin star spawn on late join

This commit is contained in:
MysterD 2022-05-11 18:22:40 -07:00
parent d2f2fa83cf
commit 2fd452059b
1 changed files with 2 additions and 3 deletions

View File

@ -254,7 +254,6 @@ void bhv_hidden_red_coin_star_init(void) {
network_init_object_field(o, &o->oPosX);
network_init_object_field(o, &o->oPosY);
network_init_object_field(o, &o->oPosZ);
network_init_object_field(o, &o->oTimer);
}
}
}
@ -268,7 +267,7 @@ void bhv_hidden_red_coin_star_loop(void) {
break;
case 1:
if (o->oTimer > 2) {
if (o->oTimer == 3) {
struct Object *obj = spawn_red_coin_cutscene_star(o->oPosX, o->oPosY, o->oPosZ);
if (obj != NULL) {
if (o->oHiddenStarLastInteractedObject == &gMarioStates[0]) {
@ -278,7 +277,7 @@ void bhv_hidden_red_coin_star_loop(void) {
}
spawn_mist_particles();
}
o->activeFlags = ACTIVE_FLAG_DEACTIVATED;
network_send_object(o);
}
break;
}