Synchronized racing penguin
This commit is contained in:
parent
8c7348f10d
commit
40a3d55f9a
|
@ -349,7 +349,7 @@ static void boo_chase_mario(f32 a0, s16 a1, f32 a2) {
|
|||
cur_obj_rotate_yaw_toward(sp1A, a1);
|
||||
o->oVelY = 0.0f;
|
||||
|
||||
if (mario_is_in_air_action() == 0) {
|
||||
if (mario_is_in_air_action(&gMarioStates[0]) == 0) {
|
||||
sp1C = o->oPosY - gMarioObject->oPosY;
|
||||
if (a0 < sp1C && sp1C < 500.0f) {
|
||||
o->oVelY = increment_velocity_toward_range(o->oPosY, gMarioObject->oPosY + 50.0f, 10.f, 2.0f);
|
||||
|
|
|
@ -68,7 +68,7 @@ void elevator_act_4(void) {
|
|||
cur_obj_shake_screen(SHAKE_POS_SMALL);
|
||||
cur_obj_play_sound_2(SOUND_GENERAL_METAL_POUND);
|
||||
}
|
||||
if (!mario_is_in_air_action() && !cur_obj_is_mario_on_platform())
|
||||
if (!mario_is_in_air_action(&gMarioStates[0]) && !cur_obj_is_mario_on_platform())
|
||||
o->oAction = 1;
|
||||
}
|
||||
|
||||
|
@ -79,7 +79,7 @@ void elevator_act_3(void) // nearly identical to action 2
|
|||
cur_obj_shake_screen(SHAKE_POS_SMALL);
|
||||
cur_obj_play_sound_2(SOUND_GENERAL_METAL_POUND);
|
||||
}
|
||||
if (!mario_is_in_air_action() && !cur_obj_is_mario_on_platform())
|
||||
if (!mario_is_in_air_action(&gMarioStates[0]) && !cur_obj_is_mario_on_platform())
|
||||
o->oAction = 0;
|
||||
}
|
||||
|
||||
|
|
|
@ -65,8 +65,8 @@ static struct KoopaTheQuickProperties sKoopaTheQuickProperties[] = {
|
|||
{ DIALOG_009, DIALOG_031, thi_seg7_trajectory_koopa, { 7100, -1300, -6000 } }
|
||||
};
|
||||
|
||||
static u32 forceStartRace = FALSE;
|
||||
static u32 forceEndRace = FALSE;
|
||||
static u32 koopaForceStartRace = FALSE;
|
||||
static u32 koopaForceEndRace = FALSE;
|
||||
|
||||
/**
|
||||
* Initialization function.
|
||||
|
@ -84,6 +84,9 @@ void bhv_koopa_init(void) {
|
|||
o->oKoopaTheQuickRaceIndex = o->oKoopaMovementType - KOOPA_BP_KOOPA_THE_QUICK_BASE;
|
||||
o->oKoopaAgility = 4.0f;
|
||||
cur_obj_scale(3.0f);
|
||||
|
||||
koopaForceStartRace = FALSE;
|
||||
koopaForceEndRace = FALSE;
|
||||
} else {
|
||||
o->oKoopaAgility = 1.0f;
|
||||
}
|
||||
|
@ -91,7 +94,7 @@ void bhv_koopa_init(void) {
|
|||
if (o->oKoopaMovementType >= KOOPA_BP_KOOPA_THE_QUICK_BASE) {
|
||||
// koopa the quick
|
||||
network_init_object(o, SYNC_DISTANCE_ONLY_EVENTS);
|
||||
network_init_object_field(o, &forceStartRace);
|
||||
network_init_object_field(o, &koopaForceStartRace);
|
||||
|
||||
} else {
|
||||
// normal koopa
|
||||
|
@ -556,7 +559,7 @@ static void koopa_the_quick_act_wait_before_race(void) {
|
|||
}
|
||||
|
||||
static void koopa_the_quick_force_start_race(void) {
|
||||
forceStartRace = FALSE;
|
||||
koopaForceStartRace = FALSE;
|
||||
gMarioShotFromCannon = FALSE;
|
||||
o->oAction = KOOPA_THE_QUICK_ACT_RACE;
|
||||
o->oForwardVel = 0.0f;
|
||||
|
@ -591,9 +594,9 @@ static void koopa_the_quick_act_show_init_text(void) {
|
|||
o->oKoopaTurningAwayFromWall = FALSE;
|
||||
o->oFlags |= OBJ_FLAG_ACTIVE_FROM_AFAR;
|
||||
|
||||
forceStartRace = TRUE;
|
||||
koopaForceStartRace = TRUE;
|
||||
network_send_object(o);
|
||||
forceStartRace = FALSE;
|
||||
koopaForceStartRace = FALSE;
|
||||
;
|
||||
} else if (response == 2) {
|
||||
o->oAction = KOOPA_THE_QUICK_ACT_WAIT_BEFORE_RACE;
|
||||
|
@ -822,7 +825,7 @@ static void koopa_the_quick_update(void) {
|
|||
cur_obj_update_floor_and_walls();
|
||||
obj_update_blinking(&o->oKoopaBlinkTimer, 10, 15, 3);
|
||||
|
||||
if (forceStartRace) { koopa_the_quick_force_start_race(); }
|
||||
if (koopaForceStartRace) { koopa_the_quick_force_start_race(); }
|
||||
|
||||
switch (o->oAction) {
|
||||
case KOOPA_THE_QUICK_ACT_WAIT_BEFORE_RACE:
|
||||
|
@ -907,7 +910,7 @@ void koopa_the_quick_force_end_race(void) {
|
|||
o->oKoopaRaceEndpointRaceStatus = 1;
|
||||
}
|
||||
}
|
||||
forceEndRace = FALSE;
|
||||
koopaForceEndRace = FALSE;
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -916,10 +919,10 @@ void koopa_the_quick_force_end_race(void) {
|
|||
void bhv_koopa_race_endpoint_update(void) {
|
||||
if (o->oSyncID == 0) {
|
||||
network_init_object(o, SYNC_DISTANCE_ONLY_EVENTS);
|
||||
network_init_object_field(o, &forceEndRace);
|
||||
network_init_object_field(o, &koopaForceEndRace);
|
||||
}
|
||||
|
||||
if (forceEndRace) { koopa_the_quick_force_end_race(); }
|
||||
if (koopaForceEndRace) { koopa_the_quick_force_end_race(); }
|
||||
|
||||
if (o->oKoopaRaceEndpointRaceBegun && !o->oKoopaRaceEndpointRaceEnded) {
|
||||
struct Object* player = nearest_player_to_object(o);
|
||||
|
@ -929,9 +932,9 @@ void bhv_koopa_race_endpoint_update(void) {
|
|||
level_control_timer(TIMER_CONTROL_STOP);
|
||||
|
||||
if (!o->oKoopaRaceEndpointKoopaFinished) {
|
||||
forceEndRace = TRUE;
|
||||
koopaForceEndRace = TRUE;
|
||||
network_send_object(o);
|
||||
forceEndRace = FALSE;
|
||||
koopaForceEndRace = FALSE;
|
||||
|
||||
play_race_fanfare();
|
||||
if (gMarioShotFromCannon) {
|
||||
|
|
|
@ -9,12 +9,21 @@ static struct RacingPenguinData sRacingPenguinData[] = {
|
|||
{ DIALOG_164, 350.0f, 250.0f },
|
||||
};
|
||||
|
||||
static u32 penguinForceStartRace = FALSE;
|
||||
|
||||
void bhv_racing_penguin_init(void) {
|
||||
if (gMarioState->numStars == 120) {
|
||||
cur_obj_scale(8.0f);
|
||||
o->header.gfx.scale[1] = 5.0f;
|
||||
o->oBehParams2ndByte = 1;
|
||||
}
|
||||
penguinForceStartRace = FALSE;
|
||||
|
||||
network_init_object(o, SYNC_DISTANCE_ONLY_EVENTS);
|
||||
network_init_object_field(o, &penguinForceStartRace);
|
||||
network_init_object_field(o, &o->oAction);
|
||||
network_init_object_field(o, &o->oRacingPenguinMarioWon);
|
||||
network_init_object_field(o, &o->oRacingPenguinMarioCheated);
|
||||
}
|
||||
|
||||
static void racing_penguin_act_wait_for_mario(void) {
|
||||
|
@ -24,6 +33,24 @@ static void racing_penguin_act_wait_for_mario(void) {
|
|||
}
|
||||
}
|
||||
|
||||
static void racing_penguin_force_start_race(void) {
|
||||
struct Object* child;
|
||||
child = cur_obj_nearest_object_with_behavior(bhvPenguinRaceFinishLine);
|
||||
child->parentObj = o;
|
||||
|
||||
child = cur_obj_nearest_object_with_behavior(bhvPenguinRaceShortcutCheck);
|
||||
child->parentObj = o;
|
||||
|
||||
o->oPathedStartWaypoint = o->oPathedPrevWaypoint =
|
||||
segmented_to_virtual(ccm_seg7_trajectory_penguin_race);
|
||||
o->oPathedPrevWaypointFlags = 0;
|
||||
|
||||
o->oAction = RACING_PENGUIN_ACT_PREPARE_FOR_RACE;
|
||||
o->oVelY = 60.0f;
|
||||
|
||||
penguinForceStartRace = FALSE;
|
||||
}
|
||||
|
||||
static void racing_penguin_act_show_init_text(void) {
|
||||
s32 response;
|
||||
struct Object *child;
|
||||
|
@ -42,7 +69,11 @@ static void racing_penguin_act_show_init_text(void) {
|
|||
|
||||
o->oAction = RACING_PENGUIN_ACT_PREPARE_FOR_RACE;
|
||||
o->oVelY = 60.0f;
|
||||
;
|
||||
|
||||
penguinForceStartRace = TRUE;
|
||||
network_send_object(o);
|
||||
penguinForceStartRace = FALSE;
|
||||
|
||||
} else if (response == 2) {
|
||||
o->oAction = RACING_PENGUIN_ACT_WAIT_FOR_MARIO;
|
||||
o->oRacingPenguinInitTextCooldown = 60;
|
||||
|
@ -93,9 +124,15 @@ static void racing_penguin_act_race(void) {
|
|||
}
|
||||
}
|
||||
|
||||
if (mario_is_in_air_action()) {
|
||||
if (o->oTimer > 60) {
|
||||
u8 isInAir = FALSE;
|
||||
for (int i = 0; i < MAX_PLAYERS; i++) {
|
||||
isInAir = isInAir || mario_is_in_air_action(&gMarioStates[i]);
|
||||
}
|
||||
|
||||
if (isInAir) {
|
||||
if (o->oTimer > 60 && !o->oRacingPenguinMarioCheated) {
|
||||
o->oRacingPenguinMarioCheated = TRUE;
|
||||
network_send_object(o);
|
||||
}
|
||||
} else {
|
||||
o->oTimer = 0;
|
||||
|
@ -161,6 +198,8 @@ static void racing_penguin_act_show_final_text(void) {
|
|||
void bhv_racing_penguin_update(void) {
|
||||
cur_obj_update_floor_and_walls();
|
||||
|
||||
if (penguinForceStartRace) { racing_penguin_force_start_race(); }
|
||||
|
||||
switch (o->oAction) {
|
||||
case RACING_PENGUIN_ACT_WAIT_FOR_MARIO:
|
||||
racing_penguin_act_wait_for_mario();
|
||||
|
@ -189,16 +228,23 @@ void bhv_racing_penguin_update(void) {
|
|||
}
|
||||
|
||||
void bhv_penguin_race_finish_line_update(void) {
|
||||
struct Object* player = nearest_player_to_object(o);
|
||||
int distanceToPlayer = dist_between_objects(o, player);
|
||||
|
||||
if (o->parentObj->oRacingPenguinReachedBottom
|
||||
|| (o->oDistanceToMario < 1000.0f && gMarioObject->oPosZ - o->oPosZ < 0.0f)) {
|
||||
if (!o->parentObj->oRacingPenguinReachedBottom) {
|
||||
|| (distanceToPlayer < 1000.0f && player->oPosZ - o->oPosZ < 0.0f)) {
|
||||
if (!o->parentObj->oRacingPenguinReachedBottom && !o->parentObj->oRacingPenguinMarioWon) {
|
||||
o->parentObj->oRacingPenguinMarioWon = TRUE;
|
||||
network_send_object(o->parentObj);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void bhv_penguin_race_shortcut_check_update(void) {
|
||||
if (o->oDistanceToMario < 500.0f) {
|
||||
struct Object* player = nearest_player_to_object(o);
|
||||
int distanceToPlayer = dist_between_objects(o, player);
|
||||
if (distanceToPlayer < 500.0f && !o->parentObj->oRacingPenguinMarioCheated) {
|
||||
o->parentObj->oRacingPenguinMarioCheated = TRUE;
|
||||
network_send_object(o->parentObj);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -13,7 +13,7 @@ void bhv_bowser_shock_wave_loop(void) {
|
|||
o->oOpacity -= 5;
|
||||
if (o->oOpacity <= 0)
|
||||
obj_mark_for_deletion(o);
|
||||
if (o->oTimer < sp1E && mario_is_in_air_action() == 0) {
|
||||
if (o->oTimer < sp1E && mario_is_in_air_action(&gMarioStates[0]) == 0) {
|
||||
sp2C = o->oBowserShockWaveUnkF4 * D_8032F420[0];
|
||||
sp28 = o->oBowserShockWaveUnkF4 * D_8032F420[1];
|
||||
sp24 = o->oBowserShockWaveUnkF4 * D_8032F420[2];
|
||||
|
|
|
@ -1062,8 +1062,8 @@ s32 cur_obj_check_frame_prior_current_frame(s16 *a0) {
|
|||
return FALSE;
|
||||
}
|
||||
|
||||
s32 mario_is_in_air_action(void) {
|
||||
if (gMarioStates[0].action & ACT_FLAG_AIR) {
|
||||
s32 mario_is_in_air_action(struct MarioState* m) {
|
||||
if (m->action & ACT_FLAG_AIR) {
|
||||
return TRUE;
|
||||
} else {
|
||||
return FALSE;
|
||||
|
|
|
@ -153,7 +153,7 @@ s32 cur_obj_check_if_at_animation_end(void);
|
|||
s32 cur_obj_check_anim_frame(s32 frame);
|
||||
s32 cur_obj_check_anim_frame_in_range(s32 startFrame, s32 rangeLength);
|
||||
s32 cur_obj_check_frame_prior_current_frame(s16 *a0);
|
||||
s32 mario_is_in_air_action(void);
|
||||
s32 mario_is_in_air_action(struct MarioState* m);
|
||||
s32 mario_is_dive_sliding(struct MarioState* m);
|
||||
void cur_obj_set_y_vel_and_animation(f32 sp18, s32 sp1C);
|
||||
void cur_obj_unrender_and_reset_state(s32 sp18, s32 sp1C);
|
||||
|
|
Loading…
Reference in New Issue