diff --git a/src/game/object_helpers.c b/src/game/object_helpers.c index c5874df2..e5c465cf 100644 --- a/src/game/object_helpers.c +++ b/src/game/object_helpers.c @@ -2138,17 +2138,24 @@ s32 cur_obj_follow_path(UNUSED s32 unusedArg) { startWaypoint = o->oPathedStartWaypoint; lastWaypoint = o->oPathedPrevWaypoint; - if ((lastWaypoint + 1)->flags != WAYPOINT_FLAGS_END) { - targetWaypoint = lastWaypoint + 1; + struct Waypoint *tmpWaypoint = (lastWaypoint + 1); + if (tmpWaypoint != NULL && tmpWaypoint->flags != WAYPOINT_FLAGS_END) { + targetWaypoint = tmpWaypoint; } else { targetWaypoint = startWaypoint; } - o->oPathedPrevWaypointFlags = lastWaypoint->flags | WAYPOINT_FLAGS_INITIALIZED; + if (targetWaypoint == NULL) { + return PATH_NONE; + } - prevToNextX = targetWaypoint->pos[0] - lastWaypoint->pos[0]; - prevToNextY = targetWaypoint->pos[1] - lastWaypoint->pos[1]; - prevToNextZ = targetWaypoint->pos[2] - lastWaypoint->pos[2]; + if (lastWaypoint != NULL) { + o->oPathedPrevWaypointFlags = lastWaypoint->flags | WAYPOINT_FLAGS_INITIALIZED; + } + + prevToNextX = targetWaypoint->pos[0] - (lastWaypoint != NULL) ? lastWaypoint->pos[0] : 0; + prevToNextY = targetWaypoint->pos[1] - (lastWaypoint != NULL) ? lastWaypoint->pos[1] : 0; + prevToNextZ = targetWaypoint->pos[2] - (lastWaypoint != NULL) ? lastWaypoint->pos[2] : 0; objToNextX = targetWaypoint->pos[0] - o->oPosX; objToNextY = targetWaypoint->pos[1] - o->oPosY; @@ -2161,7 +2168,8 @@ s32 cur_obj_follow_path(UNUSED s32 unusedArg) { // If dot(prevToNext, objToNext) <= 0 (i.e. reached other side of target waypoint) if (prevToNextX * objToNextX + prevToNextY * objToNextY + prevToNextZ * objToNextZ <= 0.0f) { o->oPathedPrevWaypoint = targetWaypoint; - if ((targetWaypoint + 1)->flags == WAYPOINT_FLAGS_END) { + tmpWaypoint = (targetWaypoint + 1); + if (tmpWaypoint != NULL && tmpWaypoint->flags == WAYPOINT_FLAGS_END) { return PATH_REACHED_END; } else { return PATH_REACHED_WAYPOINT;