From 36ebb8affe9cceffb42e47826c7894fda251a3b0 Mon Sep 17 00:00:00 2001 From: David Joslin Date: Wed, 8 Nov 2023 13:12:33 -0800 Subject: [PATCH] Fix crash in move_into_c_up() --- src/game/camera.c | 61 ++++++++++++++++++++++++++++++++++++++++------- 1 file changed, 53 insertions(+), 8 deletions(-) diff --git a/src/game/camera.c b/src/game/camera.c index b791b7b4..864cedf1 100644 --- a/src/game/camera.c +++ b/src/game/camera.c @@ -2768,20 +2768,21 @@ void move_into_c_up(struct Camera *c) { if (!c) { return; } struct LinearTransitionPoint *start = &sModeInfo.transitionStart; struct LinearTransitionPoint *end = &sModeInfo.transitionEnd; + s16 modInfoMax = MAX(sModeInfo.frame, 1); f32 dist = end->dist - start->dist; s16 pitch = end->pitch - start->pitch; s16 yaw = end->yaw - start->yaw; // Linearly interpolate from start to end position's polar coordinates - dist = start->dist + dist * sModeInfo.frame / sModeInfo.max; - pitch = start->pitch + pitch * sModeInfo.frame / sModeInfo.max; - yaw = start->yaw + yaw * sModeInfo.frame / sModeInfo.max; + dist = start->dist + dist * sModeInfo.frame / modInfoMax; + pitch = start->pitch + pitch * sModeInfo.frame / modInfoMax; + yaw = start->yaw + yaw * sModeInfo.frame / modInfoMax; // Linearly interpolate the focus from start to end - c->focus[0] = start->focus[0] + (end->focus[0] - start->focus[0]) * sModeInfo.frame / sModeInfo.max; - c->focus[1] = start->focus[1] + (end->focus[1] - start->focus[1]) * sModeInfo.frame / sModeInfo.max; - c->focus[2] = start->focus[2] + (end->focus[2] - start->focus[2]) * sModeInfo.frame / sModeInfo.max; + c->focus[0] = start->focus[0] + (end->focus[0] - start->focus[0]) * sModeInfo.frame / modInfoMax; + c->focus[1] = start->focus[1] + (end->focus[1] - start->focus[1]) * sModeInfo.frame / modInfoMax; + c->focus[2] = start->focus[2] + (end->focus[2] - start->focus[2]) * sModeInfo.frame / modInfoMax; vec3f_add(c->focus, sMarioCamState->pos); vec3f_set_dist_and_angle(c->focus, c->pos, dist, pitch, yaw); @@ -2790,7 +2791,7 @@ void move_into_c_up(struct Camera *c) { sMarioCamState->headRotation[1] = 0; // Finished zooming in - if (++sModeInfo.frame == sModeInfo.max) { + if (++sModeInfo.frame >= modInfoMax) { gCameraMovementFlags &= ~CAM_MOVING_INTO_MODE; } } @@ -2963,8 +2964,52 @@ void set_camera_mode(struct Camera *c, s16 mode, s16 frames) { return; } - if (mode == CAMERA_MODE_C_UP && gLakituState.mode == CAMERA_MODE_NEWCAM) { + if (mode != CAMERA_MODE_NEWCAM && gLakituState.mode != CAMERA_MODE_NEWCAM) { newcam_init_settings_override(false); + if (!(mode == CAMERA_MODE_WATER_SURFACE && gCurrLevelArea == AREA_TTM_OUTSIDE)) { + // Clear movement flags that would affect the transition + gCameraMovementFlags &= (u16)~(CAM_MOVE_RESTRICT | CAM_MOVE_ROTATE); + gCameraMovementFlags |= CAM_MOVING_INTO_MODE; + if (mode == CAMERA_MODE_NONE) { + mode = CAMERA_MODE_CLOSE; + } + sCUpCameraPitch = 0; + sModeOffsetYaw = 0; + sLakituDist = 0; + sLakituPitch = 0; + sAreaYawChange = 0; + + sModeInfo.newMode = (mode != -1) ? mode : sModeInfo.lastMode; + sModeInfo.lastMode = c->mode; + sModeInfo.max = MAX(frames, 1); + sModeInfo.frame = 1; + + c->mode = sModeInfo.newMode; + gLakituState.mode = c->mode; + + vec3f_copy(end->focus, c->focus); + vec3f_sub(end->focus, sMarioCamState->pos); + + vec3f_copy(end->pos, c->pos); + vec3f_sub(end->pos, sMarioCamState->pos); + + if (sModeInfo.newMode != CAMERA_MODE_NONE && (u32)sModeInfo.newMode < sizeof(sModeTransitions) / sizeof(sModeTransitions[0])) { + sAreaYaw = sModeTransitions[sModeInfo.newMode](c, end->focus, end->pos); + } + + // End was updated by sModeTransitions + vec3f_sub(end->focus, sMarioCamState->pos); + vec3f_sub(end->pos, sMarioCamState->pos); + + vec3f_copy(start->focus, gLakituState.curFocus); + vec3f_sub(start->focus, sMarioCamState->pos); + + vec3f_copy(start->pos, gLakituState.curPos); + vec3f_sub(start->pos, sMarioCamState->pos); + + vec3f_get_dist_and_angle(start->focus, start->pos, &start->dist, &start->pitch, &start->yaw); + vec3f_get_dist_and_angle(end->focus, end->pos, &end->dist, &end->pitch, &end->yaw); + } } if (mode != CAMERA_MODE_NEWCAM && gLakituState.mode != CAMERA_MODE_NEWCAM) {