Added ability to sync multiple objects
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716a924803
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3d055255bc
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@ -91,6 +91,7 @@ static const LevelScript script_func_local_4[] = {
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OBJECT(/*model*/ MODEL_YOSHI, /*pos*/ 0, 3174, -5625, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvYoshi),
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// TESTING BELOW
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OBJECT(/*model*/ MODEL_BLACK_BOBOMB, /*pos*/ -2028, 260, 4664, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvBobomb),
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OBJECT(/*model*/ MODEL_BLACK_BOBOMB, /*pos*/ -1028, 260, 3664, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvBobomb),
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//OBJECT(/*model*/ MODEL_NONE, /*pos*/ -2028, 260, 3264, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvGoombaTripletSpawner),
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RETURN(),
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};
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@ -77,7 +77,7 @@ void network_update(void) {
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if (networkType == NT_NONE) { return; }
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network_send_player();
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network_send_object(NULL);
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network_update_objects();
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do {
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struct sockaddr_in rxAddr;
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@ -9,10 +9,6 @@
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#define PACKET_LENGTH 1024
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#define NETWORKTYPESTR (networkType == NT_CLIENT ? "Client" : "Server")
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extern struct MarioState gMarioStates[];
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extern enum NetworkType networkType;
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extern struct Object* syncObjects[];
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enum PacketType {
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PACKET_PLAYER,
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PACKET_OBJECT
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@ -24,6 +20,17 @@ struct Packet {
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char buffer[PACKET_LENGTH];
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};
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struct SyncObject {
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struct Object* o;
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bool owned;
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unsigned int ticksSinceUpdate;
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unsigned int syncDeactive;
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};
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extern struct MarioState gMarioStates[];
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extern enum NetworkType networkType;
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extern struct SyncObject syncObjects[];
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void network_init(enum NetworkType networkType);
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void network_init_object(struct Object *object);
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void network_send(struct Packet* p);
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@ -39,7 +46,7 @@ void packet_read(struct Packet* packet, void* data, int length);
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void network_send_player(void);
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void network_receive_player(struct Packet* p);
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void network_send_object(struct Object* o);
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void network_update_objects(void);
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void network_receive_object(struct Packet* p);
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#endif
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@ -4,7 +4,58 @@
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#include "object_constants.h"
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u32 nextSyncID = 1;
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struct Object* syncObjects[MAX_SYNC_OBJECTS] = { 0 };
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struct SyncObject syncObjects[MAX_SYNC_OBJECTS] = { 0 };
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void network_init_object(struct Object *o) {
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if (o->oSyncID == 0) {
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o->oSyncID = nextSyncID++;
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}
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assert(o->oSyncID < MAX_SYNC_OBJECTS);
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syncObjects[o->oSyncID].o = o;
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syncObjects[o->oSyncID].owned = false;
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syncObjects[o->oSyncID].ticksSinceUpdate = -1;
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syncObjects[o->oSyncID].syncDeactive = 0;
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}
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void network_send_object(struct SyncObject* so) {
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struct Object* o = so->o;
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struct Packet p;
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packet_init(&p, PACKET_OBJECT);
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packet_write(&p, &o->oSyncID, 4);
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packet_write(&p, &o->activeFlags, 2);
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packet_write(&p, &o->oPosX, 28);
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packet_write(&p, &o->oAction, 4);
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packet_write(&p, &o->oHeldState, 4);
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packet_write(&p, &o->oMoveAngleYaw, 4);
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if (o->activeFlags == ACTIVE_FLAG_DEACTIVATED) { so->syncDeactive++; }
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network_send(&p);
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}
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void network_receive_object(struct Packet* p) {
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// get sync ID
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u32 syncId;
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packet_read(p, &syncId, 4);
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assert(syncId < MAX_SYNC_OBJECTS);
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// retrieve SyncObject
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struct SyncObject* so = &syncObjects[syncId];
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so->ticksSinceUpdate = 0;
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// extract Object
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struct Object* o = syncObjects[syncId].o;
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if (o == NULL) { printf("%s failed to receive object!\n", NETWORKTYPESTR); return; }
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// write object flags
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packet_read(p, &o->activeFlags, 2);
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packet_read(p, &o->oPosX, 28);
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packet_read(p, &o->oAction, 4);
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packet_read(p, &o->oHeldState, 4);
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packet_read(p, &o->oMoveAngleYaw, 4);
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if (o->activeFlags == ACTIVE_FLAG_DEACTIVATED) { so->syncDeactive++; }
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}
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float player_distance(struct MarioState* marioState, struct Object* o) {
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if (marioState->marioObj == NULL) { return 0; }
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@ -17,42 +68,31 @@ float player_distance(struct MarioState* marioState, struct Object* o) {
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return sqrt(mx + my + mz);
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}
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void network_init_object(struct Object *o) {
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if (o->oSyncID == 0) {
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o->oSyncID = nextSyncID++;
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bool should_own_object(struct SyncObject* so) {
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if (player_distance(&gMarioStates[0], so->o) > player_distance(&gMarioStates[1], so->o)) { return false; }
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if (so->o->oHeldState == HELD_HELD && so->o->heldByPlayerIndex != 0) { return false; }
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return true;
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}
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void forget_sync_object(struct SyncObject* so) {
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so->o = NULL;
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so->owned = false;
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so->ticksSinceUpdate = -1;
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so->syncDeactive = 0;
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}
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void network_update_objects(void) {
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for (int i = 0; i < MAX_SYNC_OBJECTS; i++) {
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if (syncObjects[i].o == NULL) { continue; }
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if (syncObjects[i].o->oSyncID != i || syncObjects[i].syncDeactive > 10) {
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forget_sync_object(&syncObjects[i]);
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continue;
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}
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if (!should_own_object(&syncObjects[i])) { continue; }
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network_send_object(&syncObjects[i]);
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}
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assert(o->oSyncID < MAX_SYNC_OBJECTS);
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syncObjects[o->oSyncID] = o;
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}
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void network_send_object(struct Object* o) {
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int expectedID = 1;
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o = syncObjects[expectedID];
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if (o == NULL) { return; }
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//if (o->activeFlags == ACTIVE_FLAG_DEACTIVATED) { return; }
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if (o->oSyncID != expectedID) { return; }
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if (player_distance(&gMarioStates[0], o) > player_distance(&gMarioStates[1], o)) { return; }
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struct Packet p;
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packet_init(&p, PACKET_OBJECT);
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packet_write(&p, &o->oSyncID, 4);
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packet_write(&p, &o->oPosX, 28);
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packet_write(&p, &o->oAction, 4);
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packet_write(&p, &o->oHeldState, 4);
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packet_write(&p, &o->oMoveAngleYaw, 4);
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network_send(&p);
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}
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void network_receive_object(struct Packet* p) {
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u32 syncId;
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packet_read(p, &syncId, 4);
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assert(syncId < MAX_SYNC_OBJECTS);
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struct Object* o = syncObjects[syncId];
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assert(o != NULL);
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packet_read(p, &o->oPosX, 28);
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packet_read(p, &o->oAction, 4);
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packet_read(p, &o->oHeldState, 4);
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packet_read(p, &o->oMoveAngleYaw, 4);
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}
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@ -29,8 +29,8 @@ void network_receive_player(struct Packet* p) {
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packet_read(p, &heldSyncID, 4);
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if (heldSyncID != NULL) {
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assert(syncObjects[heldSyncID] != NULL);
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gMarioStates[1].heldObj = syncObjects[heldSyncID];
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assert(syncObjects[heldSyncID].o != NULL);
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gMarioStates[1].heldObj = syncObjects[heldSyncID].o;
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gMarioStates[1].heldObj->heldByPlayerIndex = 1;
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}
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