Expose sound_get_level_intensity
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@ -67,7 +67,7 @@ in_files = [
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]
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override_allowed_functions = {
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"src/audio/external.h": [ " play_", "fade", "current_background", "stop_", "sound_banks", "drop_queued_background_music" ],
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"src/audio/external.h": [ " play_", "fade", "current_background", "stop_", "sound_banks", "drop_queued_background_music", "sound_get_level_intensity" ],
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"src/game/rumble_init.c": [ "queue_rumble_", "reset_rumble_timers" ],
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"src/pc/djui/djui_popup.h" : [ "create" ],
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"src/game/save_file.h": [ "save_file_get_", "save_file_set_flags", "save_file_clear_flags", "save_file_reload", "save_file_erase_current_backup_save", "save_file_set_star_flags", "save_file_is_cannon_unlocked", "touch_coin_score_age", "save_file_set_course_coin_score", "save_file_do_save", "save_file_remove_star_flags" ],
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@ -3313,6 +3313,12 @@ function sound_banks_enable(player, bankMask)
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-- ...
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end
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--- @param distance number
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--- @return number
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function sound_get_level_intensity(distance)
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-- ...
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end
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--- @param seqId integer
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function stop_background_music(seqId)
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-- ...
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@ -3161,6 +3161,26 @@
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<br />
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## [sound_get_level_intensity](#sound_get_level_intensity)
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### Lua Example
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`local numberValue = sound_get_level_intensity(distance)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| distance | `number` |
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### Returns
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- `number`
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### C Prototype
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`f32 sound_get_level_intensity(f32 distance);`
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[:arrow_up_small:](#)
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<br />
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## [stop_background_music](#stop_background_music)
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### Lua Example
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@ -791,6 +791,7 @@
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- [set_audio_fadeout](functions-3.md#set_audio_fadeout)
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- [sound_banks_disable](functions-3.md#sound_banks_disable)
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- [sound_banks_enable](functions-3.md#sound_banks_enable)
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- [sound_get_level_intensity](functions-3.md#sound_get_level_intensity)
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- [stop_background_music](functions-3.md#stop_background_music)
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- [stop_secondary_music](functions-3.md#stop_secondary_music)
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- [stop_sound](functions-3.md#stop_sound)
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@ -13079,6 +13079,23 @@ int smlua_func_sound_banks_enable(lua_State* L) {
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return 1;
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}
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int smlua_func_sound_get_level_intensity(lua_State* L) {
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if (L == NULL) { return 0; }
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int top = lua_gettop(L);
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if (top != 1) {
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LOG_LUA_LINE("Improper param count for '%s': Expected %u, Received %u", "sound_get_level_intensity", 1, top);
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return 0;
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}
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f32 distance = smlua_to_number(L, 1);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "sound_get_level_intensity"); return 0; }
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lua_pushnumber(L, sound_get_level_intensity(distance));
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return 1;
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}
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int smlua_func_stop_background_music(lua_State* L) {
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if (L == NULL) { return 0; }
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@ -33352,6 +33369,7 @@ void smlua_bind_functions_autogen(void) {
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smlua_bind_function(L, "set_audio_fadeout", smlua_func_set_audio_fadeout);
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smlua_bind_function(L, "sound_banks_disable", smlua_func_sound_banks_disable);
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smlua_bind_function(L, "sound_banks_enable", smlua_func_sound_banks_enable);
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smlua_bind_function(L, "sound_get_level_intensity", smlua_func_sound_get_level_intensity);
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smlua_bind_function(L, "stop_background_music", smlua_func_stop_background_music);
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smlua_bind_function(L, "stop_secondary_music", smlua_func_stop_secondary_music);
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smlua_bind_function(L, "stop_sound", smlua_func_stop_sound);
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