fix flashbang while pause entering a level (#45)
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@ -795,7 +795,10 @@ static void initiate_painting_warp_node(struct WarpNode *pWarpNode) {
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initiate_warp(warpNode.destLevel & 0x7F, warpNode.destArea, warpNode.destNode, 0);
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initiate_warp(warpNode.destLevel & 0x7F, warpNode.destArea, warpNode.destNode, 0);
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check_if_should_set_warp_checkpoint(&warpNode);
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check_if_should_set_warp_checkpoint(&warpNode);
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play_transition_after_delay(WARP_TRANSITION_FADE_INTO_COLOR, 30, 255, 255, 255, 45);
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extern s16 gMenuMode;
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if (gMenuMode == -1) {
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play_transition_after_delay(WARP_TRANSITION_FADE_INTO_COLOR, 30, 255, 255, 255, 45);
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}
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level_set_transition(74, basic_update);
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level_set_transition(74, basic_update);
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play_sound(SOUND_MENU_STAR_SOUND, gGlobalSoundSource);
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play_sound(SOUND_MENU_STAR_SOUND, gGlobalSoundSource);
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