Made the background controller setting not require a restart
This commit is contained in:
parent
92d9c1edab
commit
4839adf289
|
@ -43,6 +43,8 @@ static bool haptics_enabled;
|
|||
static SDL_GameController *sdl_cntrl;
|
||||
static SDL_Haptic *sdl_haptic;
|
||||
|
||||
static bool sBackgroundGamepad = false;
|
||||
|
||||
static u32 num_joy_binds = 0;
|
||||
static u32 num_mouse_binds = 0;
|
||||
static u32 joy_binds[MAX_JOYBINDS][2];
|
||||
|
@ -103,6 +105,7 @@ static void controller_sdl_init(void) {
|
|||
if (configBackgroundGamepad) {
|
||||
SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
|
||||
}
|
||||
sBackgroundGamepad = configBackgroundGamepad;
|
||||
|
||||
if (SDL_Init(SDL_INIT_GAMECONTROLLER | SDL_INIT_EVENTS) != 0) {
|
||||
fprintf(stderr, "SDL init error: %s\n", SDL_GetError());
|
||||
|
@ -213,6 +216,12 @@ static void controller_sdl_read(OSContPad *pad) {
|
|||
#endif
|
||||
}
|
||||
|
||||
if (configBackgroundGamepad != sBackgroundGamepad) {
|
||||
sBackgroundGamepad = configBackgroundGamepad;
|
||||
SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, sBackgroundGamepad ? "1" : "0");
|
||||
}
|
||||
|
||||
|
||||
SDL_GameControllerUpdate();
|
||||
|
||||
if (sdl_cntrl != NULL && !SDL_GameControllerGetAttached(sdl_cntrl)) {
|
||||
|
|
Loading…
Reference in New Issue