Fix loading screen

This commit is contained in:
Agent X 2024-06-25 16:07:13 -04:00
parent 939ca8256d
commit 37c62cabeb
1 changed files with 5 additions and 2 deletions

View File

@ -47,6 +47,9 @@ static bool loading_screen_on_render(struct DjuiBase* base) {
windowWidth /= scale;
windowHeight /= scale;
f32 loadingDescY1 = windowHeight * 0.5f + sLoading->splashImage->base.height.value * 0.25f;
f32 loadingDescY2 = windowHeight * 0.5f + sLoading->splashImage->base.height.value * 0.55f;
// fill the screen
djui_base_set_size(base, windowWidth, windowHeight);
@ -64,11 +67,11 @@ static bool loading_screen_on_render(struct DjuiBase* base) {
sys_swap_backslashes(buffer);
}
djui_text_set_text(sLoading->loadingDesc, buffer);
djui_base_set_location(&sLoading->loadingDesc->base, 0, windowHeight - 375);
djui_base_set_location(&sLoading->loadingDesc->base, 0, loadingDescY1);
}
// loading bar
djui_base_set_location(&sLoading->loadingBar->base, windowWidth / 4, windowHeight - 200);
djui_base_set_location(&sLoading->loadingBar->base, windowWidth / 4, loadingDescY2);
djui_base_set_visible(&sLoading->loadingBar->base, gCurrLoadingSegment.percentage > 0 && strlen(gCurrLoadingSegment.str) > 0);
djui_base_compute(base);