Add support for the missing dialog text characters for romhacks
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@ -479,6 +479,9 @@ u8 str_ascii_char_to_dialog(char c) {
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case ' ': return 0x9E;
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case ',': return 0x6F;
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case '.': return 0x3F;
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case '@': return 0xFA;
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case '*': return 0xFB;
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case '=': return 0xFD;
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case '\'': return 0x3E;
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case '\0': return DIALOG_CHAR_TERMINATOR;
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default: return ((u8)c < 0xF0) ? ASCII_TO_DIALOG(c) : c;
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@ -518,6 +521,12 @@ void str_ascii_to_dialog(const char* string, u8* dialog, u16 length) {
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} else if (!strncmp(c, ")(", 2)) {
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*d = 0xE2;
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c += 1;
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} else if (!strncmp(c, "[%]", 3)) {
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*d = 0xE0;
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c += 2;
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} else if (!strncmp(c, "★", 2)) {
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*d = 0xFA;
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c += 2;
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} else {
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*d = str_ascii_char_to_dialog(*c);
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}
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