Prevent chain chomp from hurting people in cutscene
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@ -452,6 +452,9 @@ static void chain_chomp_act_move(void) {
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#ifndef NODRAWINGDISTANCE
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}
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#endif
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if (o->oChainChompReleaseStatus != CHAIN_CHOMP_NOT_RELEASED) {
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cur_obj_become_intangible();
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}
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}
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/**
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