diff --git a/src/game/behaviors/bubba.inc.c b/src/game/behaviors/bubba.inc.c index f7911ca2..fe57ee4b 100644 --- a/src/game/behaviors/bubba.inc.c +++ b/src/game/behaviors/bubba.inc.c @@ -13,6 +13,10 @@ static struct ObjectHitbox sBubbaHitbox = { }; void bubba_act_0(void) { + struct Object* player = nearest_player_to_object(o); + int distanceToPlayer = dist_between_objects(o, player); + int angleToPlayer = obj_angle_to_object(o, player); + f32 sp24; sp24 = cur_obj_lateral_dist_to_home(); @@ -28,14 +32,14 @@ void bubba_act_0(void) { o->oBubbaUnkFC = 0; } } else { - if (o->oDistanceToMario >= 25000.0f) { - o->oBubbaUnk1AE = o->oAngleToMario; + if (distanceToPlayer >= 25000.0f) { + o->oBubbaUnk1AE = angleToPlayer; o->oBubbaUnkF8 = random_linear_offset(20, 30); } if ((o->oBubbaUnkFC = o->oMoveFlags & OBJ_MOVE_HIT_WALL) != 0) { o->oBubbaUnk1AE = cur_obj_reflect_move_angle_off_wall(); - } else if (o->oTimer > 30 && o->oDistanceToMario < 2000.0f) { + } else if (o->oTimer > 30 && distanceToPlayer < 2000.0f) { o->oAction = 1; } else if (o->oBubbaUnkF8 != 0) { o->oBubbaUnkF8 -= 1; @@ -47,11 +51,16 @@ void bubba_act_0(void) { } void bubba_act_1(void) { + struct MarioState* marioState = nearest_mario_state_to_object(o); + struct Object* player = marioState->marioObj; + int distanceToPlayer = dist_between_objects(o, player); + int angleToPlayer = obj_angle_to_object(o, player); + s16 val06; s16 val04; treat_far_home_as_mario(2500.0f); - if (o->oDistanceToMario > 2500.0f) { + if (distanceToPlayer > 2500.0f) { o->oAction = 0; } else if (o->oBubbaUnk100 != 0) { if (--o->oBubbaUnk100 == 0) { @@ -68,28 +77,28 @@ void bubba_act_1(void) { o->oAnimState = 0; ; } else { - o->oBubbaUnk1AE = o->oAngleToMario; + o->oBubbaUnk1AE = angleToPlayer; o->oBubbaUnk1AC = o->oBubbaUnk104; cur_obj_rotate_yaw_toward(o->oBubbaUnk1AE, 400); obj_move_pitch_approach(o->oBubbaUnk1AC, 400); } } else { - if (abs_angle_diff(gMarioObject->oFaceAngleYaw, o->oAngleToMario) < 0x3000) { - val04 = 0x4000 - atan2s(800.0f, o->oDistanceToMario - 800.0f); - if ((s16)(o->oMoveAngleYaw - o->oAngleToMario) < 0) { + if (abs_angle_diff(player->oFaceAngleYaw, angleToPlayer) < 0x3000) { + val04 = 0x4000 - atan2s(800.0f, distanceToPlayer - 800.0f); + if ((s16)(o->oMoveAngleYaw - angleToPlayer) < 0) { val04 = -val04; } - o->oBubbaUnk1AE = o->oAngleToMario + val04; + o->oBubbaUnk1AE = angleToPlayer + val04; ; } else { - o->oBubbaUnk1AE = o->oAngleToMario; + o->oBubbaUnk1AE = angleToPlayer; } o->oBubbaUnk1AC = o->oBubbaUnk104; - if (obj_is_near_to_and_facing_mario(&gMarioStates[0], 500.0f, 3000) + if (obj_is_near_to_and_facing_mario(marioState, 500.0f, 3000) && abs_angle_diff(o->oBubbaUnk1AC, o->oMoveAnglePitch) < 3000) { o->oBubbaUnk100 = 30; o->oBubbaUnkF4 = 0; @@ -101,16 +110,36 @@ void bubba_act_1(void) { } void bhv_bubba_loop(void) { + if (!network_sync_object_initialized(o)) { + network_init_object(o, 4000.0f); + network_init_object_field(o, &o->oBubbaUnkF4); + network_init_object_field(o, &o->oBubbaUnkF8); + network_init_object_field(o, &o->oBubbaUnkFC); + network_init_object_field(o, &o->oBubbaUnk100); + network_init_object_field(o, &o->oBubbaUnk104); + network_init_object_field(o, &o->oBubbaUnk108); + network_init_object_field(o, &o->oBubbaUnk10C); + network_init_object_field(o, &o->oBubbaUnk1AC); + network_init_object_field(o, &o->oBubbaUnk1B0); + network_init_object_field(o, &o->oAnimState); + network_init_object_field(o, &o->oMoveAnglePitch); + } + + struct MarioState* marioState = nearest_mario_state_to_object(o); + struct Object* player = marioState->marioObj; + int distanceToPlayer = dist_between_objects(o, player); + int angleToPlayer = obj_angle_to_object(o, player); + UNUSED s32 unused; struct Object *sp38; s16 sp36; o->oInteractionSubtype &= ~INT_SUBTYPE_EATS_MARIO; - o->oBubbaUnk104 = obj_turn_pitch_toward_mario(&gMarioStates[0], 120.0f, 0); + o->oBubbaUnk104 = obj_turn_pitch_toward_mario(marioState, 120.0f, 0); - if (abs_angle_diff(o->oAngleToMario, o->oMoveAngleYaw) < 0x1000 + if (abs_angle_diff(angleToPlayer, o->oMoveAngleYaw) < 0x1000 && abs_angle_diff(o->oBubbaUnk104 + 0x800, o->oMoveAnglePitch) < 0x2000) { - if (o->oAnimState != 0 && o->oDistanceToMario < 250.0f) { + if (o->oAnimState != 0 && distanceToPlayer < 250.0f) { o->oInteractionSubtype |= INT_SUBTYPE_EATS_MARIO; } diff --git a/src/game/mario_actions_cutscene.c b/src/game/mario_actions_cutscene.c index ff7465ad..d8d38bea 100644 --- a/src/game/mario_actions_cutscene.c +++ b/src/game/mario_actions_cutscene.c @@ -829,18 +829,17 @@ s32 act_quicksand_death(struct MarioState *m) { s32 act_eaten_by_bubba(struct MarioState *m) { play_sound_if_no_flag(m, SOUND_MARIO_DYING, MARIO_ACTION_SOUND_PLAYED); set_mario_animation(m, MARIO_ANIM_A_POSE); - m->marioObj->header.gfx.node.flags &= ~GRAPH_RENDER_ACTIVE; + //m->marioObj->header.gfx.node.flags &= ~GRAPH_RENDER_ACTIVE; if (m != &gMarioStates[0]) { // never kill remote marios m->health = 0x100; } else { m->health = 0xFF; } - - if (m->actionTimer++ == 60) { - //level_trigger_warp(m, WARP_OP_DEATH); + if (m->playerIndex == 0) { mario_set_bubbled(m); } + return FALSE; }