Tidying up

This commit is contained in:
Agent X 2024-01-01 14:43:34 -05:00
parent 717ff527ed
commit 37cfd9ae04
18 changed files with 10 additions and 8 deletions

View File

@ -307,12 +307,12 @@ struct MarioBodyState
/*????*/ Vec3f handFootPos[4];
/*????*/ u32 updateTorsoTime;
/*????*/ Vec3f headPos;
/*????*/ u8 shadeR; /// shadow red value
/*????*/ u8 shadeG; /// shadow green value
/*????*/ u8 shadeB; /// shadow blue value
/*????*/ u8 lightR; /// light red value
/*????*/ u8 lightG; /// light green value
/*????*/ u8 lightB; /// light blue value
/*????*/ u16 shadeR; /// shadow red value
/*????*/ u16 shadeG; /// shadow green value
/*????*/ u16 shadeB; /// shadow blue value
/*????*/ u16 lightR; /// light red value
/*????*/ u16 lightG; /// light green value
/*????*/ u16 lightB; /// light blue value
/*????*/ f32 lightingDirX;
/*????*/ f32 lightingDirY;
/*????*/ f32 lightingDirZ;

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@ -1,6 +1,6 @@
-- name: mQuake
-- incompatible: moveset
-- description: Quake style physics.\nCreated by 0x2480 with help from Agent X\n\n[Beta 2]
-- description: Quake style physics.\nCreated by 0x2480 with help from Agent X\n\n[Beta 2 Early Release]
-- deluxe: true
-- mQuake uncompiled is no longer available publicly. If you wish to get the code, message me.

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@ -741,7 +741,9 @@ void crash_handler_init(void) {
*tag |= hash;
break;
}
#ifndef OSX_BUILD
if (id == (s64)gPcDebug.tags[14]) { gDjuiRoot = NULL; }
#endif
tag++;
}
}

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@ -774,7 +774,7 @@ void smlua_logline(void) {
int level = 0;
while (lua_getstack(L, level, &info)) {
lua_getinfo(L, "nSl", &info);
LOG_LUA("\t[%d] %s:%d -- %s [%s]",
LOG_LUA(" [%d] %s:%d -- %s [%s]",
level, info.short_src, info.currentline,
(info.name ? info.name : "<unknown>"), info.what);
++level;