diff --git a/src/pc/discord/discord_activity.c b/src/pc/discord/discord_activity.c index 1f2a929b..c9d3594a 100644 --- a/src/pc/discord/discord_activity.c +++ b/src/pc/discord/discord_activity.c @@ -110,7 +110,7 @@ void discord_activity_update(void) { sCurActivity.party.size.max_size = 1; } - if (sCurActivity.party.size.current_size > 1) { + if (sCurActivity.party.size.current_size > 1 || configAmountofPlayers == 1) { strcpy(sCurActivity.state, "Playing!"); } else if (gNetworkType == NT_SERVER) { strcpy(sCurActivity.state, "Waiting for players..."); diff --git a/src/pc/djui/djui_panel_host_message.c b/src/pc/djui/djui_panel_host_message.c index 960457bc..a4ad7b8f 100644 --- a/src/pc/djui/djui_panel_host_message.c +++ b/src/pc/djui/djui_panel_host_message.c @@ -23,7 +23,7 @@ void djui_panel_do_host(bool reconnecting) { #ifndef COOPNET if (configNetworkSystem == NS_COOPNET) { configNetworkSystem = NS_SOCKET; } #endif - if (configNetworkSystem == NS_COOPNET && configAmountofPlayers < 2) { configNetworkSystem = NS_SOCKET; } + if (configNetworkSystem == NS_COOPNET && configAmountofPlayers == 1) { configNetworkSystem = NS_SOCKET; } if (configNetworkSystem >= NS_MAX) { configNetworkSystem = NS_MAX; } network_set_system(configNetworkSystem);