Update script.c
Changed amount of sleep frames when transitioning from main menu and exiting a stage to fix TAS sync issues
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@ -50,7 +50,7 @@ const LevelScript level_main_menu_entry_1[] = {
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GET_OR_SET(/*op*/ OP_SET, /*var*/ VAR_CURR_SAVE_FILE_NUM),
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STOP_MUSIC(/*fadeOutTime*/ 0x00BE),
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TRANSITION(/*transType*/ WARP_TRANSITION_FADE_INTO_COLOR, /*time*/ 16, /*color*/ 0xFF, 0xFF, 0xFF),
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SLEEP(/*frames*/ 24),
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SLEEP(/*frames*/ 16),
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CLEAR_LEVEL(),
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SLEEP_BEFORE_EXIT(/*frames*/ 1),
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SET_REG(/*value*/ LEVEL_CASTLE_GROUNDS),
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@ -89,7 +89,7 @@ const LevelScript level_main_menu_entry_2[] = {
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/*35*/ GET_OR_SET(/*op*/ OP_SET, /*var*/ VAR_CURR_ACT_NUM),
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/*36*/ STOP_MUSIC(/*fadeOutTime*/ 0x00BE),
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/*37*/ TRANSITION(/*transType*/ WARP_TRANSITION_FADE_INTO_COLOR, /*time*/ 16, /*color*/ 0xFF, 0xFF, 0xFF),
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/*39*/ SLEEP(/*frames*/ 24),
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/*39*/ SLEEP(/*frames*/ 16),
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/*40*/ CLEAR_LEVEL(),
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/*41*/ SLEEP_BEFORE_EXIT(/*frames*/ 1),
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// L1:
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