Add the ability to change lighting color (#420)
* Add the ability to change lighting color Well it's actually multiplying the lighting color and not changing it completely but I think it's better that way. * Consistency
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7dbe045957
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@ -8548,6 +8548,12 @@ function get_last_star_or_key()
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-- ...
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end
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--- @param index integer
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--- @return integer
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function get_lighting_color(index)
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-- ...
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end
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--- @param index integer
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--- @return number
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function get_lighting_dir(index)
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@ -8713,6 +8719,13 @@ function set_last_star_or_key(value)
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-- ...
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end
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--- @param index integer
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--- @param value integer
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--- @return nil
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function set_lighting_color(index, value)
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-- ...
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end
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--- @param index integer
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--- @param value number
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--- @return nil
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@ -814,6 +814,26 @@
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<br />
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## [get_lighting_color](#get_lighting_color)
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### Lua Example
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`local integerValue = get_lighting_color(index)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| index | `integer` |
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### Returns
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- `integer`
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### C Prototype
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`u8 get_lighting_color(u8 index);`
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[:arrow_up_small:](#)
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<br />
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## [get_lighting_dir](#get_lighting_dir)
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### Lua Example
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@ -1331,6 +1351,27 @@
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<br />
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## [set_lighting_color](#set_lighting_color)
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### Lua Example
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`set_lighting_color(index, value)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| index | `integer` |
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| value | `integer` |
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### Returns
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- None
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### C Prototype
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`void set_lighting_color(u8 index, u8 value);`
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[:arrow_up_small:](#)
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<br />
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## [set_lighting_dir](#set_lighting_dir)
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### Lua Example
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@ -1595,6 +1595,7 @@
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- [get_last_completed_course_num](functions-5.md#get_last_completed_course_num)
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- [get_last_completed_star_num](functions-5.md#get_last_completed_star_num)
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- [get_last_star_or_key](functions-5.md#get_last_star_or_key)
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- [get_lighting_color](functions-5.md#get_lighting_color)
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- [get_lighting_dir](functions-5.md#get_lighting_dir)
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- [get_network_area_timer](functions-5.md#get_network_area_timer)
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- [get_os_name](functions-5.md#get_os_name)
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@ -1621,6 +1622,7 @@
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- [set_last_completed_course_num](functions-5.md#set_last_completed_course_num)
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- [set_last_completed_star_num](functions-5.md#set_last_completed_star_num)
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- [set_last_star_or_key](functions-5.md#set_last_star_or_key)
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- [set_lighting_color](functions-5.md#set_lighting_color)
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- [set_lighting_dir](functions-5.md#set_lighting_dir)
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- [set_override_envfx](functions-5.md#set_override_envfx)
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- [set_override_far](functions-5.md#set_override_far)
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@ -179,6 +179,7 @@ static f32 sDepthZMult = 1;
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static f32 sDepthZSub = 0;
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Vec3f gLightingDir;
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Color gLightingColor = { 255, 255, 255 };
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// 4x4 pink-black checkerboard texture to indicate missing textures
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#define MISSING_W 4
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@ -904,9 +905,12 @@ static void OPTIMIZE_O3 gfx_sp_vertex(size_t n_vertices, size_t dest_index, cons
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}
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}
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d->color.r = r > 255 ? 255 : r;
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d->color.g = g > 255 ? 255 : g;
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d->color.b = b > 255 ? 255 : b;
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f32 rf = gLightingColor[0] / 255.0f;
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f32 gf = gLightingColor[1] / 255.0f;
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f32 bf = gLightingColor[2] / 255.0f;
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d->color.r = r * rf > 255 ? 255 : r * rf;
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d->color.g = g * gf > 255 ? 255 : g * gf;
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d->color.b = b * bf > 255 ? 255 : b * bf;
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if (rsp.geometry_mode & G_TEXTURE_GEN) {
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float dotx = 0, doty = 0;
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@ -14,6 +14,7 @@ struct GfxDimensions {
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extern struct GfxDimensions gfx_current_dimensions;
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extern Vec3f gLightingDir;
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extern Color gLightingColor;
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#ifdef __cplusplus
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extern "C" {
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@ -28324,6 +28324,23 @@ int smlua_func_get_last_star_or_key(UNUSED lua_State* L) {
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return 1;
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}
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int smlua_func_get_lighting_color(lua_State* L) {
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if (L == NULL) { return 0; }
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int top = lua_gettop(L);
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if (top != 1) {
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LOG_LUA_LINE("Improper param count for '%s': Expected %u, Received %u", "get_lighting_color", 1, top);
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return 0;
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}
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u8 index = smlua_to_integer(L, 1);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "get_lighting_color"); return 0; }
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lua_pushinteger(L, get_lighting_color(index));
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return 1;
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}
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int smlua_func_get_lighting_dir(lua_State* L) {
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if (L == NULL) { return 0; }
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@ -28784,6 +28801,25 @@ int smlua_func_set_last_star_or_key(lua_State* L) {
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return 1;
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}
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int smlua_func_set_lighting_color(lua_State* L) {
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if (L == NULL) { return 0; }
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int top = lua_gettop(L);
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if (top != 2) {
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LOG_LUA_LINE("Improper param count for '%s': Expected %u, Received %u", "set_lighting_color", 2, top);
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return 0;
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}
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u8 index = smlua_to_integer(L, 1);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "set_lighting_color"); return 0; }
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u8 value = smlua_to_integer(L, 2);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "set_lighting_color"); return 0; }
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set_lighting_color(index, value);
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return 1;
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}
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int smlua_func_set_lighting_dir(lua_State* L) {
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if (L == NULL) { return 0; }
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@ -31950,6 +31986,7 @@ void smlua_bind_functions_autogen(void) {
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smlua_bind_function(L, "get_last_completed_course_num", smlua_func_get_last_completed_course_num);
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smlua_bind_function(L, "get_last_completed_star_num", smlua_func_get_last_completed_star_num);
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smlua_bind_function(L, "get_last_star_or_key", smlua_func_get_last_star_or_key);
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smlua_bind_function(L, "get_lighting_color", smlua_func_get_lighting_color);
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smlua_bind_function(L, "get_lighting_dir", smlua_func_get_lighting_dir);
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smlua_bind_function(L, "get_network_area_timer", smlua_func_get_network_area_timer);
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smlua_bind_function(L, "get_os_name", smlua_func_get_os_name);
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@ -31976,6 +32013,7 @@ void smlua_bind_functions_autogen(void) {
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smlua_bind_function(L, "set_last_completed_course_num", smlua_func_set_last_completed_course_num);
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smlua_bind_function(L, "set_last_completed_star_num", smlua_func_set_last_completed_star_num);
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smlua_bind_function(L, "set_last_star_or_key", smlua_func_set_last_star_or_key);
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smlua_bind_function(L, "set_lighting_color", smlua_func_set_lighting_color);
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smlua_bind_function(L, "set_lighting_dir", smlua_func_set_lighting_dir);
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smlua_bind_function(L, "set_override_envfx", smlua_func_set_override_envfx);
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smlua_bind_function(L, "set_override_far", smlua_func_set_override_far);
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@ -49,18 +49,22 @@ void djui_popup_create_global(const char* message, int lines) {
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network_send_global_popup(message, lines);
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}
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///
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void hud_hide(void) {
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gOverrideHideHud = 1;
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gOverrideHideHud = TRUE;
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}
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void hud_show(void) {
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gOverrideHideHud = 0;
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gOverrideHideHud = FALSE;
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}
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bool hud_is_hidden(void) {
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return gOverrideHideHud;
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}
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///
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extern u8 gLastCollectedStarOrKey;
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s32 get_last_star_or_key(void) {
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return gLastCollectedStarOrKey;
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@ -106,11 +110,15 @@ void set_save_file_modified(bool value) {
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gSaveFileModified = value ? TRUE : FALSE;
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}
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///
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extern s8 gDialogBoxState;
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s8 get_dialog_box_state() {
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return gDialogBoxState;
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}
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///
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s32 hud_get_value(enum HudDisplayValue type) {
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switch (type) {
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case HUD_DISPLAY_LIVES: return gHudDisplay.lives;
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@ -525,10 +533,19 @@ f32 get_lighting_dir(u8 index) {
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void set_lighting_dir(u8 index, f32 value) {
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if (index > 2) { return; }
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gLightingDir[index] = value;
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}
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u8 get_lighting_color(u8 index) {
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if (index > 2) { return 0; }
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return gLightingColor[index];
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}
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void set_lighting_color(u8 index, u8 value) {
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if (index > 2) { return; }
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gLightingColor[index] = value;
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}
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///
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s8 get_skybox() {
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@ -571,6 +588,8 @@ void set_override_envfx(s32 envfx) {
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gOverrideEnvFx = envfx;
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}
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///
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char* get_os_name(void) {
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#if defined(_WIN32) || defined(_WIN64)
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return "Windows";
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@ -109,6 +109,9 @@ void add_scroll_target(u32 index, const char* name, u32 offset, u32 size);
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f32 get_lighting_dir(u8 index);
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void set_lighting_dir(u8 index, f32 value);
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u8 get_lighting_color(u8 index);
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void set_lighting_color(u8 index, u8 value);
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s8 get_skybox();
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void set_override_skybox(s8 background);
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@ -634,6 +634,9 @@ void network_shutdown(bool sendLeaving, bool exiting, bool popup, bool reconnect
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gLightingDir[0] = 0;
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gLightingDir[1] = 0;
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gLightingDir[2] = 0;
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gLightingColor[0] = 255;
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gLightingColor[1] = 255;
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gLightingColor[2] = 255;
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gOverrideBackground = -1;
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gOverrideEnvFx = -1;
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gDjuiRenderBehindHud = false;
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