hide player list when on main menu properly (#535)

This commit is contained in:
Isaac0-dev 2023-11-22 18:03:11 +10:00 committed by Agent X
parent eeb04903f5
commit 3c9623755f
1 changed files with 7 additions and 0 deletions

View File

@ -3,6 +3,7 @@
#include "djui.h" #include "djui.h"
#include "djui_panel_menu.h" #include "djui_panel_menu.h"
#include "djui_panel_playerlist.h" #include "djui_panel_playerlist.h"
#include "djui_panel_modlist.h"
#include "game/level_info.h" #include "game/level_info.h"
#include "game/mario_misc.h" #include "game/mario_misc.h"
#include "pc/configfile.h" #include "pc/configfile.h"
@ -57,6 +58,12 @@ static void playerlist_update_row(u8 i, struct NetworkPlayer *np) {
} }
void djui_panel_playerlist_on_render_pre(UNUSED struct DjuiBase* base, UNUSED bool* skipRender) { void djui_panel_playerlist_on_render_pre(UNUSED struct DjuiBase* base, UNUSED bool* skipRender) {
if (gDjuiInMainMenu || gNetworkType == NT_NONE) {
djui_base_set_visible(&gDjuiPlayerList->base, false);
djui_base_set_visible(&gDjuiModList->base, false);
return;
}
s32 j = 0; s32 j = 0;
sPlayer = 0; sPlayer = 0;