diff --git a/src/pc/controller/controller_keyboard_debug.c b/src/pc/controller/controller_keyboard_debug.c index 3467533b..ce0bf5dd 100644 --- a/src/pc/controller/controller_keyboard_debug.c +++ b/src/pc/controller/controller_keyboard_debug.c @@ -7,7 +7,7 @@ #ifdef DEBUG -static u8 warpToLevel = LEVEL_CCM; +static u8 warpToLevel = LEVEL_SSL; #define SCANCODE_0 0x0B #define SCANCODE_1 0x02 diff --git a/src/pc/network/packets/packet_player.c b/src/pc/network/packets/packet_player.c index 59ce6885..3bc92b74 100644 --- a/src/pc/network/packets/packet_player.c +++ b/src/pc/network/packets/packet_player.c @@ -201,7 +201,7 @@ void network_receive_player(struct Packet* p) { if (heldSyncID != 0 && gSyncObjects[heldSyncID].o != NULL) { // TODO: do we have to move graphics nodes around to make this visible? struct Object* heldObj = gSyncObjects[heldSyncID].o; - if (m->heldObj == heldObj && gNetworkType == NT_CLIENT) { // two-player hack: needs priority + if (gMarioStates[0].heldObj == heldObj && gNetworkType == NT_CLIENT) { // two-player hack: needs priority mario_drop_held_object(&gMarioStates[0]); force_idle_state(&gMarioStates[0]); }