don't use the noise shader on GLES
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@ -182,7 +182,11 @@ static struct ShaderProgram *gfx_opengl_create_and_load_new_shader(uint32_t shad
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bool opt_alpha = (shader_id & SHADER_OPT_ALPHA) != 0;
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bool opt_alpha = (shader_id & SHADER_OPT_ALPHA) != 0;
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bool opt_fog = (shader_id & SHADER_OPT_FOG) != 0;
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bool opt_fog = (shader_id & SHADER_OPT_FOG) != 0;
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bool opt_texture_edge = (shader_id & SHADER_OPT_TEXTURE_EDGE) != 0;
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bool opt_texture_edge = (shader_id & SHADER_OPT_TEXTURE_EDGE) != 0;
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#ifdef USE_GLES
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bool opt_noise = false;
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#else
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bool opt_noise = (shader_id & SHADER_OPT_NOISE) != 0;
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bool opt_noise = (shader_id & SHADER_OPT_NOISE) != 0;
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#endif
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bool used_textures[2] = { 0, 0 };
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bool used_textures[2] = { 0, 0 };
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int num_inputs = 0;
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int num_inputs = 0;
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