Switch from clock() to clock_gettime() due to implementation differences
This commit is contained in:
parent
f9a144b6c1
commit
44850f7b57
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@ -1,5 +1,6 @@
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#include <stdio.h>
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#include "pc/network/network.h"
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#include "pc/utils/misc.h"
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#include "audio_defines.h"
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#include "audio/external.h"
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#include "game/mario_misc.h"
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@ -11,7 +12,7 @@ static void djui_chat_message_render(struct DjuiBase* base) {
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struct DjuiChatMessage* chatMessage = (struct DjuiChatMessage*)base;
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struct DjuiBase* ctBase = &chatMessage->message->base;
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f32 seconds = (clock() - chatMessage->createTime) / (f32)CLOCKS_PER_SEC;
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f32 seconds = clock_elapsed() - chatMessage->createTime;
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f32 f = 1.0f;
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if (seconds >= (DJUI_CHAT_LIFE_TIME - 1)) {
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f = fmax(1.0f - (seconds - (DJUI_CHAT_LIFE_TIME - 1)), 0.0f);
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@ -72,7 +73,7 @@ struct DjuiChatMessage* djui_chat_message_create(char* message) {
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djui_text_set_alignment(chatText, DJUI_HALIGN_LEFT, DJUI_VALIGN_TOP);
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djui_text_set_drop_shadow(chatText, 0, 0, 0, 200);
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chatMessage->message = chatText;
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chatMessage->createTime = clock();
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chatMessage->createTime = clock_elapsed();
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// figure out chat message height
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chatText->base.comp.width = maxTextWidth;
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@ -1,13 +1,12 @@
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#pragma once
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#include "djui.h"
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#include <time.h>
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#pragma pack(1)
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struct DjuiChatMessage {
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struct DjuiBase base;
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struct DjuiText* message;
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f32 messageWidth;
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clock_t createTime;
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f32 createTime;
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};
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struct DjuiChatMessage* djui_chat_message_create_from(u8 globalIndex, char* message);
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@ -1,10 +1,10 @@
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#include <string.h>
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#include <time.h>
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#include "djui.h"
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#include "src/pc/controller/controller_sdl.h"
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#include "src/pc/controller/controller_mouse.h"
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#include "src/pc/controller/controller_keyboard.h"
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#include "src/pc/utils/misc.h"
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#include "audio_defines.h"
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#include "audio/external.h"
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@ -247,7 +247,7 @@ void djui_interactable_update_pad(void) {
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pad->button |= sKeyboardButtons;
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static enum PadHoldDirection lastPadHoldDirection = PAD_HOLD_DIR_NONE;
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static clock_t padHoldTimer = 0;
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static f32 padHoldTimer = 0;
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enum PadHoldDirection padHoldDirection = sKeyboardHoldDirection;
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if (padHoldDirection != PAD_HOLD_DIR_NONE) {
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@ -270,10 +270,10 @@ void djui_interactable_update_pad(void) {
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if (padHoldDirection == PAD_HOLD_DIR_NONE) {
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// nothing to do
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} else if (padHoldDirection != lastPadHoldDirection) {
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padHoldTimer = clock() + CLOCKS_PER_SEC * 0.25f;
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padHoldTimer = clock_elapsed() + 0.25f;
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validPadHold = true;
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} else if (clock() > padHoldTimer) {
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padHoldTimer = clock() + CLOCKS_PER_SEC * 0.10f;
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} else if (clock_elapsed() > padHoldTimer) {
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padHoldTimer = clock_elapsed() + 0.10f;
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validPadHold = true;
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}
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@ -347,6 +347,7 @@ void djui_interactable_update(void) {
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sHovered = NULL;
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djui_interactable_cursor_update_active(&gDjuiRoot->base);
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if (lastHovered != sHovered) {
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// FIXME: THIS CAN CAUSE A SEGFAULT!
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djui_interactable_on_hover_end(lastHovered);
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play_sound(SOUND_MENU_MESSAGE_NEXT_PAGE, gDefaultSoundArgs);
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}
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@ -1,4 +1,3 @@
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#include <time.h>
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#include "djui.h"
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#include "audio_defines.h"
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#include "audio/external.h"
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@ -9,7 +8,7 @@
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struct DjuiPopupList {
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struct DjuiPopup* popup;
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clock_t createTime;
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f32 createTime;
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struct DjuiPopupList* next;
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};
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@ -19,7 +18,7 @@ static f32 sPopupListY = 0;
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static void djui_popup_add_to_list(struct DjuiPopup* popup) {
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struct DjuiPopupList* node = malloc(sizeof(struct DjuiPopupList));
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node->popup = popup;
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node->createTime = clock();
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node->createTime = clock_elapsed();
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node->next = sPopupListHead;
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sPopupListHead = node;
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}
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@ -70,7 +69,7 @@ void djui_popup_update(void) {
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djui_base_set_location(&node->popup->base, 4, y);
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y += node->popup->base.height.value + 4;
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if (gNetworkType != NT_NONE && gNetworkPlayerLocal != NULL) {
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f32 elapsed = (clock() - node->createTime) / (f32)CLOCKS_PER_SEC;
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f32 elapsed = (clock_elapsed() - node->createTime);
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// fade out
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f32 alpha = fmin(DJUI_POPUP_LIFETIME - elapsed, 1.0f);
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@ -92,7 +91,7 @@ void djui_popup_update(void) {
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}
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} else {
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// prevent popups from fading out when we're not connected
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node->createTime = clock();
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node->createTime = clock_elapsed();
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}
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// iterate
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@ -11,6 +11,7 @@
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#include "pc/configfile.h"
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#include "pc/cheats.h"
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#include "pc/djui/djui.h"
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#include "pc/utils/misc.h"
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#include "pc/debuglog.h"
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// Mario 64 specific externs
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@ -173,8 +174,8 @@ void network_send_to(u8 localIndex, struct Packet* p) {
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bool tooManyPackets = false;
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int maxPacketsPerSecond = (gNetworkType == NT_SERVER) ? (MAX_PACKETS_PER_SECOND_PER_PLAYER * (u16)network_player_connected_count()) : MAX_PACKETS_PER_SECOND_PER_PLAYER;
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static int sPacketsPerSecond[MAX_PLAYERS] = { 0 };
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static clock_t sPacketsPerSecondTime[MAX_PLAYERS] = { 0 };
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clock_t currentTime = time(NULL);
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static f32 sPacketsPerSecondTime[MAX_PLAYERS] = { 0 };
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f32 currentTime = clock_elapsed();
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if ((currentTime - sPacketsPerSecondTime[localIndex]) > 0) {
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if (sPacketsPerSecond[localIndex] > maxPacketsPerSecond) {
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LOG_ERROR("Too many packets sent to localIndex %d! Attempted %d. Connected count %d.", localIndex, sPacketsPerSecond[localIndex], network_player_connected_count());
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@ -195,7 +196,7 @@ void network_send_to(u8 localIndex, struct Packet* p) {
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}
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p->sent = true;
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gNetworkPlayers[localIndex].lastSent = clock();
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gNetworkPlayers[localIndex].lastSent = clock_elapsed();
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}
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void network_send(struct Packet* p) {
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@ -240,7 +241,7 @@ void network_receive(u8 localIndex, u8* data, u16 dataLength) {
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memcpy(p.buffer, data, dataLength);
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if (localIndex != UNKNOWN_LOCAL_INDEX && localIndex != 0) {
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gNetworkPlayers[localIndex].lastReceived = clock();
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gNetworkPlayers[localIndex].lastReceived = clock_elapsed();
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}
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// subtract and check hash
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@ -255,7 +256,6 @@ void network_receive(u8 localIndex, u8* data, u16 dataLength) {
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}
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void network_update(void) {
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// check for level loaded event
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if (networkLoadingLevel < LOADING_LEVEL_THRESHOLD) {
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networkLoadingLevel++;
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@ -46,7 +46,7 @@ struct SyncObject {
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struct Object* o;
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float maxSyncDistance;
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bool owned;
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clock_t clockSinceUpdate;
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f32 clockSinceUpdate;
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void* behavior;
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u16 txEventId;
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u16 rxEventId[MAX_PLAYERS];
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@ -4,6 +4,7 @@
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#include "reservation_area.h"
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#include "pc/djui/djui.h"
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#include "pc/debuglog.h"
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#include "pc/utils/misc.h"
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struct NetworkPlayer gNetworkPlayers[MAX_PLAYERS] = { 0 };
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struct NetworkPlayer* gNetworkPlayerLocal = NULL;
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@ -86,13 +87,13 @@ void network_player_update(void) {
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for (int i = 1; i < MAX_PLAYERS; i++) {
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struct NetworkPlayer* np = &gNetworkPlayers[i];
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if (!np->connected) { continue; }
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float elapsed = (clock() - np->lastReceived) / (float)CLOCKS_PER_SEC;
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float elapsed = (clock_elapsed() - np->lastReceived);
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if (elapsed > NETWORK_PLAYER_TIMEOUT) {
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LOG_INFO("dropping player %d", i);
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network_player_disconnected(i);
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continue;
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}
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elapsed = (clock() - np->lastSent) / (float)CLOCKS_PER_SEC;
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elapsed = (clock_elapsed() - np->lastSent);
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if (elapsed > NETWORK_PLAYER_TIMEOUT / 3.0f) {
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network_send_keep_alive(np->localIndex);
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}
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@ -100,14 +101,14 @@ void network_player_update(void) {
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} else if (gNetworkType == NT_CLIENT) {
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struct NetworkPlayer* np = gNetworkPlayerServer;
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if (!np->connected) { return; }
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float elapsed = (clock() - np->lastReceived) / (float)CLOCKS_PER_SEC;
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float elapsed = (clock_elapsed() - np->lastReceived);
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if (elapsed > NETWORK_PLAYER_TIMEOUT * 1.5f) {
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LOG_INFO("dropping due to no server connectivity");
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network_shutdown(false);
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}
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elapsed = (clock() - np->lastSent) / (float)CLOCKS_PER_SEC;
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elapsed = (clock_elapsed() - np->lastSent);
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if (elapsed > NETWORK_PLAYER_TIMEOUT / 3.0f) {
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network_send_keep_alive(np->localIndex);
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}
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@ -152,8 +153,8 @@ u8 network_player_connected(enum NetworkPlayerType type, u8 globalIndex) {
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if (!np->connected) { continue; }
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if (np->globalIndex != globalIndex) { continue; }
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np->localIndex = i;
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np->lastReceived = clock();
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np->lastSent = clock();
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np->lastReceived = clock_elapsed();
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np->lastSent = clock_elapsed();
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if (gNetworkType == NT_SERVER || type == NPT_SERVER) { gNetworkSystem->save_id(i, 0); }
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LOG_ERROR("player connected, reusing local %d, global %d, duplicate event?", i, globalIndex);
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return i;
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@ -178,8 +179,8 @@ u8 network_player_connected(enum NetworkPlayerType type, u8 globalIndex) {
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np->localIndex = i;
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np->globalIndex = (gNetworkType == NT_SERVER) ? i : globalIndex;
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np->type = type;
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np->lastReceived = clock();
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np->lastSent = clock();
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np->lastReceived = clock_elapsed();
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np->lastSent = clock_elapsed();
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if (gNetworkType == NT_SERVER || type == NPT_SERVER) { gNetworkSystem->save_id(i, 0); }
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for (int j = 0; j < MAX_SYNC_OBJECTS; j++) { gSyncObjects[j].rxEventId[i] = 0; }
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if (type == NPT_SERVER) {
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@ -22,8 +22,8 @@ struct NetworkPlayer {
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enum NetworkPlayerType type;
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u8 localIndex;
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u8 globalIndex;
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clock_t lastReceived;
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clock_t lastSent;
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f32 lastReceived;
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f32 lastSent;
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u16 currLevelAreaSeqId;
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s16 currCourseNum;
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s16 currActNum;
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@ -10,6 +10,7 @@
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#include "src/game/object_helpers.h"
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#include "src/game/obj_behaviors.h"
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#include "pc/debuglog.h"
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#include "pc/utils/misc.h"
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struct SyncObject gSyncObjects[MAX_SYNC_OBJECTS] = { 0 };
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struct Packet sLastSyncEntReliablePacket[MAX_SYNC_OBJECTS] = { 0 };
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@ -80,7 +81,7 @@ struct SyncObject* network_init_object(struct Object *o, float maxSyncDistance)
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so->o = o;
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so->maxSyncDistance = maxSyncDistance;
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so->owned = false;
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so->clockSinceUpdate = clock();
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so->clockSinceUpdate = clock_elapsed();
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so->extraFieldCount = 0;
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so->behavior = (BehaviorScript*)o->behavior;
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for (int i = 0; i < MAX_PLAYERS; i++) {
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@ -235,7 +236,7 @@ static struct SyncObject* packet_read_object_header(struct Packet* p, u8* fromLo
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return NULL;
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}
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gCurrentObject = tmp;
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so->clockSinceUpdate = clock();
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so->clockSinceUpdate = clock_elapsed();
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// make sure this is the newest event possible
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u16 eventId = 0;
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@ -423,7 +424,7 @@ void network_send_object_reliability(struct Object* o, bool reliable) {
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// always send a new event ID
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so->txEventId++;
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so->clockSinceUpdate = clock();
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so->clockSinceUpdate = clock_elapsed();
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// write the packet data
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struct Packet p;
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@ -565,7 +566,7 @@ void network_update_objects(void) {
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if (updateRate < so->minUpdateRate) { updateRate = so->minUpdateRate; }
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// see if we should update
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float timeSinceUpdate = ((float)clock() - (float)so->clockSinceUpdate) / (float)CLOCKS_PER_SEC;
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float timeSinceUpdate = (clock_elapsed() - so->clockSinceUpdate);
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if (timeSinceUpdate < updateRate) { continue; }
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// update!
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@ -1,5 +1,6 @@
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#include <stdio.h>
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#include "../network.h"
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#include "pc/utils/misc.h"
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#define DISABLE_MODULE_LOG 1
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#include "pc/debuglog.h"
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@ -14,7 +15,7 @@ struct OrderedPacketTable {
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u8 fromGlobalId;
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u8 groupId;
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u8 processSeqId;
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clock_t lastReceived;
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f32 lastReceived;
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struct OrderedPacketList* packets;
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struct OrderedPacketTable* next;
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};
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@ -113,7 +114,7 @@ static void packet_ordered_add_to_table(struct OrderedPacketTable* opt, struct P
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opl->next = NULL;
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LOG_INFO("added to list for (%d, %d, %d)", opt->fromGlobalId, opt->groupId, p->orderedSeqId);
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opt->lastReceived = clock();
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opt->lastReceived = clock_elapsed();
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packet_ordered_check_for_processing(opt);
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}
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@ -151,7 +152,7 @@ void packet_ordered_add(struct Packet* p) {
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opt->processSeqId = 1;
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opt->packets = NULL;
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opt->next = NULL;
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opt->lastReceived = clock();
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opt->lastReceived = clock_elapsed();
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LOG_INFO("created table for (%d, %d)", opt->fromGlobalId, opt->groupId);
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// add the packet to the table
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@ -219,13 +220,13 @@ void packet_ordered_clear(u8 globalIndex) {
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}
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void packet_ordered_update(void) {
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clock_t currentClock = clock();
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f32 currentClock = clock_elapsed();
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// check all ordered tables for a time out
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for (int i = 0; i < MAX_PLAYERS; i++) {
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struct OrderedPacketTable* opt = orderedPacketTable[i];
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while (opt != NULL) {
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struct OrderedPacketTable* optNext = opt->next;
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float elapsed = (currentClock - opt->lastReceived) / (float)CLOCKS_PER_SEC;
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float elapsed = (currentClock - opt->lastReceived);
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if (elapsed > PACKET_ORDERED_TIMEOUT) {
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// too much time has elapsed since we last received a packet for this group, forget the table!
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@ -1,5 +1,6 @@
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#include <stdio.h>
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#include "../network.h"
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#include "pc/utils/misc.h"
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#include "pc/debuglog.h"
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// two-player hack: the localIndex for resending packets can be 0... this means reply to last person received from. THIS WILL NOT WORK with more than two players
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@ -9,7 +10,7 @@
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struct PacketLinkedList {
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struct Packet p;
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clock_t lastSend;
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f32 lastSend;
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int sendAttempts;
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struct PacketLinkedList* prev;
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struct PacketLinkedList* next;
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@ -75,7 +76,7 @@ void network_remember_reliable(struct Packet* p) {
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struct PacketLinkedList* node = malloc(sizeof(struct PacketLinkedList));
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node->p = *p;
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node->p.sent = true;
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node->lastSend = clock();
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node->lastSend = clock_elapsed();
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node->sendAttempts = 1;
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node->prev = NULL;
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node->next = NULL;
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@ -98,7 +99,7 @@ void network_remember_reliable(struct Packet* p) {
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void network_update_reliable(void) {
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struct PacketLinkedList* node = head;
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while (node != NULL) {
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float elapsed = (clock() - node->lastSend) / CLOCKS_PER_SEC;
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float elapsed = (clock_elapsed() - node->lastSend);
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float maxElapsed = (node->sendAttempts * node->sendAttempts * RELIABLE_RESEND_RATE) / ((float)MAX_RESEND_ATTEMPTS);
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if (elapsed > maxElapsed) {
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if (node->p.packetType == PACKET_JOIN_REQUEST && gNetworkPlayerServer != NULL) {
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@ -108,7 +109,7 @@ void network_update_reliable(void) {
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node->p.sent = true;
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network_send_to(node->p.localIndex, &node->p);
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node->lastSend = clock();
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node->lastSend = clock_elapsed();
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node->sendAttempts++;
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if (node->sendAttempts >= MAX_RESEND_ATTEMPTS) {
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struct PacketLinkedList* next = node->next;
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@ -1,4 +1,7 @@
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#include <PR/ultratypes.h>
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#include <stdbool.h>
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#include <time.h>
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#include "misc.h"
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#include "course_table.h"
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@ -18,4 +21,18 @@ void update_all_mario_stars(void) {
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for (int i = 0; i < MAX_PLAYERS; i++) {
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gMarioStates[i].numStars = numStars;
|
||||
}
|
||||
}
|
||||
|
||||
f32 clock_elapsed(void) {
|
||||
static bool sClockInitialized = false;
|
||||
static struct timespec clock_start;
|
||||
if (!sClockInitialized) {
|
||||
clock_gettime(CLOCK_MONOTONIC, &clock_start);
|
||||
sClockInitialized = true;
|
||||
}
|
||||
|
||||
struct timespec clock_current;
|
||||
clock_gettime(CLOCK_MONOTONIC, &clock_current);
|
||||
return (clock_current.tv_sec - clock_start.tv_sec)
|
||||
+ ((clock_current.tv_nsec - clock_start.tv_nsec) / 1000000000.0f);
|
||||
}
|
|
@ -3,5 +3,6 @@
|
|||
|
||||
float smoothstep(float edge0, float edge1, float x);
|
||||
void update_all_mario_stars(void);
|
||||
f32 clock_elapsed(void);
|
||||
|
||||
#endif
|
Loading…
Reference in New Issue