Fixed metal toad corrupting held, or nearby, objects
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a39d004584
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@ -506,10 +506,18 @@ const GeoLayout toad_player_geo_metal_face_and_wings[] = {
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const GeoLayout toad_player_geo_metal_right_hand[] = {
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GEO_TRANSLATE(LAYER_OPAQUE, 100, 0, 0),
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GEO_OPEN_NODE(),
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GEO_DISPLAY_LIST(LAYER_OPAQUE, toad_player_metal_stop),
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GEO_CLOSE_NODE(),
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GEO_OPEN_NODE(),
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GEO_HELD_OBJECT(0x00, 0, 0, 0, geo_switch_mario_hand_grab_pos),
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GEO_CLOSE_NODE(),
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GEO_OPEN_NODE(),
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GEO_DISPLAY_LIST(LAYER_OPAQUE, toad_player_metal_start),
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GEO_CLOSE_NODE(),
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GEO_SWITCH_CASE(0, geo_switch_mario_hand),
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GEO_OPEN_NODE(),
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// FISTS
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@ -710,10 +718,19 @@ const GeoLayout toad_player_geo_metal_vanish_face_and_wings[] = {
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const GeoLayout toad_player_geo_metal_vanish_right_hand[] = {
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GEO_TRANSLATE(LAYER_TRANSPARENT, 100, 0, 0),
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GEO_OPEN_NODE(),
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GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_player_metal_stop),
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GEO_CLOSE_NODE(),
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GEO_OPEN_NODE(),
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GEO_HELD_OBJECT(0x00, 0, 0, 0, geo_switch_mario_hand_grab_pos),
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GEO_CLOSE_NODE(),
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GEO_OPEN_NODE(),
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GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_player_metal_start),
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GEO_CLOSE_NODE(),
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GEO_SWITCH_CASE(0, geo_switch_mario_hand),
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GEO_OPEN_NODE(),
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// FISTS
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@ -865,6 +882,11 @@ const GeoLayout toad_player_geo[] = {
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GEO_ASM(1, geo_mirror_mario_backface_culling),
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GEO_CLOSE_NODE(),
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GEO_DISPLAY_LIST(LAYER_OPAQUE, toad_material_revert_render_settings),
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GEO_DISPLAY_LIST(LAYER_ALPHA, toad_material_revert_render_settings),
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GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_material_revert_render_settings),
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GEO_CLOSE_NODE(),
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GEO_END(),
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};
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@ -1,4 +1,5 @@
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extern const Gfx toad_player_metal_start[];
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extern const Gfx toad_player_metal_stop[];
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extern const Gfx toad_player_dl_face[];
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extern const Gfx toad_player_dl_eyes_closed[];
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@ -28,6 +29,7 @@ extern const Gfx toad_player_dl_head_base[];
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extern const Gfx toad_player_dl_head_transparent[];
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extern const Gfx toad_player_metal_dl_body[];
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extern Gfx toad_material_revert_render_settings[];
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#ifndef VERSION_JP
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extern const Gfx toad_player_dl_face_2[];
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@ -27,12 +27,8 @@ const Gfx toad_player_metal_start[] = {
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const Gfx toad_player_metal_stop[] = {
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gsDPPipeSync(),
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gsSPClearGeometryMode(G_TEXTURE_GEN),
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gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, ENVIRONMENT, TEXEL0, 0, SHADE, 0, 0, 0, 0, ENVIRONMENT),
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gsSPCopyLightEXT(1, 5),
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gsSPCopyLightEXT(2, 6),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPTexture(0x0F80, 0x07C0, 0, G_TX_RENDERTILE, G_OFF),
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gsDPSetEnvColor(255, 255, 255, 255),
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gsDPSetAlphaCompare(G_AC_NONE),
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gsSPEndDisplayList(),
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};
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@ -1434,3 +1430,15 @@ const Gfx toad_player_dl_foot_right_metal[] = {
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gsSPEndDisplayList(),
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};
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Gfx toad_material_revert_render_settings[] = {
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gsDPPipeSync(),
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gsSPSetGeometryMode(G_LIGHTING),
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gsSPClearGeometryMode(G_TEXTURE_GEN),
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gsDPSetCombineLERP(0, 0, 0, SHADE, 0, 0, 0, ENVIRONMENT, 0, 0, 0, SHADE, 0, 0, 0, ENVIRONMENT),
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gsSPTexture(65535, 65535, 0, 0, 0),
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gsDPSetEnvColor(255, 255, 255, 255),
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gsDPSetAlphaCompare(G_AC_NONE),
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gsSPEndDisplayList(),
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};
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