Fix how DynOS loads custom actors
This commit is contained in:
parent
499681ff8d
commit
456da82f2f
|
@ -47,7 +47,7 @@ void DynOS_Actor_AddCustom(const SysPath &aPackFolder, const char *aActorName) {
|
|||
pActorGfxList.Resize(DynOS_Actor_GetCount());
|
||||
pActorGfxList[index].mPackIndex = 99;
|
||||
pActorGfxList[index].mGfxData = _GfxData;
|
||||
pActorGfxList[index].mGraphNode = (GraphNode *) DynOS_Geo_GetGraphNode(geoLayout, true);
|
||||
pActorGfxList[index].mGraphNode = (GraphNode *) DynOS_Geo_GetGraphNode(geoLayout, false);
|
||||
}
|
||||
|
||||
s32 DynOS_Actor_GetCount() {
|
||||
|
|
Loading…
Reference in New Issue