Fix some audio corruption
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4b8c40c734
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@ -38,17 +38,17 @@
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extern u8 newcam_mouse;
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extern u8 newcam_mouse;
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#endif
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#endif
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static bool init_ok;
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static bool init_ok = false;
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static bool haptics_enabled;
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static bool haptics_enabled = false;
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static SDL_GameController *sdl_cntrl;
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static SDL_GameController *sdl_cntrl = NULL;
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static SDL_Haptic *sdl_haptic;
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static SDL_Haptic *sdl_haptic = NULL;
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static bool sBackgroundGamepad = false;
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static bool sBackgroundGamepad = false;
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static u32 num_joy_binds = 0;
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static u32 num_joy_binds = 0;
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static u32 num_mouse_binds = 0;
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static u32 num_mouse_binds = 0;
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static u32 joy_binds[MAX_JOYBINDS][2];
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static u32 joy_binds[MAX_JOYBINDS][2] = { 0 };
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static u32 mouse_binds[MAX_JOYBINDS][2];
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static u32 mouse_binds[MAX_JOYBINDS][2] = { 0 };
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static bool joy_buttons[MAX_JOYBUTTONS] = { false };
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static bool joy_buttons[MAX_JOYBUTTONS] = { false };
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static u32 mouse_buttons = 0;
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static u32 mouse_buttons = 0;
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@ -43,6 +43,7 @@ static void smlua_audio_utils_reset(struct AudioOverride* override) {
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}
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}
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void smlua_audio_utils_reset_all(void) {
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void smlua_audio_utils_reset_all(void) {
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audio_init();
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for (s32 i = 0; i < MAX_AUDIO_OVERRIDE; i++) {
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for (s32 i = 0; i < MAX_AUDIO_OVERRIDE; i++) {
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if (sAudioOverrides[i].enabled) { sound_reset_background_music_default_volume(i); }
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if (sAudioOverrides[i].enabled) { sound_reset_background_music_default_volume(i); }
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smlua_audio_utils_reset(&sAudioOverrides[i]);
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smlua_audio_utils_reset(&sAudioOverrides[i]);
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@ -116,6 +117,7 @@ void smlua_audio_utils_replace_sequence(u8 sequenceId, u8 bankId, u8 defaultVolu
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normalize_path(relPath);
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normalize_path(relPath);
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if (str_ends_with(relPath, m64path)) {
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if (str_ends_with(relPath, m64path)) {
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struct AudioOverride* override = &sAudioOverrides[sequenceId];
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struct AudioOverride* override = &sAudioOverrides[sequenceId];
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if (override->enabled) { audio_init(); }
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smlua_audio_utils_reset(override);
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smlua_audio_utils_reset(override);
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LOG_INFO("Loading audio: %s", file->cachedPath);
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LOG_INFO("Loading audio: %s", file->cachedPath);
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override->filename = strdup(file->cachedPath);
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override->filename = strdup(file->cachedPath);
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