Added support for spawning Luigi-versions of metal/vanish/wing cap as items
This commit is contained in:
parent
1b5ceda89d
commit
43932249c6
|
@ -5,6 +5,9 @@
|
|||
|
||||
// luigi_cap
|
||||
extern const GeoLayout luigis_cap_geo[];
|
||||
extern const GeoLayout luigis_metal_cap_geo[];
|
||||
extern const GeoLayout luigis_wing_cap_geo[];
|
||||
extern const GeoLayout luigis_winged_metal_cap_geo[];
|
||||
extern const Gfx luigi_cap_seg3_dl_03022B30[];
|
||||
extern const Gfx luigi_cap_seg3_dl_03022B68[];
|
||||
extern const Gfx luigi_cap_seg3_dl_03022CC8[];
|
||||
|
|
|
@ -22,7 +22,6 @@ const GeoLayout luigis_metal_cap_geo[] = {
|
|||
GEO_OPEN_NODE(),
|
||||
GEO_SCALE(0x00, 16384),
|
||||
GEO_OPEN_NODE(),
|
||||
GEO_ASM(1, geo_mario_set_player_colors),
|
||||
GEO_ASM(10, geo_update_layer_transparency),
|
||||
GEO_SWITCH_CASE(2, geo_switch_anim_state),
|
||||
GEO_OPEN_NODE(),
|
||||
|
|
|
@ -18,6 +18,12 @@ static const Lights1 luigi_cap_seg3_lights_0301CF38 = gdSPDefLights1(
|
|||
0x00, 0x8C, 0x00, 0x28, 0x28, 0x28
|
||||
);
|
||||
|
||||
static const Lights1 luigi_cap_seg3_lights_white = gdSPDefLights1(
|
||||
0x7f, 0x7f, 0x7f,
|
||||
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
|
||||
);
|
||||
|
||||
|
||||
// 0x0301CF50
|
||||
ALIGNED8 static const u8 luigi_cap_seg3_texture_0301CF50[] = {
|
||||
#include "actors/mario_cap/mario_cap_metal.rgba16.inc.c"
|
||||
|
@ -285,8 +291,8 @@ const Gfx luigi_cap_seg3_dl_03022FF8[] = {
|
|||
gsDPSetCombineMode(G_CC_MODULATERGBFADE, G_CC_MODULATERGBFADE),
|
||||
gsDPLoadTextureBlock(luigi_cap_seg3_texture_0301CF50, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
|
||||
gsSPTexture(0x0F80, 0x07C0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsSPLight(&luigi_cap_seg3_lights_0301CF20.l, 1),
|
||||
gsSPLight(&luigi_cap_seg3_lights_0301CF20.a, 2),
|
||||
gsSPLight(&luigi_cap_seg3_lights_white.l, 1),
|
||||
gsSPLight(&luigi_cap_seg3_lights_white.a, 2),
|
||||
gsSPDisplayList(luigi_cap_seg3_dl_03022B30),
|
||||
gsSPDisplayList(luigi_cap_seg3_dl_03022B68),
|
||||
gsSPDisplayList(luigi_cap_seg3_dl_03022CC8),
|
||||
|
@ -385,8 +391,8 @@ const Gfx luigi_cap_seg3_dl_03023298[] = {
|
|||
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD),
|
||||
gsDPSetTileSize(0, 0, 0, (64 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
|
||||
gsSPTexture(0x0F80, 0x07C0, 0, G_TX_RENDERTILE, G_ON),
|
||||
gsSPCopyLightEXT(1, 5), //gsSPLight(&luigi_cap_seg3_lights_0301CF20.l, 1),
|
||||
gsSPCopyLightEXT(2, 6), //gsSPLight(&luigi_cap_seg3_lights_0301CF20.a, 2),
|
||||
gsSPLight(&luigi_cap_seg3_lights_white.l, 1),
|
||||
gsSPLight(&luigi_cap_seg3_lights_white.a, 2),
|
||||
gsSPDisplayList(luigi_cap_seg3_dl_03022B30),
|
||||
gsSPDisplayList(luigi_cap_seg3_dl_03022B68),
|
||||
gsSPDisplayList(luigi_cap_seg3_dl_03022CC8),
|
||||
|
|
|
@ -24,12 +24,6 @@
|
|||
/* Global models that are loaded for every level */
|
||||
|
||||
#define MODEL_MARIO 0x01 // mario_geo
|
||||
#define MODEL_LUIGI 0xE2 // luigi_geo
|
||||
#define MODEL_BUBBLE_PLAYER 0xE3 // water_bomb_geo
|
||||
|
||||
/* Additional custom models */
|
||||
|
||||
#define MODEL_LUIGIS_CAP 0xE4 // luigis_cap_geo
|
||||
|
||||
/* Various static level geometry, the geo layout differs but terrain object presets treat them the same.*/
|
||||
|
||||
|
@ -591,4 +585,14 @@
|
|||
#define MODEL_VCUTM_WARP_PIPE MODEL_LEVEL_GEOMETRY_16 // warp_pipe_geo
|
||||
#define MODEL_CASTLE_GROUNDS_WARP_PIPE MODEL_LEVEL_GEOMETRY_16 // warp_pipe_geo
|
||||
|
||||
/* Custom coop models */
|
||||
|
||||
#define MODEL_BUBBLE_PLAYER 0xE2 // water_bomb_geo
|
||||
|
||||
#define MODEL_LUIGI 0xE3 // luigi_geo
|
||||
#define MODEL_LUIGIS_CAP 0xE4 // luigis_cap_geo
|
||||
#define MODEL_LUIGIS_METAL_CAP 0xE5 // luigis_metal_cap_geo
|
||||
#define MODEL_LUIGIS_WING_CAP 0xE6 // luigis_wing_cap_geo
|
||||
#define MODEL_LUIGIS_WINGED_METAL_CAP 0xE7 // luigis_winged_metal_cap_geo
|
||||
|
||||
#endif // MODEL_IDS_H
|
||||
|
|
|
@ -68,8 +68,6 @@ const LevelScript level_main_scripts_entry[] = {
|
|||
LOAD_RAW( /*seg*/ 0x13, _behaviorSegmentRomStart, _behaviorSegmentRomEnd),
|
||||
ALLOC_LEVEL_POOL(),
|
||||
LOAD_MODEL_FROM_GEO(MODEL_MARIO, mario_geo),
|
||||
LOAD_MODEL_FROM_GEO(MODEL_LUIGI, luigi_geo), // custom luigi
|
||||
LOAD_MODEL_FROM_GEO(MODEL_BUBBLE_PLAYER, water_bomb_geo),
|
||||
LOAD_MODEL_FROM_GEO(MODEL_SMOKE, smoke_geo),
|
||||
LOAD_MODEL_FROM_GEO(MODEL_SPARKLES, sparkles_geo),
|
||||
LOAD_MODEL_FROM_GEO(MODEL_BUBBLE, bubble_geo),
|
||||
|
@ -106,7 +104,6 @@ const LevelScript level_main_scripts_entry[] = {
|
|||
LOAD_MODEL_FROM_GEO(MODEL_MARIOS_WING_CAP, marios_wing_cap_geo),
|
||||
LOAD_MODEL_FROM_GEO(MODEL_MARIOS_CAP, marios_cap_geo),
|
||||
LOAD_MODEL_FROM_GEO(MODEL_MARIOS_CAP, marios_cap_geo), // repeated
|
||||
LOAD_MODEL_FROM_GEO(MODEL_LUIGIS_CAP, luigis_cap_geo), // custom luigi_cap
|
||||
LOAD_MODEL_FROM_GEO(MODEL_BOWSER_KEY_CUTSCENE, bowser_key_cutscene_geo),
|
||||
LOAD_MODEL_FROM_GEO(MODEL_BOWSER_KEY, bowser_key_geo),
|
||||
LOAD_MODEL_FROM_GEO(MODEL_RED_FLAME_SHADOW, red_flame_shadow_geo),
|
||||
|
@ -117,6 +114,19 @@ const LevelScript level_main_scripts_entry[] = {
|
|||
LOAD_MODEL_FROM_GEO(MODEL_EXPLOSION, explosion_geo),
|
||||
LOAD_MODEL_FROM_GEO(MODEL_DIRT_ANIMATION, dirt_animation_geo),
|
||||
LOAD_MODEL_FROM_GEO(MODEL_CARTOON_STAR, cartoon_star_geo),
|
||||
|
||||
// CUSTOM MODELS BEGIN
|
||||
|
||||
LOAD_MODEL_FROM_GEO(MODEL_BUBBLE_PLAYER, water_bomb_geo),
|
||||
|
||||
LOAD_MODEL_FROM_GEO(MODEL_LUIGI, luigi_geo),
|
||||
LOAD_MODEL_FROM_GEO(MODEL_LUIGIS_CAP, luigis_cap_geo),
|
||||
LOAD_MODEL_FROM_GEO(MODEL_LUIGIS_METAL_CAP, luigis_metal_cap_geo),
|
||||
LOAD_MODEL_FROM_GEO(MODEL_LUIGIS_WING_CAP, luigis_wing_cap_geo),
|
||||
LOAD_MODEL_FROM_GEO(MODEL_LUIGIS_WINGED_METAL_CAP, luigis_winged_metal_cap_geo),
|
||||
|
||||
// CUSTOM MODELS END
|
||||
|
||||
FREE_LEVEL_POOL(),
|
||||
CALL(/*arg*/ 0, /*func*/ lvl_init_from_save_file),
|
||||
LOOP_BEGIN(),
|
||||
|
|
|
@ -17,8 +17,7 @@ struct Struct802C0DF0 sExclamationBoxContents[] = { { 0, 0, 0, MODEL_MARIOS_WING
|
|||
{ 1, 0, 0, MODEL_MARIOS_METAL_CAP, bhvMetalCap },
|
||||
{ 2, 0, 0, MODEL_MARIOS_CAP, bhvVanishCap },
|
||||
{ 3, 0, 0, MODEL_KOOPA_SHELL, bhvKoopaShell },
|
||||
{ 4, 0, 0, MODEL_YELLOW_COIN,
|
||||
bhvSingleCoinGetsSpawned },
|
||||
{ 4, 0, 0, MODEL_YELLOW_COIN, bhvSingleCoinGetsSpawned },
|
||||
{ 5, 0, 0, MODEL_NONE, bhvThreeCoinsSpawn },
|
||||
{ 6, 0, 0, MODEL_NONE, bhvTenCoinsSpawn },
|
||||
{ 7, 0, 0, MODEL_1UP, bhv1upWalking },
|
||||
|
@ -112,8 +111,19 @@ void exclamation_box_act_3(void) {
|
|||
o->oAction = 4;
|
||||
}
|
||||
|
||||
static s32 exclamation_replace_model(struct MarioState* m, s32 model) {
|
||||
switch (model) {
|
||||
case MODEL_MARIOS_CAP: return m->character->capModelId;
|
||||
case MODEL_MARIOS_METAL_CAP: return m->character->capMetalModelId;
|
||||
case MODEL_MARIOS_WING_CAP: return m->character->capWingModelId;
|
||||
case MODEL_MARIOS_WINGED_METAL_CAP: return m->character->capMetalWingModelId;
|
||||
default: return model;
|
||||
}
|
||||
}
|
||||
|
||||
void exclamation_box_spawn_contents(struct Struct802C0DF0 *a0, u8 a1) {
|
||||
struct Object* player = nearest_player_to_object(o);
|
||||
struct MarioState* m = nearest_mario_state_to_object(o);
|
||||
struct Object* player = m->marioObj;
|
||||
struct Object *sp1C = NULL;
|
||||
|
||||
if (o->oExclamationBoxForce) {
|
||||
|
@ -122,7 +132,9 @@ void exclamation_box_spawn_contents(struct Struct802C0DF0 *a0, u8 a1) {
|
|||
|
||||
while (a0->unk0 != 99) {
|
||||
if (a1 == a0->unk0) {
|
||||
sp1C = spawn_object(o, a0->model, a0->behavior);
|
||||
s32 model = exclamation_replace_model(m, a0->model);
|
||||
|
||||
sp1C = spawn_object(o, model, a0->behavior);
|
||||
sp1C->oVelY = 20.0f;
|
||||
sp1C->oForwardVel = 3.0f;
|
||||
sp1C->oMoveAngleYaw = player->oMoveAngleYaw;
|
||||
|
@ -139,7 +151,7 @@ void exclamation_box_spawn_contents(struct Struct802C0DF0 *a0, u8 a1) {
|
|||
network_set_sync_id(sp1C);
|
||||
}
|
||||
struct Object* spawn_objects[] = { sp1C };
|
||||
u32 models[] = { a0->model };
|
||||
u32 models[] = { model };
|
||||
network_send_spawn_objects(spawn_objects, models, 1);
|
||||
}
|
||||
break;
|
||||
|
|
|
@ -10,13 +10,16 @@
|
|||
|
||||
struct Character gCharacters[CT_MAX] = {
|
||||
[CT_MARIO] = {
|
||||
.hudHead = ',',
|
||||
.cameraHudHead = GLYPH_CAM_MARIO_HEAD,
|
||||
.modelId = MODEL_MARIO,
|
||||
.capModelId = MODEL_MARIOS_CAP,
|
||||
.capKleptoAnimState = KLEPTO_ANIM_STATE_HOLDING_CAP,
|
||||
.capUkikiAnimState = UKIKI_ANIM_STATE_HAT_ON,
|
||||
.soundFreqScale = 1.0f,
|
||||
.hudHead = ',',
|
||||
.cameraHudHead = GLYPH_CAM_MARIO_HEAD,
|
||||
.modelId = MODEL_MARIO,
|
||||
.capModelId = MODEL_MARIOS_CAP,
|
||||
.capMetalModelId = MODEL_MARIOS_METAL_CAP,
|
||||
.capWingModelId = MODEL_MARIOS_WING_CAP,
|
||||
.capMetalWingModelId = MODEL_MARIOS_WINGED_METAL_CAP,
|
||||
.capKleptoAnimState = KLEPTO_ANIM_STATE_HOLDING_CAP,
|
||||
.capUkikiAnimState = UKIKI_ANIM_STATE_HAT_ON,
|
||||
.soundFreqScale = 1.0f,
|
||||
// sounds
|
||||
.soundYahWahHoo = SOUND_MARIO_YAH_WAH_HOO,
|
||||
.soundHoohoo = SOUND_MARIO_HOOHOO,
|
||||
|
@ -63,13 +66,16 @@ struct Character gCharacters[CT_MAX] = {
|
|||
},
|
||||
|
||||
[CT_LUIGI] = {
|
||||
.hudHead = '.',
|
||||
.cameraHudHead = GLYPH_CAM_LUIGI_HEAD,
|
||||
.modelId = MODEL_LUIGI,
|
||||
.capModelId = MODEL_LUIGIS_CAP,
|
||||
.capKleptoAnimState = KLEPTO_ANIM_STATE_HOLDING_CAP_LUIGI,
|
||||
.capUkikiAnimState = UKIKI_ANIM_STATE_HAT_ON_LUIGI,
|
||||
.soundFreqScale = 1.0f,
|
||||
.hudHead = '.',
|
||||
.cameraHudHead = GLYPH_CAM_LUIGI_HEAD,
|
||||
.modelId = MODEL_LUIGI,
|
||||
.capModelId = MODEL_LUIGIS_CAP,
|
||||
.capMetalModelId = MODEL_LUIGIS_METAL_CAP,
|
||||
.capWingModelId = MODEL_LUIGIS_WING_CAP,
|
||||
.capMetalWingModelId = MODEL_LUIGIS_WINGED_METAL_CAP,
|
||||
.capKleptoAnimState = KLEPTO_ANIM_STATE_HOLDING_CAP_LUIGI,
|
||||
.capUkikiAnimState = UKIKI_ANIM_STATE_HAT_ON_LUIGI,
|
||||
.soundFreqScale = 1.0f,
|
||||
// sounds
|
||||
.soundYahWahHoo = SOUND_LUIGI_YAH_WAH_HOO,
|
||||
.soundHoohoo = SOUND_LUIGI_HOOHOO,
|
||||
|
|
|
@ -16,6 +16,9 @@ struct Character {
|
|||
u32 cameraHudHead;
|
||||
u32 modelId;
|
||||
u32 capModelId;
|
||||
u32 capMetalModelId;
|
||||
u32 capWingModelId;
|
||||
u32 capMetalWingModelId;
|
||||
s32 capKleptoAnimState;
|
||||
s32 capUkikiAnimState;
|
||||
f32 soundFreqScale;
|
||||
|
|
Loading…
Reference in New Issue