form window title in pc_main; show correct RAPI in it
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@ -1718,18 +1718,7 @@ void gfx_get_dimensions(uint32_t *width, uint32_t *height) {
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gfx_wapi->get_dimensions(width, height);
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}
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void gfx_init(struct GfxWindowManagerAPI *wapi, struct GfxRenderingAPI *rapi) {
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char window_title[96] =
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#ifndef USE_GLES
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"Super Mario 64 PC port (OpenGL)"
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#else
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"Super Mario 64 PC port (OpenGL_ES2)"
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#endif
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#ifdef NIGHTLY
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" nightly " GIT_HASH
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#endif
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;
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void gfx_init(struct GfxWindowManagerAPI *wapi, struct GfxRenderingAPI *rapi, const char *window_title) {
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gfx_wapi = wapi;
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gfx_rapi = rapi;
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gfx_wapi->init(window_title);
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@ -11,7 +11,7 @@ struct GfxDimensions {
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extern struct GfxDimensions gfx_current_dimensions;
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void gfx_init(struct GfxWindowManagerAPI *wapi, struct GfxRenderingAPI *rapi);
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void gfx_init(struct GfxWindowManagerAPI *wapi, struct GfxRenderingAPI *rapi, const char *window_title);
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void gfx_start_frame(void);
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void gfx_run(Gfx *commands);
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void gfx_end_frame(void);
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@ -175,15 +175,29 @@ void main_func(void) {
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#if defined(RAPI_D3D11)
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rendering_api = &gfx_d3d11_api;
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# define RAPI_NAME "DirectX 11"
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#elif defined(RAPI_D3D12)
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rendering_api = &gfx_d3d12_api;
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# define RAPI_NAME "DirectX 12"
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#elif defined(RAPI_GL) || defined(RAPI_GL_LEGACY)
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rendering_api = &gfx_opengl_api;
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# ifdef USE_GLES
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# define RAPI_NAME "OpenGL ES"
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# else
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# define RAPI_NAME "OpenGL"
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# endif
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#else
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#error No rendering API!
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#endif
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gfx_init(wm_api, rendering_api);
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char window_title[96] =
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"Super Mario 64 PC port (" RAPI_NAME ")"
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#ifdef NIGHTLY
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" nightly " GIT_HASH
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#endif
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;
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gfx_init(wm_api, rendering_api, window_title);
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wm_api->set_keyboard_callbacks(keyboard_on_key_down, keyboard_on_key_up, keyboard_on_all_keys_up);
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if (audio_api == NULL && audio_sdl.init())
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