Arena: made level stuff account for new level
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@ -38,7 +38,7 @@ smlua_text_utils_course_acts_replace(COURSE_JRB, " 3 Forts", "?", "?", "?", "?",
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-- setup global sync table
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gGlobalSyncTable.gameState = GAME_STATE_ACTIVE
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gGlobalSyncTable.gameMode = GAME_MODE_DM
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gGlobalSyncTable.currentLevel = LEVEL_JRB
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gGlobalSyncTable.currentLevel = gGameLevels[math.random(#gGameLevels)].level
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gGlobalSyncTable.roundsPerShuffle = 3
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gGlobalSyncTable.capTeam1 = 0
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gGlobalSyncTable.capTeam2 = 0
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@ -240,7 +240,7 @@ function round_begin()
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end
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if curLevel ~= nil then
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if curLevel >= 3 then
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if curLevel >= #gGameLevels then
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curLevel = 1
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else
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curLevel = curLevel + 1
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@ -496,7 +496,15 @@ for i, gm in ipairs(gGameModes) do
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sGameModeShortTimes = sGameModeShortTimes .. gm.shortName
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end
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sLevelChoices = ''
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for i, gl in ipairs(gGameLevels) do
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if string.len(sLevelChoices) > 0 then
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sLevelChoices = sLevelChoices .. '|'
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end
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sLevelChoices = sLevelChoices .. gl.name
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end
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if network_is_server() then
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hook_chat_command('arena-gamemode', string.format("[%s|random] sets gamemode", sGameModeShortTimes), on_gamemode_command)
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hook_chat_command('arena-level', '[Origin|Sky Beach|Pillars] sets level', on_level_command)
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hook_chat_command('arena-level', string.format('[%s] sets level', sLevelChoices), on_level_command)
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end
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