diff --git a/src/game/camera.c b/src/game/camera.c index a9374754..4564a255 100644 --- a/src/game/camera.c +++ b/src/game/camera.c @@ -7127,6 +7127,9 @@ void reset_pan_distance(UNUSED struct Camera *c) { * Easter egg: the player 2 controller can move the camera's focus in the ending and credits. */ void player2_rotate_cam(struct Camera *c, s16 minPitch, s16 maxPitch, s16 minYaw, s16 maxYaw) { + // disable for co-op + return; + f32 distCamToFocus; s16 pitch, yaw, pitchCap;