Attempt to fix crash that mentions get_mario_spawn_type()
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2cee62f45e
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38b2c81189
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@ -15,4 +15,4 @@ if [ ! -f "$FILE" ]; then
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WINPTY=
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fi
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$WINPTY cgdb $FILE -ex 'break debug_breakpoint_here'
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$WINPTY cgdb $FILE -ex 'r'
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@ -397,7 +397,7 @@ void init_mario_after_warp(void) {
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if (spawnNode == NULL || spawnNode->object == NULL) { return; }
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u32 marioSpawnType = get_mario_spawn_type(spawnNode->object);
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if (gMarioState->action != ACT_UNINITIALIZED) {
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if (gMarioState && gMarioState->action != ACT_UNINITIALIZED) {
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for (s32 i = 0; i < MAX_PLAYERS; i++) {
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gPlayerSpawnInfos[i].startPos[0] = (s16) spawnNode->object->oPosX;
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gPlayerSpawnInfos[i].startPos[1] = (s16) spawnNode->object->oPosY;
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@ -454,7 +454,9 @@ void init_mario_after_warp(void) {
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gMarioState->usedObj = spawnNode->object;
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}
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reset_camera(gCurrentArea->camera);
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if (gCurrentArea) {
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reset_camera(gCurrentArea->camera);
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}
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sWarpDest.type = WARP_TYPE_NOT_WARPING;
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sDelayedWarpOp = WARP_OP_NONE;
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@ -482,8 +484,10 @@ void init_mario_after_warp(void) {
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break;
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}
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if (gCurrDemoInput == NULL) {
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set_background_music(gCurrentArea->musicParam, gCurrentArea->musicParam2, 0);
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if (gCurrDemoInput == NULL && gMarioState) {
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if (gCurrentArea) {
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set_background_music(gCurrentArea->musicParam, gCurrentArea->musicParam2, 0);
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}
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if (gMarioState->flags & MARIO_METAL_CAP) {
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play_cap_music(SEQUENCE_ARGS(4, SEQ_EVENT_METAL_CAP));
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