Make Mario & Luigi cap emblems use the shirt color
At best, some palettes look better and at worst some palettes look the same.
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@ -1996,7 +1996,7 @@ const Gfx luigi_l_logo_decal[] = {
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gsSPTexture(65535, 65535, 0, 0, 1),
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gsDPSetPrimColor(0, 0, 127, 127, 127, 255),
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gsSPLight(&luigi_black_lights_group.l, 1),
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gsSPCopyLightEXT(2, 15),
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gsSPCopyLightEXT(2, 5),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, luigi_texture_l_logo),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
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gsDPLoadBlock(7, 0, 0, 1023, 256),
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@ -3519,7 +3519,7 @@ const Gfx luigi_right_hand_cap_decal[] = {
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gsSPTexture(65535, 65535, 0, 0, 1),
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gsDPSetPrimColor(0, 0, 127, 127, 127, 255),
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gsSPLight(&luigi_black_lights_group.l, 1),
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gsSPCopyLightEXT(2, 15),
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gsSPCopyLightEXT(2, 5),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, luigi_texture_l_logo),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
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gsDPLoadBlock(7, 0, 0, 1023, 256),
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@ -3554,7 +3554,7 @@ const Gfx luigi_right_hand_cap_decal[] = {
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const Gfx luigi_right_hand_cap_dl[] = {
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gsSPCopyLightsPlayerPart(CAP),
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gsSPDisplayList(luigi_right_hand_cap_top_dl),
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gsSPCopyLightsPlayerPart(GLOVES), // glove light, set in luigi_misc.c
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gsSPCopyLightsPlayerPart(GLOVES), // glove light, set in mario_misc.c
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gsSPDisplayList(luigi_right_hand_cap_hand_position_dl),
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gsDPSetCombineMode(G_CC_MODULATERGBFADEA, G_CC_MODULATERGBFADEA),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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@ -258,7 +258,7 @@ const Gfx luigi_cap_l_logo_decal[] = {
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gsSPTexture(65535, 65535, 0, 0, 1),
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gsDPSetPrimColor(0, 0, 127, 127, 127, 255),
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gsSPLight(&luigi_cap_black_lights_group.l, 1),
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gsSPCopyLightEXT(2, 15),
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gsSPCopyLightEXT(2, 5),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, luigi_cap_texture_l_logo),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
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gsDPLoadBlock(7, 0, 0, 1023, 256),
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@ -2148,7 +2148,7 @@ const Gfx mario_m_logo_decal[] = {
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gsSPTexture(65535, 65535, 0, 0, 1),
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gsDPSetPrimColor(0, 0, 127, 127, 127, 255),
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gsSPLight(&mario_black_lights_group.l, 1),
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gsSPCopyLightEXT(2, 15),
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gsSPCopyLightEXT(2, 5),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, mario_texture_m_logo),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
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@ -3733,7 +3733,7 @@ const Gfx mario_right_hand_cap_decal[] = {
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gsSPTexture(65535, 65535, 0, 0, 1),
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gsDPSetPrimColor(0, 0, 127, 127, 127, 255),
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gsSPLight(&mario_black_lights_group.l, 1),
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gsSPCopyLightEXT(2, 15),
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gsSPCopyLightEXT(2, 5),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, mario_texture_m_logo),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
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gsDPLoadBlock(7, 0, 0, 1023, 256),
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@ -287,7 +287,7 @@ const Gfx mario_cap_m_logo_decal[] = {
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gsSPTexture(65535, 65535, 0, 0, 1),
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gsDPSetPrimColor(0, 0, 127, 127, 127, 255),
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gsSPLight(&mario_cap_black_lights_group.l, 1),
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gsSPCopyLightEXT(2, 15),
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gsSPCopyLightEXT(2, 5),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, mario_cap_texture_m_logo),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
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gsDPLoadBlock(7, 0, 0, 1023, 256),
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