this ain't const anymore
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@ -156,7 +156,7 @@ static void gfx_sdl_init(void) {
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else if (gCLIOpts.FullScreen == 2)
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configWindow.fullscreen = false;
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const char window_title[96] =
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char window_title[96] =
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#ifndef USE_GLES
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"Super Mario 64 PC port (OpenGL)";
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#else
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@ -164,8 +164,7 @@ static void gfx_sdl_init(void) {
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#endif
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#ifdef NIGHTLY
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strcat(window_title, " nightly ");
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strcat(window_title, GIT_HASH);
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strcat(window_title, " nightly " GIT_HASH);
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#endif
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wnd = SDL_CreateWindow(
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