Make tex files generate even with other ones in the dir
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@ -409,13 +409,22 @@ static void DynOS_Tex_GeneratePack_Recursive(const SysPath &aPackFolder, SysPath
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continue;
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}
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// skip files that don't end in '.png'
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size_t nameLen = strlen(_PackEnt->d_name);
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if (nameLen < 4) continue;
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// skip files that don't end in '.png'
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if (strcmp(&_PackEnt->d_name[nameLen - 4], ".png")) {
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continue;
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}
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// skip files that have already been generated
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char buffer[1024];
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snprintf(buffer, 1024, "%s.tex", _Path.substr(0, _Path.size() - 4).c_str());
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if (fs_sys_file_exists(buffer)) {
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continue;
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}
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// read the file
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aGfxData->mModelIdentifier++;
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TexData* _TexData = LoadTextureFromFile(aGfxData, _Path.c_str());
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@ -468,11 +477,6 @@ static void DynOS_Tex_GeneratePack_Recursive(const SysPath &aPackFolder, SysPath
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void DynOS_Tex_GeneratePack(const SysPath &aPackFolder, SysPath &aOutputFolder, bool aAllowCustomTextures) {
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Print("Processing textures: \"%s\"", aPackFolder.c_str());
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// skip generation if any .tex files exist
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if (FileTypeExists(aOutputFolder, ".tex")) {
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return;
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}
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GfxData *_GfxData = New<GfxData>();
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_GfxData->mModelIdentifier = 0;
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SysPath _Empty = "";
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